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Add system save kind for migration writes

pull/8497/head
morfidon 5 days ago
parent
commit
515f8c0427
  1. 2
      Source/loadsave.cpp
  2. 1
      Source/loadsave.h

2
Source/loadsave.cpp

@ -2702,7 +2702,7 @@ tl::expected<void, std::string> LoadGame(bool firstflag)
gbProcessPlayers = IsDiabloAlive(!firstflag);
if (gbIsHellfireSaveGame != gbIsHellfire) {
SaveGame(SaveKind::Manual);
SaveGame(SaveKind::System);
}
gbIsHellfireSaveGame = gbIsHellfire;

1
Source/loadsave.h

@ -21,6 +21,7 @@ extern DVL_API_FOR_TEST uint8_t giNumberOfLevels;
enum class SaveKind : uint8_t {
Manual,
Auto,
System,
};
enum class SaveResult : uint8_t {

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