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@ -4,13 +4,13 @@
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void __fastcall town_clear_upper_buf(BYTE *pBuff); |
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void __fastcall town_clear_low_buf(BYTE *pBuff); |
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void __fastcall town_draw_clipped_e_flag(BYTE *buffer, int x, int y, int sx, int sy); |
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void __fastcall town_draw_clipped_e_flag(BYTE *pBuff, int x, int y, int sx, int sy); |
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void __fastcall town_draw_clipped_town(BYTE *buffer, int x, int y, int sx, int sy, int some_flag); |
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void __fastcall town_draw_lower(int x, int y, int sx, int sy, int a5, int some_flag); |
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void __fastcall town_draw_clipped_e_flag_2(void *buffer, int x, int y, int a4, int a5, int sx, int sy); |
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void __fastcall town_draw_clipped_e_flag_2(BYTE *pBuff, int x, int y, int a4, int a5, int sx, int sy); |
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void __fastcall town_draw_clipped_town_2(int x, int y, int a3, int a4, int a5, int sx, int sy, int some_flag); |
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void __fastcall town_draw_lower_2(int x, int y, int sx, int sy, int a5, int a6, int some_flag); |
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void __fastcall town_draw_e_flag(BYTE *buffer, int x, int y, int a4, int dir, int sx, int sy); |
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void __fastcall town_draw_e_flag(BYTE *pBuff, int x, int y, int a4, int dir, int sx, int sy); |
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void __fastcall town_draw_town_all(BYTE *buffer, int x, int y, int a4, int dir, int sx, int sy, int some_flag); |
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void __fastcall town_draw_upper(int x, int y, int sx, int sy, int a5, int a6, int some_flag); |
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void __fastcall T_DrawGame(int x, int y); |
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