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#include "all.h"
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#include "../3rdParty/Storm/Source/storm.h"
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#include "stubs.h"
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#include <SDL.h>
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#include <SDL_mixer.h>
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namespace dvl {
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BOOLEAN gbSndInited;
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int sglMusicVolume;
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int sglSoundVolume;
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HANDLE sgpMusicTrack;
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Mix_Music *music;
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SDL_RWops *musicRw;
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char *musicBuffer;
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/* data */
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BOOLEAN gbMusicOn = true;
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BOOLEAN gbSoundOn = true;
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int sgnMusicTrack = NUM_MUSIC;
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char *sgszMusicTracks[NUM_MUSIC] = {
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#ifdef SPAWN
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"Music\\sTowne.wav",
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"Music\\sLvlA.wav",
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"Music\\sintro.wav"
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#else
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"Music\\DTowne.wav",
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"Music\\DLvlA.wav",
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"Music\\DLvlB.wav",
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"Music\\DLvlC.wav",
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"Music\\DLvlD.wav",
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"Music\\Dintro.wav"
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#endif
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};
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BOOL snd_playing(TSnd *pSnd)
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{
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if (pSnd == NULL || pSnd->DSB == NULL)
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return false;
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return pSnd->DSB->IsPlaying();
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}
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void snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
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{
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SoundSample *DSB;
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DWORD tc;
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if (!pSnd || !gbSoundOn) {
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return;
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}
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DSB = pSnd->DSB;
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if (!DSB) {
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return;
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}
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tc = SDL_GetTicks();
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if (tc - pSnd->start_tc < 80) {
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return;
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}
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lVolume += sglSoundVolume;
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if (lVolume < VOLUME_MIN) {
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lVolume = VOLUME_MIN;
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} else if (lVolume > VOLUME_MAX) {
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lVolume = VOLUME_MAX;
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}
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DSB->Play(lVolume, lPan);
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pSnd->start_tc = tc;
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}
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TSnd *sound_file_load(char *path)
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{
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HANDLE file;
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BYTE *wave_file;
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TSnd *pSnd;
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DWORD dwBytes;
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int error;
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WOpenFile(path, &file, false);
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pSnd = (TSnd *)DiabloAllocPtr(sizeof(TSnd));
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memset(pSnd, 0, sizeof(TSnd));
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pSnd->sound_path = path;
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pSnd->start_tc = SDL_GetTicks() - 81;
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dwBytes = SFileGetFileSize(file, NULL);
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wave_file = DiabloAllocPtr(dwBytes);
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SFileReadFile(file, wave_file, dwBytes, NULL, NULL);
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pSnd->DSB = new SoundSample();
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error = pSnd->DSB->SetChunk(wave_file, dwBytes);
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WCloseFile(file);
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mem_free_dbg(wave_file);
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if (error != 0) {
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ErrSdl();
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}
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return pSnd;
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}
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void sound_file_cleanup(TSnd *sound_file)
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{
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if (sound_file) {
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if (sound_file->DSB) {
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sound_file->DSB->Stop();
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sound_file->DSB->Release();
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delete sound_file->DSB;
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sound_file->DSB = NULL;
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}
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mem_free_dbg(sound_file);
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}
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}
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void snd_init(HWND hWnd)
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{
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sound_load_volume("Sound Volume", &sglSoundVolume);
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gbSoundOn = sglSoundVolume > VOLUME_MIN;
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sgbSaveSoundOn = gbSoundOn;
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sound_load_volume("Music Volume", &sglMusicVolume);
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gbMusicOn = sglMusicVolume > VOLUME_MIN;
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int result = Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024);
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if (result < 0) {
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SDL_Log(Mix_GetError());
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}
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Mix_AllocateChannels(25);
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Mix_ReserveChannels(1); // reserve one channel for naration (SFileDda*)
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gbSndInited = true;
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}
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void sound_load_volume(char *value_name, int *value)
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{
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int v = *value;
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if (!SRegLoadValue("Diablo", value_name, 0, &v)) {
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v = VOLUME_MAX;
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}
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*value = v;
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if (*value < VOLUME_MIN) {
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*value = VOLUME_MIN;
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} else if (*value > VOLUME_MAX) {
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*value = VOLUME_MAX;
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}
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*value -= *value % 100;
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}
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void sound_cleanup()
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{
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SFileDdaDestroy();
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if (gbSndInited) {
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gbSndInited = false;
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sound_store_volume("Sound Volume", sglSoundVolume);
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sound_store_volume("Music Volume", sglMusicVolume);
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}
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}
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void sound_store_volume(char *key, int value)
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{
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SRegSaveValue("Diablo", key, 0, value);
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}
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void music_stop()
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{
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if (sgpMusicTrack) {
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Mix_HaltMusic();
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SFileCloseFile(sgpMusicTrack);
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sgpMusicTrack = NULL;
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Mix_FreeMusic(music);
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music = NULL;
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musicRw = NULL;
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mem_free_dbg(musicBuffer);
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sgnMusicTrack = NUM_MUSIC;
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}
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}
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void music_start(int nTrack)
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{
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BOOL success;
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assert((DWORD) nTrack < NUM_MUSIC);
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music_stop();
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if (gbMusicOn) {
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success = SFileOpenFile(sgszMusicTracks[nTrack], &sgpMusicTrack);
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if (!success) {
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sgpMusicTrack = NULL;
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} else {
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int bytestoread = SFileGetFileSize(sgpMusicTrack, 0);
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musicBuffer = (char *)DiabloAllocPtr(bytestoread);
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SFileReadFile(sgpMusicTrack, musicBuffer, bytestoread, NULL, 0);
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musicRw = SDL_RWFromConstMem(musicBuffer, bytestoread);
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if (musicRw == NULL) {
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ErrSdl();
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}
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music = Mix_LoadMUSType_RW(musicRw, MUS_NONE, 1);
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Mix_VolumeMusic(MIX_MAX_VOLUME - MIX_MAX_VOLUME * sglMusicVolume / VOLUME_MIN);
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Mix_PlayMusic(music, -1);
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sgnMusicTrack = nTrack;
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}
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}
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}
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void sound_disable_music(BOOL disable)
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{
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if (disable) {
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music_stop();
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} else if (sgnMusicTrack != NUM_MUSIC) {
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music_start(sgnMusicTrack);
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}
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}
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int sound_get_or_set_music_volume(int volume)
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{
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if (volume == 1)
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return sglMusicVolume;
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sglMusicVolume = volume;
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if (sgpMusicTrack)
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SFileDdaSetVolume(sgpMusicTrack, volume, 0);
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return sglMusicVolume;
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}
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int sound_get_or_set_sound_volume(int volume)
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{
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if (volume == 1)
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return sglSoundVolume;
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sglSoundVolume = volume;
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return sglSoundVolume;
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}
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} // namespace dvl
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