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#include "diablo.h"
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DEVILUTION_BEGIN_NAMESPACE
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void SetTownMicros()
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{
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int i, x, y, lv;
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WORD *pPiece;
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MICROS *pMap;
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MicroTileLen = 16;
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for (y = 0; y < MAXDUNY; y++) {
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for (x = 0; x < MAXDUNX; x++) {
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lv = dPiece[x][y];
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pMap = &dpiece_defs_map_2[x][y];
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if (lv != 0) {
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lv--;
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pPiece = (WORD *)&pLevelPieces[32 * lv];
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for (i = 0; i < 16; i++) {
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pMap->mt[i] = SDL_SwapLE16(pPiece[(i & 1) + 16 - 2 - (i & 0xE)]);
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}
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} else {
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for (i = 0; i < 16; i++) {
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pMap->mt[i] = 0;
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}
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}
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}
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}
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}
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/**
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* @brief Load level data into dPiece
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* @param P3Tiles Tile set
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* @param pSector Sector data
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* @param xi upper left destination
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* @param yi upper left destination
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* @param w width of sector
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* @param h height of sector
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*/
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void T_FillSector(BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h)
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{
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int i, j, xx, yy, nMap;
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long v1, v2, v3, v4, ii;
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WORD *Sector;
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ii = 4;
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yy = yi;
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for (j = 0; j < h; j++) {
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xx = xi;
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for (i = 0; i < w; i++) {
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WORD *Map;
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Map = (WORD *)&pSector[ii];
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nMap = SDL_SwapLE16(*Map);
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if (nMap) {
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Sector = (((WORD *)&P3Tiles[(nMap - 1) * 8]));
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v1 = SDL_SwapLE16(*(Sector + 0)) + 1;
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v2 = SDL_SwapLE16(*(Sector + 1)) + 1;
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v3 = SDL_SwapLE16(*(Sector + 2)) + 1;
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v4 = SDL_SwapLE16(*(Sector + 3)) + 1;
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} else {
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v1 = 0;
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v2 = 0;
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v3 = 0;
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v4 = 0;
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}
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dPiece[xx][yy] = v1;
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dPiece[xx + 1][yy] = v2;
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dPiece[xx][yy + 1] = v3;
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dPiece[xx + 1][yy + 1] = v4;
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xx += 2;
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ii += 2;
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}
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yy += 2;
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}
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}
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/**
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* @brief Load a tile in to dPiece
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* @param P3Tiles Tile set
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* @param xx upper left destination
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* @param yy upper left destination
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* @param t tile id
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*/
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void T_FillTile(BYTE *P3Tiles, int xx, int yy, int t)
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{
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long v1, v2, v3, v4;
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WORD *Tiles;
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Tiles = ((WORD *)&P3Tiles[(t - 1) * 8]);
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v1 = SDL_SwapLE16(*(Tiles + 0)) + 1;
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v2 = SDL_SwapLE16(*(Tiles + 1)) + 1;
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v3 = SDL_SwapLE16(*(Tiles + 2)) + 1;
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v4 = SDL_SwapLE16(*(Tiles + 3)) + 1;
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dPiece[xx][yy] = v1;
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dPiece[xx + 1][yy] = v2;
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dPiece[xx][yy + 1] = v3;
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dPiece[xx + 1][yy + 1] = v4;
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}
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/**
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* @brief Initialize all of the levels data
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*/
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void T_Pass3()
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{
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int xx, yy, x;
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BYTE *P3Tiles, *pSector;
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for (yy = 0; yy < MAXDUNY; yy += 2) {
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for (xx = 0; xx < MAXDUNX; xx += 2) {
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dPiece[xx][yy] = 0;
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dPiece[xx + 1][yy] = 0;
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dPiece[xx][yy + 1] = 0;
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dPiece[xx + 1][yy + 1] = 0;
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}
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}
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P3Tiles = LoadFileInMem("Levels\\TownData\\Town.TIL", NULL);
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pSector = LoadFileInMem("Levels\\TownData\\Sector1s.DUN", NULL);
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T_FillSector(P3Tiles, pSector, 46, 46, 25, 25);
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mem_free_dbg(pSector);
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pSector = LoadFileInMem("Levels\\TownData\\Sector2s.DUN", NULL);
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T_FillSector(P3Tiles, pSector, 46, 0, 25, 23);
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mem_free_dbg(pSector);
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pSector = LoadFileInMem("Levels\\TownData\\Sector3s.DUN", NULL);
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T_FillSector(P3Tiles, pSector, 0, 46, 23, 25);
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mem_free_dbg(pSector);
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pSector = LoadFileInMem("Levels\\TownData\\Sector4s.DUN", NULL);
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T_FillSector(P3Tiles, pSector, 0, 0, 23, 23);
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mem_free_dbg(pSector);
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#ifndef SPAWN
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if (gbMaxPlayers == 1) {
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if (!(plr[myplr].pTownWarps & 1)) {
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#endif
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T_FillTile(P3Tiles, 48, 20, 320);
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#ifndef SPAWN
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}
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if (!(plr[myplr].pTownWarps & 2)) {
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#endif
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T_FillTile(P3Tiles, 16, 68, 332);
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T_FillTile(P3Tiles, 16, 70, 331);
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#ifndef SPAWN
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}
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if (!(plr[myplr].pTownWarps & 4)) {
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#endif
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for (x = 36; x < 46; x++) {
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T_FillTile(P3Tiles, x, 78, random_(0, 4) + 1);
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}
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#ifndef SPAWN
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}
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}
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#endif
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if (quests[QTYPE_PW]._qactive != 3 && quests[QTYPE_PW]._qactive) {
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T_FillTile(P3Tiles, 60, 70, 342);
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} else {
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T_FillTile(P3Tiles, 60, 70, 71);
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}
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mem_free_dbg(P3Tiles);
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}
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/**
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* @brief Initialize town level
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* @param entry Methode of entry
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*/
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void CreateTown(int entry)
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{
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int x, y;
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dminx = 10;
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dminy = 10;
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dmaxx = 84;
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dmaxy = 84;
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DRLG_InitTrans();
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DRLG_Init_Globals();
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if (entry == 0) {
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ViewX = 75;
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ViewY = 68;
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} else if (entry == 1) {
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ViewX = 25;
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ViewY = 31;
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} else if (entry == 7) {
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if (TWarpFrom == 5) {
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ViewX = 49;
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ViewY = 22;
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}
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if (TWarpFrom == 9) {
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ViewX = 18;
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ViewY = 69;
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}
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if (TWarpFrom == 13) {
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ViewX = 41;
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ViewY = 81;
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}
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}
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T_Pass3();
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memset(dLight, 0, sizeof(dLight));
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memset(dFlags, 0, sizeof(dFlags));
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memset(dPlayer, 0, sizeof(dPlayer));
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memset(dMonster, 0, sizeof(dMonster));
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memset(dObject, 0, sizeof(dObject));
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memset(dItem, 0, sizeof(dItem));
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memset(dArch, 0, sizeof(dArch));
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for (y = 0; y < MAXDUNY; y++) {
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for (x = 0; x < MAXDUNX; x++) {
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if (dPiece[x][y] == 360) {
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dArch[x][y] = 1;
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} else if (dPiece[x][y] == 358) {
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dArch[x][y] = 2;
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} else if (dPiece[x][y] == 129) {
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dArch[x][y] = 6;
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} else if (dPiece[x][y] == 130) {
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dArch[x][y] = 7;
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} else if (dPiece[x][y] == 128) {
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dArch[x][y] = 8;
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} else if (dPiece[x][y] == 117) {
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dArch[x][y] = 9;
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} else if (dPiece[x][y] == 157) {
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dArch[x][y] = 10;
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} else if (dPiece[x][y] == 158) {
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dArch[x][y] = 11;
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} else if (dPiece[x][y] == 156) {
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dArch[x][y] = 12;
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} else if (dPiece[x][y] == 162) {
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dArch[x][y] = 13;
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} else if (dPiece[x][y] == 160) {
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dArch[x][y] = 14;
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} else if (dPiece[x][y] == 214) {
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dArch[x][y] = 15;
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} else if (dPiece[x][y] == 212) {
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dArch[x][y] = 16;
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} else if (dPiece[x][y] == 217) {
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dArch[x][y] = 17;
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} else if (dPiece[x][y] == 216) {
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dArch[x][y] = 18;
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}
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}
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}
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SetTownMicros();
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}
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DEVILUTION_END_NAMESPACE
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