|
|
|
|
@ -113,11 +113,6 @@ void LoadSetMap()
|
|
|
|
|
InitSChambTriggers(); |
|
|
|
|
break; |
|
|
|
|
case SL_MAZE: |
|
|
|
|
LoadPreL1Dungeon("Levels\\L1Data\\Lv1MazeA.DUN"); |
|
|
|
|
LoadL1Dungeon("Levels\\L1Data\\Lv1MazeB.DUN", 20, 50); |
|
|
|
|
LoadPalette("Levels\\L1Data\\L1_5.pal"); |
|
|
|
|
AddL1Objs(0, 0, MAXDUNX, MAXDUNY); |
|
|
|
|
SetMapTransparency("Levels\\L1Data\\Lv1MazeA.DUN"); |
|
|
|
|
break; |
|
|
|
|
case SL_POISONWATER: |
|
|
|
|
if (Quests[Q_PWATER]._qactive == QUEST_INIT) |
|
|
|
|
|