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#include "storm/storm_svid.h"
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <SDL.h>
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#include <SDL_mixer.h>
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#include <smacker.h>
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#include "dx.h"
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#include "options.h"
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#include "palette.h"
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#include "storm/storm.h"
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#include "utils/display.h"
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#include "utils/sdl_compat.h"
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#include "utils/log.hpp"
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#if !SDL_VERSION_ATLEAST(2, 0, 4)
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#include <queue>
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#endif
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namespace devilution {
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namespace {
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unsigned long SVidWidth, SVidHeight;
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double SVidFrameEnd;
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double SVidFrameLength;
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char SVidAudioDepth;
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double SVidVolume;
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BYTE SVidLoop;
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smk SVidSMK;
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SDL_Color SVidPreviousPalette[256];
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SDL_Palette *SVidPalette;
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SDL_Surface *SVidSurface;
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BYTE *SVidBuffer;
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bool IsLandscapeFit(unsigned long srcW, unsigned long srcH, unsigned long dstW, unsigned long dstH)
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{
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return srcW * dstH > dstW * srcH;
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}
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#ifdef USE_SDL1
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// Whether we've changed the video mode temporarily for SVid.
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// If true, we must restore it once the video has finished playing.
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bool IsSVidVideoMode = false;
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// Set the video mode close to the SVid resolution while preserving aspect ratio.
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void TrySetVideoModeToSVidForSDL1()
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{
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const SDL_Surface *display = SDL_GetVideoSurface();
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IsSVidVideoMode = (display->flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0;
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if (!IsSVidVideoMode)
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return;
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int w;
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int h;
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if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) {
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w = SVidWidth;
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h = SVidWidth * display->h / display->w;
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} else {
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w = SVidHeight * display->w / display->h;
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h = SVidHeight;
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}
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#ifdef SDL1_FORCE_SVID_VIDEO_MODE
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const bool video_mode_ok = true;
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#else
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const bool video_mode_ok = SDL_VideoModeOK(
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w, h, /*bpp=*/display->format->BitsPerPixel, display->flags);
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#endif
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if (!video_mode_ok) {
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IsSVidVideoMode = false;
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// Get available fullscreen/hardware modes
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SDL_Rect **modes = SDL_ListModes(nullptr, display->flags);
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// Check is there are any modes available.
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if (modes == reinterpret_cast<SDL_Rect **>(0)
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|| modes == reinterpret_cast<SDL_Rect **>(-1)) {
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return;
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}
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// Search for a usable video mode
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bool found = false;
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for (int i = 0; modes[i]; i++) {
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if (modes[i]->w == w || modes[i]->h == h) {
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found = true;
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break;
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}
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}
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if (!found)
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return;
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IsSVidVideoMode = true;
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}
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SetVideoMode(w, h, display->format->BitsPerPixel, display->flags);
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}
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#endif
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#if !SDL_VERSION_ATLEAST(2, 0, 4)
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bool HaveAudio()
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{
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return SDL_GetAudioStatus() != SDL_AUDIO_STOPPED;
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}
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struct AudioQueueItem {
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unsigned char *data;
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unsigned long len;
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const unsigned char *pos;
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};
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class AudioQueue {
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public:
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static void Callback(void *userdata, Uint8 *out, int out_len)
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{
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static_cast<AudioQueue *>(userdata)->Dequeue(out, out_len);
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}
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void Subscribe(SDL_AudioSpec *spec)
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{
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spec->userdata = this;
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spec->callback = AudioQueue::Callback;
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}
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void Enqueue(const unsigned char *data, unsigned long len)
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{
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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SDL_LockAudioDevice(deviceId);
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EnqueueUnsafe(data, len);
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SDL_UnlockAudioDevice(deviceId);
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#else
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SDL_LockAudio();
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EnqueueUnsafe(data, len);
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SDL_UnlockAudio();
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#endif
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}
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void Clear()
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{
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while (!queue_.empty())
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Pop();
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}
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private:
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void EnqueueUnsafe(const unsigned char *data, unsigned long len)
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{
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AudioQueueItem item;
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item.data = new unsigned char[len];
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memcpy(item.data, data, len * sizeof(item.data[0]));
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item.len = len;
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item.pos = item.data;
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queue_.push(item);
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}
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void Dequeue(Uint8 *out, int out_len)
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{
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SDL_memset(out, 0, sizeof(out[0]) * out_len);
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AudioQueueItem *item;
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while ((item = Next()) != NULL) {
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if (static_cast<unsigned long>(out_len) <= item->len) {
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SDL_MixAudio(out, item->pos, out_len, SDL_MIX_MAXVOLUME);
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item->pos += out_len;
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item->len -= out_len;
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return;
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}
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SDL_MixAudio(out, item->pos, item->len, SDL_MIX_MAXVOLUME);
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out += item->len;
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out_len -= item->len;
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Pop();
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}
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}
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AudioQueueItem *Next()
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{
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while (!queue_.empty() && queue_.front().len == 0)
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Pop();
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if (queue_.empty())
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return NULL;
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return &queue_.front();
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}
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void Pop()
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{
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delete[] queue_.front().data;
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queue_.pop();
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}
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std::queue<AudioQueueItem> queue_;
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};
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AudioQueue *sVidAudioQueue = new AudioQueue();
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#else // SDL_VERSION_ATLEAST(2, 0, 4)
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SDL_AudioDeviceID deviceId;
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bool HaveAudio()
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{
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return deviceId != 0;
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}
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#endif
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void SVidRestartMixer()
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{
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if (Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024) < 0) {
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Log("{}", Mix_GetError());
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}
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Mix_AllocateChannels(25);
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Mix_ReserveChannels(1);
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}
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unsigned char *SVidApplyVolume(const unsigned char *raw, unsigned long rawLen)
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{
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auto *scaled = (unsigned char *)malloc(rawLen);
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if (SVidAudioDepth == 16) {
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for (unsigned long i = 0; i < rawLen / 2; i++)
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((Sint16 *)scaled)[i] = ((Sint16 *)raw)[i] * SVidVolume;
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} else {
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for (unsigned long i = 0; i < rawLen; i++)
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scaled[i] = raw[i] * SVidVolume;
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}
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return (unsigned char *)scaled;
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}
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bool SVidLoadNextFrame()
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{
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SVidFrameEnd += SVidFrameLength;
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if (smk_next(SVidSMK) == SMK_DONE) {
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if (!SVidLoop) {
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return false;
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}
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smk_first(SVidSMK);
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}
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return true;
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}
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} // namespace
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void SVidPlayBegin(const char *filename, int flags, HANDLE *video)
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{
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if (flags & 0x10000 || flags & 0x20000000) {
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return;
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}
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SVidLoop = false;
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if ((flags & 0x40000) != 0)
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SVidLoop = true;
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bool enableVideo = (flags & 0x100000) == 0;
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bool enableAudio = (flags & 0x1000000) == 0;
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//0x8 // Non-interlaced
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//0x200, 0x800 // Upscale video
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//0x80000 // Center horizontally
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//0x800000 // Edge detection
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//0x200800 // Clear FB
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SFileOpenFile(filename, video);
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int bytestoread = SFileGetFileSize(*video, nullptr);
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SVidBuffer = DiabloAllocPtr(bytestoread);
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SFileReadFile(*video, SVidBuffer, bytestoread, nullptr, nullptr);
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SVidSMK = smk_open_memory(SVidBuffer, bytestoread);
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if (SVidSMK == nullptr) {
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return;
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}
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unsigned char channels[7], depth[7];
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unsigned long rate[7];
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smk_info_audio(SVidSMK, nullptr, channels, depth, rate);
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if (enableAudio && depth[0] != 0) {
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smk_enable_audio(SVidSMK, 0, enableAudio);
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SDL_AudioSpec audioFormat;
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SDL_zero(audioFormat);
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audioFormat.freq = rate[0];
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audioFormat.format = depth[0] == 16 ? AUDIO_S16SYS : AUDIO_U8;
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SVidAudioDepth = depth[0];
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audioFormat.channels = channels[0];
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SVidVolume = sgOptions.Audio.nSoundVolume - VOLUME_MIN;
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SVidVolume /= -VOLUME_MIN;
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Mix_CloseAudio();
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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deviceId = SDL_OpenAudioDevice(nullptr, 0, &audioFormat, nullptr, 0);
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if (deviceId == 0) {
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ErrSdl();
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}
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SDL_PauseAudioDevice(deviceId, 0); /* start audio playing. */
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#else
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sVidAudioQueue->Subscribe(&audioFormat);
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if (SDL_OpenAudio(&audioFormat, NULL) != 0) {
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ErrSdl();
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}
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SDL_PauseAudio(0);
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#endif
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}
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unsigned long nFrames;
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smk_info_all(SVidSMK, nullptr, &nFrames, &SVidFrameLength);
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smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr);
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smk_enable_video(SVidSMK, enableVideo);
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smk_first(SVidSMK); // Decode first frame
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smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr);
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#ifndef USE_SDL1
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if (renderer != nullptr) {
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SDL_DestroyTexture(texture);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, SVidWidth, SVidHeight);
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if (texture == nullptr) {
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ErrSdl();
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}
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if (SDL_RenderSetLogicalSize(renderer, SVidWidth, SVidHeight) <= -1) {
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ErrSdl();
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}
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}
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#else
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TrySetVideoModeToSVidForSDL1();
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#endif
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std::memcpy(SVidPreviousPalette, orig_palette, sizeof(SVidPreviousPalette));
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// Copy frame to buffer
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SVidSurface = SDL_CreateRGBSurfaceWithFormatFrom(
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(unsigned char *)smk_get_video(SVidSMK),
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SVidWidth,
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SVidHeight,
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8,
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SVidWidth,
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SDL_PIXELFORMAT_INDEX8);
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if (SVidSurface == nullptr) {
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ErrSdl();
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}
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SVidPalette = SDL_AllocPalette(256);
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if (SVidPalette == nullptr) {
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ErrSdl();
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}
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if (SDLC_SetSurfaceColors(SVidSurface, SVidPalette) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SVidFrameEnd = SDL_GetTicks() * 1000 + SVidFrameLength;
|
|
|
|
|
SDL_FillRect(GetOutputSurface(), nullptr, 0x000000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool SVidPlayContinue()
|
|
|
|
|
{
|
|
|
|
|
if (smk_palette_updated(SVidSMK)) {
|
|
|
|
|
SDL_Color colors[256];
|
|
|
|
|
const unsigned char *paletteData = smk_get_palette(SVidSMK);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 256; i++) {
|
|
|
|
|
colors[i].r = paletteData[i * 3 + 0];
|
|
|
|
|
colors[i].g = paletteData[i * 3 + 1];
|
|
|
|
|
colors[i].b = paletteData[i * 3 + 2];
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
colors[i].a = SDL_ALPHA_OPAQUE;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
orig_palette[i].r = paletteData[i * 3 + 0];
|
|
|
|
|
orig_palette[i].g = paletteData[i * 3 + 1];
|
|
|
|
|
orig_palette[i].b = paletteData[i * 3 + 2];
|
|
|
|
|
}
|
|
|
|
|
memcpy(logical_palette, orig_palette, sizeof(logical_palette));
|
|
|
|
|
|
|
|
|
|
if (SDLC_SetSurfaceAndPaletteColors(SVidSurface, SVidPalette, colors, 0, 256) <= -1) {
|
|
|
|
|
Log("{}", SDL_GetError());
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SDL_GetTicks() * 1000 >= SVidFrameEnd) {
|
|
|
|
|
return SVidLoadNextFrame(); // Skip video and audio if the system is to slow
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HaveAudio()) {
|
|
|
|
|
unsigned long len = smk_get_audio_size(SVidSMK, 0);
|
|
|
|
|
unsigned char *audio = SVidApplyVolume(smk_get_audio(SVidSMK, 0), len);
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 4)
|
|
|
|
|
if (SDL_QueueAudio(deviceId, audio, len) <= -1) {
|
|
|
|
|
Log("{}", SDL_GetError());
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
sVidAudioQueue->Enqueue(audio, len);
|
|
|
|
|
#endif
|
|
|
|
|
free(audio);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SDL_GetTicks() * 1000 >= SVidFrameEnd) {
|
|
|
|
|
return SVidLoadNextFrame(); // Skip video if the system is to slow
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (renderer != nullptr) {
|
|
|
|
|
if (SDL_BlitSurface(SVidSurface, nullptr, GetOutputSurface(), nullptr) <= -1) {
|
|
|
|
|
Log("{}", SDL_GetError());
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
} else
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
SDL_Surface *outputSurface = GetOutputSurface();
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
const bool isIndexedOutputFormat = SDLBackport_IsPixelFormatIndexed(outputSurface->format);
|
|
|
|
|
#else
|
|
|
|
|
const Uint32 wndFormat = SDL_GetWindowPixelFormat(ghMainWnd);
|
|
|
|
|
const bool isIndexedOutputFormat = SDL_ISPIXELFORMAT_INDEXED(wndFormat);
|
|
|
|
|
#endif
|
|
|
|
|
SDL_Rect outputRect;
|
|
|
|
|
if (isIndexedOutputFormat) {
|
|
|
|
|
// Cannot scale if the output format is indexed (8-bit palette).
|
|
|
|
|
outputRect.w = static_cast<int>(SVidWidth);
|
|
|
|
|
outputRect.h = static_cast<int>(SVidHeight);
|
|
|
|
|
} else if (IsLandscapeFit(SVidWidth, SVidHeight, outputSurface->w, outputSurface->h)) {
|
|
|
|
|
outputRect.w = outputSurface->w;
|
|
|
|
|
outputRect.h = SVidHeight * outputSurface->w / SVidWidth;
|
|
|
|
|
} else {
|
|
|
|
|
outputRect.w = SVidWidth * outputSurface->h / SVidHeight;
|
|
|
|
|
outputRect.h = outputSurface->h;
|
|
|
|
|
}
|
|
|
|
|
outputRect.x = (outputSurface->w - outputRect.w) / 2;
|
|
|
|
|
outputRect.y = (outputSurface->h - outputRect.h) / 2;
|
|
|
|
|
|
|
|
|
|
if (isIndexedOutputFormat
|
|
|
|
|
|| outputSurface->w == static_cast<int>(SVidWidth)
|
|
|
|
|
|| outputSurface->h == static_cast<int>(SVidHeight)) {
|
|
|
|
|
if (SDL_BlitSurface(SVidSurface, nullptr, outputSurface, &outputRect) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// The source surface is always 8-bit, and the output surface is never 8-bit in this branch.
|
|
|
|
|
// We must convert to the output format before calling SDL_BlitScaled.
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
SDLSurfaceUniquePtr converted { SDL_ConvertSurface(SVidSurface, ghMainWnd->format, 0) };
|
|
|
|
|
#else
|
|
|
|
|
SDLSurfaceUniquePtr converted { SDL_ConvertSurfaceFormat(SVidSurface, wndFormat, 0) };
|
|
|
|
|
#endif
|
|
|
|
|
if (SDL_BlitScaled(converted.get(), nullptr, outputSurface, &outputRect) <= -1) {
|
|
|
|
|
Log("{}", SDL_GetError());
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RenderPresent();
|
|
|
|
|
|
|
|
|
|
double now = SDL_GetTicks() * 1000;
|
|
|
|
|
if (now < SVidFrameEnd) {
|
|
|
|
|
SDL_Delay((SVidFrameEnd - now) / 1000); // wait with next frame if the system is too fast
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return SVidLoadNextFrame();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SVidPlayEnd(HANDLE video)
|
|
|
|
|
{
|
|
|
|
|
if (HaveAudio()) {
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 4)
|
|
|
|
|
SDL_ClearQueuedAudio(deviceId);
|
|
|
|
|
SDL_CloseAudioDevice(deviceId);
|
|
|
|
|
deviceId = 0;
|
|
|
|
|
#else
|
|
|
|
|
SDL_CloseAudio();
|
|
|
|
|
sVidAudioQueue->Clear();
|
|
|
|
|
#endif
|
|
|
|
|
SVidRestartMixer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SVidSMK != nullptr)
|
|
|
|
|
smk_close(SVidSMK);
|
|
|
|
|
|
|
|
|
|
if (SVidBuffer != nullptr) {
|
|
|
|
|
mem_free_dbg(SVidBuffer);
|
|
|
|
|
SVidBuffer = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_FreePalette(SVidPalette);
|
|
|
|
|
SVidPalette = nullptr;
|
|
|
|
|
|
|
|
|
|
SDL_FreeSurface(SVidSurface);
|
|
|
|
|
SVidSurface = nullptr;
|
|
|
|
|
|
|
|
|
|
SFileCloseFile(video);
|
|
|
|
|
video = nullptr;
|
|
|
|
|
|
|
|
|
|
memcpy(orig_palette, SVidPreviousPalette, sizeof(orig_palette));
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (renderer != nullptr) {
|
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
|
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight);
|
|
|
|
|
if (texture == nullptr) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
if (renderer && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
if (IsSVidVideoMode) {
|
|
|
|
|
SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight);
|
|
|
|
|
IsSVidVideoMode = false;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|