From 515f8c042785c158c7df340782bc751ff92011f5 Mon Sep 17 00:00:00 2001 From: morfidon <57798071+morfidon@users.noreply.github.com> Date: Wed, 11 Mar 2026 16:21:45 +0100 Subject: [PATCH] Add system save kind for migration writes --- Source/loadsave.cpp | 2 +- Source/loadsave.h | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 8cd7c972d..b78219de3 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -2702,7 +2702,7 @@ tl::expected LoadGame(bool firstflag) gbProcessPlayers = IsDiabloAlive(!firstflag); if (gbIsHellfireSaveGame != gbIsHellfire) { - SaveGame(SaveKind::Manual); + SaveGame(SaveKind::System); } gbIsHellfireSaveGame = gbIsHellfire; diff --git a/Source/loadsave.h b/Source/loadsave.h index 0531edc5b..071dffb17 100644 --- a/Source/loadsave.h +++ b/Source/loadsave.h @@ -21,6 +21,7 @@ extern DVL_API_FOR_TEST uint8_t giNumberOfLevels; enum class SaveKind : uint8_t { Manual, Auto, + System, }; enum class SaveResult : uint8_t {