From 5fcf5ef303c5aad9327c185101ceebbabc6a18df Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Mon, 13 Jun 2022 09:18:42 +0200 Subject: [PATCH] Remove unused quest level code --- Source/setmaps.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/Source/setmaps.cpp b/Source/setmaps.cpp index 1a1cdefb9..81b0eb224 100644 --- a/Source/setmaps.cpp +++ b/Source/setmaps.cpp @@ -113,11 +113,6 @@ void LoadSetMap() InitSChambTriggers(); break; case SL_MAZE: - LoadPreL1Dungeon("Levels\\L1Data\\Lv1MazeA.DUN"); - LoadL1Dungeon("Levels\\L1Data\\Lv1MazeB.DUN", 20, 50); - LoadPalette("Levels\\L1Data\\L1_5.pal"); - AddL1Objs(0, 0, MAXDUNX, MAXDUNY); - SetMapTransparency("Levels\\L1Data\\Lv1MazeA.DUN"); break; case SL_POISONWATER: if (Quests[Q_PWATER]._qactive == QUEST_INIT)