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@ -1245,7 +1245,6 @@ void DrawInvBelt(const Surface &out)
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CelDrawItem(myPlayer.SpdList[i], out, position, cel, celFrame); |
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if (AllItemsList[myPlayer.SpdList[i].IDidx].iUsable |
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&& myPlayer.SpdList[i]._iStatFlag |
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&& myPlayer.SpdList[i]._itype != ItemType::Gold) { |
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snprintf(tempstr, sizeof(tempstr) / sizeof(*tempstr), "%i", i + 1); |
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DrawString(out, tempstr, { position - Displacement { 0, 12 }, InventorySlotSizeInPixels }, UiFlags::ColorWhite | UiFlags::AlignRight); |
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