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/**
* @file init.cpp
*
* Implementation of routines for initializing the environment, disable screen saver, load MPQ.
*/
#include <string>
#include "all.h"
#include "paths.h"
#include "../3rdParty/Storm/Source/storm.h"
#include "../DiabloUI/diabloui.h"
#include <SDL.h>
#include <config.h>
DEVILUTION_BEGIN_NAMESPACE
_SNETVERSIONDATA fileinfo;
/** True if the game is the current active window */
int gbActive;
/** A handle to an unused MPQ archive. */
HANDLE hellfire_mpq;
/** The current input handler function */
WNDPROC CurrentProc;
/** A handle to the diabdat.mpq archive. */
HANDLE diabdat_mpq;
/** A handle to the patch_rt.mpq archive. */
HANDLE patch_rt_mpq;
/** Indicate if we only have access to demo data */
bool gbIsSpawn;
/** Indicate if we have loaded the Hellfire expansion data */
bool gbIsHellfire;
HANDLE hfmonk_mpq;
HANDLE hfbard_mpq;
HANDLE hfbarb_mpq;
HANDLE hfmusic_mpq;
HANDLE hfvoice_mpq;
HANDLE hfopt1_mpq;
HANDLE hfopt2_mpq;
namespace {
HANDLE init_test_access(const char *mpq_name, const char *reg_loc, int dwPriority, int fs)
{
HANDLE archive;
const std::string *paths[2] = { &GetBasePath(), &GetPrefPath() };
std::string mpq_abspath;
DWORD mpq_flags = 0;
#if !defined(__SWITCH__) && !defined(__AMIGA__)
mpq_flags |= MPQ_FLAG_READ_ONLY;
#endif
for (int i = 0; i < 2; i++) {
mpq_abspath = *paths[i] + mpq_name;
if (SFileOpenArchive(mpq_abspath.c_str(), dwPriority, mpq_flags, &archive)) {
SFileSetBasePath(paths[i]->c_str());
return archive;
}
}
return NULL;
}
} // namespace
/* data */
char gszVersionNumber[260] = "internal version unknown";
char gszProductName[260] = "Diablo v1.09";
void init_cleanup()
{
pfile_flush_W();
if (diabdat_mpq) {
SFileCloseArchive(diabdat_mpq);
diabdat_mpq = NULL;
}
if (patch_rt_mpq) {
SFileCloseArchive(patch_rt_mpq);
patch_rt_mpq = NULL;
}
if (hellfire_mpq) {
SFileCloseArchive(hellfire_mpq);
hellfire_mpq = NULL;
}
if (hfmonk_mpq) {
SFileCloseArchive(hfmonk_mpq);
hfmonk_mpq = NULL;
}
if (hfbard_mpq) {
SFileCloseArchive(hfbard_mpq);
hfbard_mpq = NULL;
}
if (hfbarb_mpq) {
SFileCloseArchive(hfbarb_mpq);
hfbarb_mpq = NULL;
}
if (hfmusic_mpq) {
SFileCloseArchive(hfmusic_mpq);
hfmusic_mpq = NULL;
}
if (hfvoice_mpq) {
SFileCloseArchive(hfvoice_mpq);
hfvoice_mpq = NULL;
}
if (hfopt1_mpq) {
SFileCloseArchive(hfopt1_mpq);
hfopt1_mpq = NULL;
}
if (hfopt2_mpq) {
SFileCloseArchive(hfopt2_mpq);
hfopt2_mpq = NULL;
}
NetClose();
}
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static void init_get_file_info()
{
snprintf(gszProductName, sizeof(gszProductName) / sizeof(char), "%s v%s", PROJECT_NAME, PROJECT_VERSION);
snprintf(gszVersionNumber, sizeof(gszVersionNumber) / sizeof(char), "version %s", PROJECT_VERSION);
}
void init_archives()
{
HANDLE fh = NULL;
memset(&fileinfo, 0, sizeof(fileinfo));
fileinfo.size = sizeof(fileinfo);
fileinfo.versionstring = gszVersionNumber;
fileinfo.executablefile = "";
fileinfo.originalarchivefile = "";
fileinfo.patcharchivefile = "";
init_get_file_info();
diabdat_mpq = init_test_access("diabdat.mpq", "DiabloCD", 1000, FS_CD);
if (diabdat_mpq == NULL) {
diabdat_mpq = init_test_access("spawn.mpq", "DiabloSpawn", 1000, FS_PC);
if (diabdat_mpq != NULL)
gbIsSpawn = true;
}
if (diabdat_mpq == NULL || !SFileOpenFile("ui_art\\title.pcx", &fh))
InsertCDDlg();
SFileCloseFile(fh);
patch_rt_mpq = init_test_access("patch_rt.mpq", "DiabloInstall", 2000, FS_PC);
if (patch_rt_mpq == NULL)
patch_rt_mpq = init_test_access("patch_sh.mpq", "DiabloSpawn", 2000, FS_PC);
hellfire_mpq = init_test_access("hellfire.mpq", "DiabloInstall", 8000, FS_PC);
if (hellfire_mpq != NULL)
gbIsHellfire = true;
hfmonk_mpq = init_test_access("hfmonk.mpq", "DiabloInstall", 8100, FS_PC);
hfbard_mpq = init_test_access("hfbard.mpq", "DiabloInstall", 8110, FS_PC);
hfbarb_mpq = init_test_access("hfbarb.mpq", "DiabloInstall", 8120, FS_PC);
hfmusic_mpq = init_test_access("hfmusic.mpq", "DiabloInstall", 8200, FS_PC);
hfvoice_mpq = init_test_access("hfvoice.mpq", "DiabloInstall", 8500, FS_PC);
hfopt1_mpq = init_test_access("hfopt1.mpq", "DiabloInstall", 8600, FS_PC);
hfopt2_mpq = init_test_access("hfopt2.mpq", "DiabloInstall", 8610, FS_PC);
}
void init_create_window()
{
if (!SpawnWindow(PROJECT_NAME))
5 years ago
app_fatal("Unable to create main window");
dx_init(NULL);
gbActive = true;
gpBufStart = &gpBuffer[BUFFER_WIDTH * SCREEN_Y];
gpBufEnd = (BYTE *)(BUFFER_WIDTH * (SCREEN_HEIGHT + SCREEN_Y));
SDL_DisableScreenSaver();
}
void MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg) {
case DVL_WM_PAINT:
force_redraw = 255;
break;
case DVL_WM_QUERYENDSESSION:
diablo_quit(0);
break;
}
}
WNDPROC SetWindowProc(WNDPROC NewProc)
{
WNDPROC OldProc;
OldProc = CurrentProc;
CurrentProc = NewProc;
return OldProc;
}
DEVILUTION_END_NAMESPACE