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@ -383,9 +383,13 @@ void gamemenu_save_game(bool /*bActivate*/)
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const SaveResult saveResult = SaveGame(SaveKind::Manual); |
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ClrDiabloMsg(); |
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switch (saveResult) { |
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case SaveResult::Success: |
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InitDiabloMsg(EMSG_GAME_SAVED, currentTime + 1000 - SDL_GetTicks()); |
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case SaveResult::Success: { |
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const uint32_t afterSaveTime = SDL_GetTicks(); |
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const int timeElapsed = static_cast<int>(afterSaveTime - currentTime); |
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const int displayTime = std::max(500, 1000 - timeElapsed); |
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InitDiabloMsg(EMSG_GAME_SAVED, displayTime); |
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break; |
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} |
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case SaveResult::FailedButPreviousSavePreserved: |
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InitDiabloMsg(_(SaveFailedPreservedMessage)); |
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break; |
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