diff --git a/Source/monster.cpp b/Source/monster.cpp index 1c36e6e2d..704b07c2b 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1174,9 +1174,8 @@ void StartDeathFromMonster(int i, int mid) dMonster[monster.position.tile.x][monster.position.tile.y] = mid + 1; CheckQuestKill(monster, true); M_FallenFear(monster.position.tile); - if (monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) + if ((monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) || monster.MType->mtype == MT_SPIDLORD) AddMissile(monster.position.tile, { 0, 0 }, Direction::South, MIS_ACIDPUD, TARGET_PLAYERS, mid, monster._mint + 1, 0); - if (gbIsHellfire) M_StartStand(killer, killer._mdir); }