From 5f51092f15e58951d3c799fb201117263f77663b Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Sat, 21 May 2022 20:01:29 +0200 Subject: [PATCH] [hellfire] Fix spiderloard not leaving acid when killed by monsters --- Source/monster.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index 1c36e6e2d..704b07c2b 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1174,9 +1174,8 @@ void StartDeathFromMonster(int i, int mid) dMonster[monster.position.tile.x][monster.position.tile.y] = mid + 1; CheckQuestKill(monster, true); M_FallenFear(monster.position.tile); - if (monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) + if ((monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) || monster.MType->mtype == MT_SPIDLORD) AddMissile(monster.position.tile, { 0, 0 }, Direction::South, MIS_ACIDPUD, TARGET_PLAYERS, mid, monster._mint + 1, 0); - if (gbIsHellfire) M_StartStand(killer, killer._mdir); }