#include "storm/storm_svid.h" #include #include #include #include #include #include #include "dx.h" #include "options.h" #include "palette.h" #include "storm/storm.h" #include "utils/display.h" #include "utils/sdl_compat.h" #include "utils/log.hpp" #if !SDL_VERSION_ATLEAST(2, 0, 4) #include #endif namespace devilution { namespace { unsigned long SVidWidth, SVidHeight; double SVidFrameEnd; double SVidFrameLength; char SVidAudioDepth; double SVidVolume; BYTE SVidLoop; smk SVidSMK; SDL_Color SVidPreviousPalette[256]; SDL_Palette *SVidPalette; SDL_Surface *SVidSurface; BYTE *SVidBuffer; bool IsLandscapeFit(unsigned long srcW, unsigned long srcH, unsigned long dstW, unsigned long dstH) { return srcW * dstH > dstW * srcH; } #ifdef USE_SDL1 // Whether we've changed the video mode temporarily for SVid. // If true, we must restore it once the video has finished playing. bool IsSVidVideoMode = false; // Set the video mode close to the SVid resolution while preserving aspect ratio. void TrySetVideoModeToSVidForSDL1() { const SDL_Surface *display = SDL_GetVideoSurface(); IsSVidVideoMode = (display->flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0; if (!IsSVidVideoMode) return; int w; int h; if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) { w = SVidWidth; h = SVidWidth * display->h / display->w; } else { w = SVidHeight * display->w / display->h; h = SVidHeight; } #ifdef SDL1_FORCE_SVID_VIDEO_MODE const bool video_mode_ok = true; #else const bool video_mode_ok = SDL_VideoModeOK( w, h, /*bpp=*/display->format->BitsPerPixel, display->flags); #endif if (!video_mode_ok) { IsSVidVideoMode = false; // Get available fullscreen/hardware modes SDL_Rect **modes = SDL_ListModes(nullptr, display->flags); // Check is there are any modes available. if (modes == reinterpret_cast(0) || modes == reinterpret_cast(-1)) { return; } // Search for a usable video mode bool found = false; for (int i = 0; modes[i]; i++) { if (modes[i]->w == w || modes[i]->h == h) { found = true; break; } } if (!found) return; IsSVidVideoMode = true; } SetVideoMode(w, h, display->format->BitsPerPixel, display->flags); } #endif #if !SDL_VERSION_ATLEAST(2, 0, 4) bool HaveAudio() { return SDL_GetAudioStatus() != SDL_AUDIO_STOPPED; } struct AudioQueueItem { unsigned char *data; unsigned long len; const unsigned char *pos; }; class AudioQueue { public: static void Callback(void *userdata, Uint8 *out, int out_len) { static_cast(userdata)->Dequeue(out, out_len); } void Subscribe(SDL_AudioSpec *spec) { spec->userdata = this; spec->callback = AudioQueue::Callback; } void Enqueue(const unsigned char *data, unsigned long len) { #if SDL_VERSION_ATLEAST(2, 0, 4) SDL_LockAudioDevice(deviceId); EnqueueUnsafe(data, len); SDL_UnlockAudioDevice(deviceId); #else SDL_LockAudio(); EnqueueUnsafe(data, len); SDL_UnlockAudio(); #endif } void Clear() { while (!queue_.empty()) Pop(); } private: void EnqueueUnsafe(const unsigned char *data, unsigned long len) { AudioQueueItem item; item.data = new unsigned char[len]; memcpy(item.data, data, len * sizeof(item.data[0])); item.len = len; item.pos = item.data; queue_.push(item); } void Dequeue(Uint8 *out, int out_len) { SDL_memset(out, 0, sizeof(out[0]) * out_len); AudioQueueItem *item; while ((item = Next()) != NULL) { if (static_cast(out_len) <= item->len) { SDL_MixAudio(out, item->pos, out_len, SDL_MIX_MAXVOLUME); item->pos += out_len; item->len -= out_len; return; } SDL_MixAudio(out, item->pos, item->len, SDL_MIX_MAXVOLUME); out += item->len; out_len -= item->len; Pop(); } } AudioQueueItem *Next() { while (!queue_.empty() && queue_.front().len == 0) Pop(); if (queue_.empty()) return NULL; return &queue_.front(); } void Pop() { delete[] queue_.front().data; queue_.pop(); } std::queue queue_; }; AudioQueue *sVidAudioQueue = new AudioQueue(); #else // SDL_VERSION_ATLEAST(2, 0, 4) SDL_AudioDeviceID deviceId; bool HaveAudio() { return deviceId != 0; } #endif void SVidRestartMixer() { if (Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024) < 0) { Log("{}", Mix_GetError()); } Mix_AllocateChannels(25); Mix_ReserveChannels(1); } unsigned char *SVidApplyVolume(const unsigned char *raw, unsigned long rawLen) { auto *scaled = (unsigned char *)malloc(rawLen); if (SVidAudioDepth == 16) { for (unsigned long i = 0; i < rawLen / 2; i++) ((Sint16 *)scaled)[i] = ((Sint16 *)raw)[i] * SVidVolume; } else { for (unsigned long i = 0; i < rawLen; i++) scaled[i] = raw[i] * SVidVolume; } return (unsigned char *)scaled; } bool SVidLoadNextFrame() { SVidFrameEnd += SVidFrameLength; if (smk_next(SVidSMK) == SMK_DONE) { if (!SVidLoop) { return false; } smk_first(SVidSMK); } return true; } } // namespace void SVidPlayBegin(const char *filename, int flags, HANDLE *video) { if (flags & 0x10000 || flags & 0x20000000) { return; } SVidLoop = false; if ((flags & 0x40000) != 0) SVidLoop = true; bool enableVideo = (flags & 0x100000) == 0; bool enableAudio = (flags & 0x1000000) == 0; //0x8 // Non-interlaced //0x200, 0x800 // Upscale video //0x80000 // Center horizontally //0x800000 // Edge detection //0x200800 // Clear FB SFileOpenFile(filename, video); int bytestoread = SFileGetFileSize(*video, nullptr); SVidBuffer = DiabloAllocPtr(bytestoread); SFileReadFile(*video, SVidBuffer, bytestoread, nullptr, nullptr); SVidSMK = smk_open_memory(SVidBuffer, bytestoread); if (SVidSMK == nullptr) { return; } unsigned char channels[7], depth[7]; unsigned long rate[7]; smk_info_audio(SVidSMK, nullptr, channels, depth, rate); if (enableAudio && depth[0] != 0) { smk_enable_audio(SVidSMK, 0, enableAudio); SDL_AudioSpec audioFormat; SDL_zero(audioFormat); audioFormat.freq = rate[0]; audioFormat.format = depth[0] == 16 ? AUDIO_S16SYS : AUDIO_U8; SVidAudioDepth = depth[0]; audioFormat.channels = channels[0]; SVidVolume = sgOptions.Audio.nSoundVolume - VOLUME_MIN; SVidVolume /= -VOLUME_MIN; Mix_CloseAudio(); #if SDL_VERSION_ATLEAST(2, 0, 4) deviceId = SDL_OpenAudioDevice(nullptr, 0, &audioFormat, nullptr, 0); if (deviceId == 0) { ErrSdl(); } SDL_PauseAudioDevice(deviceId, 0); /* start audio playing. */ #else sVidAudioQueue->Subscribe(&audioFormat); if (SDL_OpenAudio(&audioFormat, NULL) != 0) { ErrSdl(); } SDL_PauseAudio(0); #endif } unsigned long nFrames; smk_info_all(SVidSMK, nullptr, &nFrames, &SVidFrameLength); smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr); smk_enable_video(SVidSMK, enableVideo); smk_first(SVidSMK); // Decode first frame smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr); #ifndef USE_SDL1 if (renderer != nullptr) { SDL_DestroyTexture(texture); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, SVidWidth, SVidHeight); if (texture == nullptr) { ErrSdl(); } if (SDL_RenderSetLogicalSize(renderer, SVidWidth, SVidHeight) <= -1) { ErrSdl(); } } #else TrySetVideoModeToSVidForSDL1(); #endif std::memcpy(SVidPreviousPalette, orig_palette, sizeof(SVidPreviousPalette)); // Copy frame to buffer SVidSurface = SDL_CreateRGBSurfaceWithFormatFrom( (unsigned char *)smk_get_video(SVidSMK), SVidWidth, SVidHeight, 8, SVidWidth, SDL_PIXELFORMAT_INDEX8); if (SVidSurface == nullptr) { ErrSdl(); } SVidPalette = SDL_AllocPalette(256); if (SVidPalette == nullptr) { ErrSdl(); } if (SDLC_SetSurfaceColors(SVidSurface, SVidPalette) <= -1) { ErrSdl(); } SVidFrameEnd = SDL_GetTicks() * 1000 + SVidFrameLength; SDL_FillRect(GetOutputSurface(), nullptr, 0x000000); } bool SVidPlayContinue() { if (smk_palette_updated(SVidSMK)) { SDL_Color colors[256]; const unsigned char *paletteData = smk_get_palette(SVidSMK); for (int i = 0; i < 256; i++) { colors[i].r = paletteData[i * 3 + 0]; colors[i].g = paletteData[i * 3 + 1]; colors[i].b = paletteData[i * 3 + 2]; #ifndef USE_SDL1 colors[i].a = SDL_ALPHA_OPAQUE; #endif orig_palette[i].r = paletteData[i * 3 + 0]; orig_palette[i].g = paletteData[i * 3 + 1]; orig_palette[i].b = paletteData[i * 3 + 2]; } memcpy(logical_palette, orig_palette, sizeof(logical_palette)); if (SDLC_SetSurfaceAndPaletteColors(SVidSurface, SVidPalette, colors, 0, 256) <= -1) { Log("{}", SDL_GetError()); return false; } } if (SDL_GetTicks() * 1000 >= SVidFrameEnd) { return SVidLoadNextFrame(); // Skip video and audio if the system is to slow } if (HaveAudio()) { unsigned long len = smk_get_audio_size(SVidSMK, 0); unsigned char *audio = SVidApplyVolume(smk_get_audio(SVidSMK, 0), len); #if SDL_VERSION_ATLEAST(2, 0, 4) if (SDL_QueueAudio(deviceId, audio, len) <= -1) { Log("{}", SDL_GetError()); return false; } #else sVidAudioQueue->Enqueue(audio, len); #endif free(audio); } if (SDL_GetTicks() * 1000 >= SVidFrameEnd) { return SVidLoadNextFrame(); // Skip video if the system is to slow } #ifndef USE_SDL1 if (renderer != nullptr) { if (SDL_BlitSurface(SVidSurface, nullptr, GetOutputSurface(), nullptr) <= -1) { Log("{}", SDL_GetError()); return false; } } else #endif { SDL_Surface *outputSurface = GetOutputSurface(); #ifdef USE_SDL1 const bool isIndexedOutputFormat = SDLBackport_IsPixelFormatIndexed(outputSurface->format); #else const Uint32 wndFormat = SDL_GetWindowPixelFormat(ghMainWnd); const bool isIndexedOutputFormat = SDL_ISPIXELFORMAT_INDEXED(wndFormat); #endif SDL_Rect outputRect; if (isIndexedOutputFormat) { // Cannot scale if the output format is indexed (8-bit palette). outputRect.w = static_cast(SVidWidth); outputRect.h = static_cast(SVidHeight); } else if (IsLandscapeFit(SVidWidth, SVidHeight, outputSurface->w, outputSurface->h)) { outputRect.w = outputSurface->w; outputRect.h = SVidHeight * outputSurface->w / SVidWidth; } else { outputRect.w = SVidWidth * outputSurface->h / SVidHeight; outputRect.h = outputSurface->h; } outputRect.x = (outputSurface->w - outputRect.w) / 2; outputRect.y = (outputSurface->h - outputRect.h) / 2; if (isIndexedOutputFormat || outputSurface->w == static_cast(SVidWidth) || outputSurface->h == static_cast(SVidHeight)) { if (SDL_BlitSurface(SVidSurface, nullptr, outputSurface, &outputRect) <= -1) { ErrSdl(); } } else { // The source surface is always 8-bit, and the output surface is never 8-bit in this branch. // We must convert to the output format before calling SDL_BlitScaled. #ifdef USE_SDL1 SDLSurfaceUniquePtr converted { SDL_ConvertSurface(SVidSurface, ghMainWnd->format, 0) }; #else SDLSurfaceUniquePtr converted { SDL_ConvertSurfaceFormat(SVidSurface, wndFormat, 0) }; #endif if (SDL_BlitScaled(converted.get(), nullptr, outputSurface, &outputRect) <= -1) { Log("{}", SDL_GetError()); return false; } } } RenderPresent(); double now = SDL_GetTicks() * 1000; if (now < SVidFrameEnd) { SDL_Delay((SVidFrameEnd - now) / 1000); // wait with next frame if the system is too fast } return SVidLoadNextFrame(); } void SVidPlayEnd(HANDLE video) { if (HaveAudio()) { #if SDL_VERSION_ATLEAST(2, 0, 4) SDL_ClearQueuedAudio(deviceId); SDL_CloseAudioDevice(deviceId); deviceId = 0; #else SDL_CloseAudio(); sVidAudioQueue->Clear(); #endif SVidRestartMixer(); } if (SVidSMK != nullptr) smk_close(SVidSMK); if (SVidBuffer != nullptr) { mem_free_dbg(SVidBuffer); SVidBuffer = nullptr; } SDL_FreePalette(SVidPalette); SVidPalette = nullptr; SDL_FreeSurface(SVidSurface); SVidSurface = nullptr; SFileCloseFile(video); video = nullptr; memcpy(orig_palette, SVidPreviousPalette, sizeof(orig_palette)); #ifndef USE_SDL1 if (renderer != nullptr) { SDL_DestroyTexture(texture); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight); if (texture == nullptr) { ErrSdl(); } if (renderer && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) { ErrSdl(); } } #else if (IsSVidVideoMode) { SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight); IsSVidVideoMode = false; } #endif } } // namespace devilution