Browse Source

🚚 Move SVid code to its own file

pull/1612/head
Gleb Mazovetskiy 5 years ago committed by Anders Jenbo
parent
commit
362f24e9a7
  1. 1
      CMakeLists.txt
  2. 4
      Source/movie.cpp
  3. 496
      Source/storm/storm.cpp
  4. 4
      Source/storm/storm.h
  5. 513
      Source/storm/storm_svid.cpp
  6. 11
      Source/storm/storm_svid.h

1
CMakeLists.txt

@ -333,6 +333,7 @@ set(devilutionx_SRCS
Source/storm/storm.cpp
Source/storm/storm_net.cpp
Source/storm/storm_sdl_rw.cpp
Source/storm/storm_svid.cpp
Source/miniwin/misc_msg.cpp
Source/devilutionx.exe.manifest
Packaging/macOS/AppIcon.icns

4
Source/movie.cpp

@ -5,7 +5,9 @@
*/
#include "diablo.h"
#include "storm/storm.h"
#include "effects.h"
#include "sound.h"
#include "storm/storm_svid.h"
#include "utils/display.h"
namespace devilution {

496
Source/storm/storm.cpp

@ -5,22 +5,14 @@
#include <SDL_endian.h>
#include <SDL.h>
#include <SDL_mixer.h>
#include <smacker.h>
#include <stdint.h>
#include <string>
#if !SDL_VERSION_ATLEAST(2, 0, 4)
#include <queue>
#endif
#include "Radon.hpp"
#include "DiabloUI/diabloui.h"
#include "dx.h"
#include "options.h"
#include "utils/display.h"
#include "utils/paths.h"
#include "utils/sdl_compat.h"
#include "utils/stubs.h"
// Include Windows headers for Get/SetLastError.
@ -36,76 +28,11 @@ extern "C" std::uint32_t GetLastError();
#endif
namespace devilution {
unsigned long SVidWidth, SVidHeight;
namespace {
bool directFileAccess = false;
std::string *SBasePath = NULL;
bool IsLandscapeFit(unsigned long src_w, unsigned long src_h, unsigned long dst_w, unsigned long dst_h)
{
return src_w * dst_h > dst_w * src_h;
}
#ifdef USE_SDL1
// Whether we've changed the video mode temporarily for SVid.
// If true, we must restore it once the video has finished playing.
bool IsSVidVideoMode = false;
// Set the video mode close to the SVid resolution while preserving aspect ratio.
void TrySetVideoModeToSVidForSDL1() {
const SDL_Surface *display = SDL_GetVideoSurface();
IsSVidVideoMode = (display->flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0;
if (!IsSVidVideoMode) return;
int w;
int h;
if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) {
w = SVidWidth;
h = SVidWidth * display->h / display->w;
} else {
w = SVidHeight * display->w / display->h;
h = SVidHeight;
}
#ifdef SDL1_FORCE_SVID_VIDEO_MODE
const bool video_mode_ok = true;
#else
const bool video_mode_ok = SDL_VideoModeOK(
w, h, /*bpp=*/display->format->BitsPerPixel, display->flags);
#endif
if (!video_mode_ok) {
IsSVidVideoMode = false;
// Get available fullscreen/hardware modes
SDL_Rect **modes = SDL_ListModes(nullptr, display->flags);
// Check is there are any modes available.
if (modes == reinterpret_cast<SDL_Rect **>(0)
|| modes == reinterpret_cast<SDL_Rect **>(-1)) {
return;
}
// Search for a usable video mode
bool found = false;
for (int i = 0; modes[i]; i++) {
if (modes[i]->w == w || modes[i]->h == h) {
found = true;
break;
}
}
if (!found)
return;
IsSVidVideoMode = true;
}
SetVideoMode(w, h, display->format->BitsPerPixel, display->flags);
}
#endif
} // namespace
radon::File &getIni()
@ -417,429 +344,6 @@ void setIniFloat(const char *keyname, const char *valuename, float value)
setIniValue(keyname, valuename, str);
}
double SVidFrameEnd;
double SVidFrameLength;
char SVidAudioDepth;
double SVidVolume;
BYTE SVidLoop;
smk SVidSMK;
SDL_Color SVidPreviousPalette[256];
SDL_Palette *SVidPalette;
SDL_Surface *SVidSurface;
BYTE *SVidBuffer;
#if SDL_VERSION_ATLEAST(2, 0, 4)
SDL_AudioDeviceID deviceId;
static bool HaveAudio()
{
return deviceId != 0;
}
#else
static bool HaveAudio()
{
return SDL_GetAudioStatus() != SDL_AUDIO_STOPPED;
}
#endif
void SVidRestartMixer()
{
if (Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024) < 0) {
SDL_Log("%s", Mix_GetError());
}
Mix_AllocateChannels(25);
Mix_ReserveChannels(1);
}
#if !SDL_VERSION_ATLEAST(2, 0, 4)
struct AudioQueueItem {
unsigned char *data;
unsigned long len;
const unsigned char *pos;
};
class AudioQueue {
public:
static void Callback(void *userdata, Uint8 *out, int out_len)
{
static_cast<AudioQueue *>(userdata)->Dequeue(out, out_len);
}
void Subscribe(SDL_AudioSpec *spec)
{
spec->userdata = this;
spec->callback = AudioQueue::Callback;
}
void Enqueue(const unsigned char *data, unsigned long len)
{
#if SDL_VERSION_ATLEAST(2, 0, 4)
SDL_LockAudioDevice(deviceId);
EnqueueUnsafe(data, len);
SDL_UnlockAudioDevice(deviceId);
#else
SDL_LockAudio();
EnqueueUnsafe(data, len);
SDL_UnlockAudio();
#endif
}
void Clear()
{
while (!queue_.empty())
Pop();
}
private:
void EnqueueUnsafe(const unsigned char *data, unsigned long len)
{
AudioQueueItem item;
item.data = new unsigned char[len];
memcpy(item.data, data, len * sizeof(item.data[0]));
item.len = len;
item.pos = item.data;
queue_.push(item);
}
void Dequeue(Uint8 *out, int out_len)
{
SDL_memset(out, 0, sizeof(out[0]) * out_len);
AudioQueueItem *item;
while ((item = Next()) != NULL) {
if (static_cast<unsigned long>(out_len) <= item->len) {
SDL_MixAudio(out, item->pos, out_len, SDL_MIX_MAXVOLUME);
item->pos += out_len;
item->len -= out_len;
return;
}
SDL_MixAudio(out, item->pos, item->len, SDL_MIX_MAXVOLUME);
out += item->len;
out_len -= item->len;
Pop();
}
}
AudioQueueItem *Next()
{
while (!queue_.empty() && queue_.front().len == 0)
Pop();
if (queue_.empty())
return NULL;
return &queue_.front();
}
void Pop()
{
delete[] queue_.front().data;
queue_.pop();
}
std::queue<AudioQueueItem> queue_;
};
static AudioQueue *sVidAudioQueue = new AudioQueue();
#endif
void SVidPlayBegin(const char *filename, int flags, HANDLE *video)
{
if (flags & 0x10000 || flags & 0x20000000) {
return;
}
SVidLoop = false;
if (flags & 0x40000)
SVidLoop = true;
bool enableVideo = !(flags & 0x100000);
bool enableAudio = !(flags & 0x1000000);
//0x8 // Non-interlaced
//0x200, 0x800 // Upscale video
//0x80000 // Center horizontally
//0x800000 // Edge detection
//0x200800 // Clear FB
SFileOpenFile(filename, video);
int bytestoread = SFileGetFileSize(*video, 0);
SVidBuffer = DiabloAllocPtr(bytestoread);
SFileReadFile(*video, SVidBuffer, bytestoread, NULL, 0);
SVidSMK = smk_open_memory(SVidBuffer, bytestoread);
if (SVidSMK == NULL) {
return;
}
unsigned char channels[7], depth[7];
unsigned long rate[7];
smk_info_audio(SVidSMK, NULL, channels, depth, rate);
if (enableAudio && depth[0] != 0) {
smk_enable_audio(SVidSMK, 0, enableAudio);
SDL_AudioSpec audioFormat;
SDL_zero(audioFormat);
audioFormat.freq = rate[0];
audioFormat.format = depth[0] == 16 ? AUDIO_S16SYS : AUDIO_U8;
SVidAudioDepth = depth[0];
audioFormat.channels = channels[0];
SVidVolume = sgOptions.Audio.nSoundVolume - VOLUME_MIN;
SVidVolume /= -VOLUME_MIN;
Mix_CloseAudio();
#if SDL_VERSION_ATLEAST(2, 0, 4)
deviceId = SDL_OpenAudioDevice(NULL, 0, &audioFormat, NULL, 0);
if (deviceId == 0) {
ErrSdl();
}
SDL_PauseAudioDevice(deviceId, 0); /* start audio playing. */
#else
sVidAudioQueue->Subscribe(&audioFormat);
if (SDL_OpenAudio(&audioFormat, NULL) != 0) {
ErrSdl();
}
SDL_PauseAudio(0);
#endif
}
unsigned long nFrames;
smk_info_all(SVidSMK, NULL, &nFrames, &SVidFrameLength);
smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, NULL);
smk_enable_video(SVidSMK, enableVideo);
smk_first(SVidSMK); // Decode first frame
smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, NULL);
#ifndef USE_SDL1
if (renderer) {
SDL_DestroyTexture(texture);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, SVidWidth, SVidHeight);
if (texture == NULL) {
ErrSdl();
}
if (SDL_RenderSetLogicalSize(renderer, SVidWidth, SVidHeight) <= -1) {
ErrSdl();
}
}
#else
TrySetVideoModeToSVidForSDL1();
#endif
memcpy(SVidPreviousPalette, orig_palette, sizeof(SVidPreviousPalette));
// Copy frame to buffer
SVidSurface = SDL_CreateRGBSurfaceWithFormatFrom(
(unsigned char *)smk_get_video(SVidSMK),
SVidWidth,
SVidHeight,
8,
SVidWidth,
SDL_PIXELFORMAT_INDEX8);
if (SVidSurface == NULL) {
ErrSdl();
}
SVidPalette = SDL_AllocPalette(256);
if (SVidPalette == NULL) {
ErrSdl();
}
if (SDLC_SetSurfaceColors(SVidSurface, SVidPalette) <= -1) {
ErrSdl();
}
SVidFrameEnd = SDL_GetTicks() * 1000 + SVidFrameLength;
SDL_FillRect(GetOutputSurface(), NULL, 0x000000);
}
bool SVidLoadNextFrame()
{
SVidFrameEnd += SVidFrameLength;
if (smk_next(SVidSMK) == SMK_DONE) {
if (!SVidLoop) {
return false;
}
smk_first(SVidSMK);
}
return true;
}
unsigned char *SVidApplyVolume(const unsigned char *raw, unsigned long rawLen)
{
unsigned char *scaled = (unsigned char *)malloc(rawLen);
if (SVidAudioDepth == 16) {
for (unsigned long i = 0; i < rawLen / 2; i++)
((Sint16 *)scaled)[i] = ((Sint16 *)raw)[i] * SVidVolume;
} else {
for (unsigned long i = 0; i < rawLen; i++)
scaled[i] = raw[i] * SVidVolume;
}
return (unsigned char *)scaled;
}
bool SVidPlayContinue(void)
{
if (smk_palette_updated(SVidSMK)) {
SDL_Color colors[256];
const unsigned char *palette_data = smk_get_palette(SVidSMK);
for (int i = 0; i < 256; i++) {
colors[i].r = palette_data[i * 3 + 0];
colors[i].g = palette_data[i * 3 + 1];
colors[i].b = palette_data[i * 3 + 2];
#ifndef USE_SDL1
colors[i].a = SDL_ALPHA_OPAQUE;
#endif
orig_palette[i].r = palette_data[i * 3 + 0];
orig_palette[i].g = palette_data[i * 3 + 1];
orig_palette[i].b = palette_data[i * 3 + 2];
}
memcpy(logical_palette, orig_palette, sizeof(logical_palette));
if (SDLC_SetSurfaceAndPaletteColors(SVidSurface, SVidPalette, colors, 0, 256) <= -1) {
SDL_Log("%s", SDL_GetError());
return false;
}
}
if (SDL_GetTicks() * 1000 >= SVidFrameEnd) {
return SVidLoadNextFrame(); // Skip video and audio if the system is to slow
}
if (HaveAudio()) {
unsigned long len = smk_get_audio_size(SVidSMK, 0);
unsigned char *audio = SVidApplyVolume(smk_get_audio(SVidSMK, 0), len);
#if SDL_VERSION_ATLEAST(2, 0, 4)
if (SDL_QueueAudio(deviceId, audio, len) <= -1) {
SDL_Log("%s", SDL_GetError());
return false;
}
#else
sVidAudioQueue->Enqueue(audio, len);
#endif
free(audio);
}
if (SDL_GetTicks() * 1000 >= SVidFrameEnd) {
return SVidLoadNextFrame(); // Skip video if the system is to slow
}
#ifndef USE_SDL1
if (renderer) {
if (SDL_BlitSurface(SVidSurface, NULL, GetOutputSurface(), NULL) <= -1) {
SDL_Log("%s", SDL_GetError());
return false;
}
} else
#endif
{
SDL_Surface *output_surface = GetOutputSurface();
#ifdef USE_SDL1
const bool is_indexed_output_format = SDLBackport_IsPixelFormatIndexed(output_surface->format);
#else
const Uint32 wnd_format = SDL_GetWindowPixelFormat(ghMainWnd);
const bool is_indexed_output_format = SDL_ISPIXELFORMAT_INDEXED(wnd_format);
#endif
SDL_Rect output_rect;
if (is_indexed_output_format) {
// Cannot scale if the output format is indexed (8-bit palette).
output_rect.w = static_cast<int>(SVidWidth);
output_rect.h = static_cast<int>(SVidHeight);
} else if (IsLandscapeFit(SVidWidth, SVidHeight, output_surface->w, output_surface->h)) {
output_rect.w = output_surface->w;
output_rect.h = SVidHeight * output_surface->w / SVidWidth;
} else {
output_rect.w = SVidWidth * output_surface->h / SVidHeight;
output_rect.h = output_surface->h;
}
output_rect.x = (output_surface->w - output_rect.w) / 2;
output_rect.y = (output_surface->h - output_rect.h) / 2;
if (is_indexed_output_format
|| output_surface->w == static_cast<int>(SVidWidth)
|| output_surface->h == static_cast<int>(SVidHeight)) {
if (SDL_BlitSurface(SVidSurface, NULL, output_surface, &output_rect) <= -1) {
ErrSdl();
}
} else {
// The source surface is always 8-bit, and the output surface is never 8-bit in this branch.
// We must convert to the output format before calling SDL_BlitScaled.
#ifdef USE_SDL1
SDLSurfaceUniquePtr converted { SDL_ConvertSurface(SVidSurface, ghMainWnd->format, 0) };
#else
SDLSurfaceUniquePtr converted { SDL_ConvertSurfaceFormat(SVidSurface, wnd_format, 0) };
#endif
if (SDL_BlitScaled(converted.get(), NULL, output_surface, &output_rect) <= -1) {
SDL_Log("%s", SDL_GetError());
return false;
}
}
}
RenderPresent();
double now = SDL_GetTicks() * 1000;
if (now < SVidFrameEnd) {
SDL_Delay((SVidFrameEnd - now) / 1000); // wait with next frame if the system is too fast
}
return SVidLoadNextFrame();
}
void SVidPlayEnd(HANDLE video)
{
if (HaveAudio()) {
#if SDL_VERSION_ATLEAST(2, 0, 4)
SDL_ClearQueuedAudio(deviceId);
SDL_CloseAudioDevice(deviceId);
deviceId = 0;
#else
SDL_CloseAudio();
sVidAudioQueue->Clear();
#endif
SVidRestartMixer();
}
if (SVidSMK)
smk_close(SVidSMK);
if (SVidBuffer) {
mem_free_dbg(SVidBuffer);
SVidBuffer = NULL;
}
SDL_FreePalette(SVidPalette);
SVidPalette = NULL;
SDL_FreeSurface(SVidSurface);
SVidSurface = NULL;
SFileCloseFile(video);
video = NULL;
memcpy(orig_palette, SVidPreviousPalette, sizeof(orig_palette));
#ifndef USE_SDL1
if (renderer) {
SDL_DestroyTexture(texture);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight);
if (texture == NULL) {
ErrSdl();
}
if (renderer && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) {
ErrSdl();
}
}
#else
if (IsSVidVideoMode) {
SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight);
IsSVidVideoMode = false;
}
#endif
}
DWORD SErrGetLastError()
{
return ::GetLastError();

4
Source/storm/storm.h

@ -284,9 +284,6 @@ int getIniInt(const char *keyname, const char *valuename, int defaultValue);
void setIniInt(const char *keyname, const char *valuename, int value);
void setIniFloat(const char *keyname, const char *valuename, float value);
void SVidPlayBegin(const char *filename, int flags, HANDLE *video);
void SVidPlayEnd(HANDLE video);
// These error codes are used and returned by StormLib.
// See StormLib/src/StormPort.h
#if defined(_WIN32)
@ -335,7 +332,6 @@ void SErrSetLastError(DWORD dwErrCode);
void SStrCopy(char *dest, const char *src, int max_length);
bool SFileSetBasePath(const char *);
bool SVidPlayContinue(void);
bool SNetGetOwnerTurnsWaiting(DWORD *);
bool SNetUnregisterEventHandler(event_type, SEVTHANDLER);
bool SNetRegisterEventHandler(event_type, SEVTHANDLER);

513
Source/storm/storm_svid.cpp

@ -0,0 +1,513 @@
#include "storm/storm_svid.h"
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <SDL.h>
#include <SDL_mixer.h>
#include <smacker.h>
#include "dx.h"
#include "options.h"
#include "palette.h"
#include "storm/storm.h"
#include "utils/display.h"
#include "utils/sdl_compat.h"
#if !SDL_VERSION_ATLEAST(2, 0, 4)
#include <queue>
#endif
namespace devilution {
namespace {
unsigned long SVidWidth, SVidHeight;
double SVidFrameEnd;
double SVidFrameLength;
char SVidAudioDepth;
double SVidVolume;
BYTE SVidLoop;
smk SVidSMK;
SDL_Color SVidPreviousPalette[256];
SDL_Palette *SVidPalette;
SDL_Surface *SVidSurface;
BYTE *SVidBuffer;
bool IsLandscapeFit(unsigned long src_w, unsigned long src_h, unsigned long dst_w, unsigned long dst_h)
{
return src_w * dst_h > dst_w * src_h;
}
#ifdef USE_SDL1
// Whether we've changed the video mode temporarily for SVid.
// If true, we must restore it once the video has finished playing.
bool IsSVidVideoMode = false;
// Set the video mode close to the SVid resolution while preserving aspect ratio.
void TrySetVideoModeToSVidForSDL1()
{
const SDL_Surface *display = SDL_GetVideoSurface();
IsSVidVideoMode = (display->flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0;
if (!IsSVidVideoMode)
return;
int w;
int h;
if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) {
w = SVidWidth;
h = SVidWidth * display->h / display->w;
} else {
w = SVidHeight * display->w / display->h;
h = SVidHeight;
}
#ifdef SDL1_FORCE_SVID_VIDEO_MODE
const bool video_mode_ok = true;
#else
const bool video_mode_ok = SDL_VideoModeOK(
w, h, /*bpp=*/display->format->BitsPerPixel, display->flags);
#endif
if (!video_mode_ok) {
IsSVidVideoMode = false;
// Get available fullscreen/hardware modes
SDL_Rect **modes = SDL_ListModes(nullptr, display->flags);
// Check is there are any modes available.
if (modes == reinterpret_cast<SDL_Rect **>(0)
|| modes == reinterpret_cast<SDL_Rect **>(-1)) {
return;
}
// Search for a usable video mode
bool found = false;
for (int i = 0; modes[i]; i++) {
if (modes[i]->w == w || modes[i]->h == h) {
found = true;
break;
}
}
if (!found)
return;
IsSVidVideoMode = true;
}
SetVideoMode(w, h, display->format->BitsPerPixel, display->flags);
}
#endif
#if !SDL_VERSION_ATLEAST(2, 0, 4)
bool HaveAudio()
{
return SDL_GetAudioStatus() != SDL_AUDIO_STOPPED;
}
struct AudioQueueItem {
unsigned char *data;
unsigned long len;
const unsigned char *pos;
};
class AudioQueue {
public:
static void Callback(void *userdata, Uint8 *out, int out_len)
{
static_cast<AudioQueue *>(userdata)->Dequeue(out, out_len);
}
void Subscribe(SDL_AudioSpec *spec)
{
spec->userdata = this;
spec->callback = AudioQueue::Callback;
}
void Enqueue(const unsigned char *data, unsigned long len)
{
#if SDL_VERSION_ATLEAST(2, 0, 4)
SDL_LockAudioDevice(deviceId);
EnqueueUnsafe(data, len);
SDL_UnlockAudioDevice(deviceId);
#else
SDL_LockAudio();
EnqueueUnsafe(data, len);
SDL_UnlockAudio();
#endif
}
void Clear()
{
while (!queue_.empty())
Pop();
}
private:
void EnqueueUnsafe(const unsigned char *data, unsigned long len)
{
AudioQueueItem item;
item.data = new unsigned char[len];
memcpy(item.data, data, len * sizeof(item.data[0]));
item.len = len;
item.pos = item.data;
queue_.push(item);
}
void Dequeue(Uint8 *out, int out_len)
{
SDL_memset(out, 0, sizeof(out[0]) * out_len);
AudioQueueItem *item;
while ((item = Next()) != NULL) {
if (static_cast<unsigned long>(out_len) <= item->len) {
SDL_MixAudio(out, item->pos, out_len, SDL_MIX_MAXVOLUME);
item->pos += out_len;
item->len -= out_len;
return;
}
SDL_MixAudio(out, item->pos, item->len, SDL_MIX_MAXVOLUME);
out += item->len;
out_len -= item->len;
Pop();
}
}
AudioQueueItem *Next()
{
while (!queue_.empty() && queue_.front().len == 0)
Pop();
if (queue_.empty())
return NULL;
return &queue_.front();
}
void Pop()
{
delete[] queue_.front().data;
queue_.pop();
}
std::queue<AudioQueueItem> queue_;
};
AudioQueue *sVidAudioQueue = new AudioQueue();
#else // SDL_VERSION_ATLEAST(2, 0, 4)
SDL_AudioDeviceID deviceId;
bool HaveAudio()
{
return deviceId != 0;
}
#endif
void SVidRestartMixer()
{
if (Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024) < 0) {
SDL_Log("%s", Mix_GetError());
}
Mix_AllocateChannels(25);
Mix_ReserveChannels(1);
}
unsigned char *SVidApplyVolume(const unsigned char *raw, unsigned long rawLen)
{
unsigned char *scaled = (unsigned char *)malloc(rawLen);
if (SVidAudioDepth == 16) {
for (unsigned long i = 0; i < rawLen / 2; i++)
((Sint16 *)scaled)[i] = ((Sint16 *)raw)[i] * SVidVolume;
} else {
for (unsigned long i = 0; i < rawLen; i++)
scaled[i] = raw[i] * SVidVolume;
}
return (unsigned char *)scaled;
}
bool SVidLoadNextFrame()
{
SVidFrameEnd += SVidFrameLength;
if (smk_next(SVidSMK) == SMK_DONE) {
if (!SVidLoop) {
return false;
}
smk_first(SVidSMK);
}
return true;
}
} // namespace
void SVidPlayBegin(const char *filename, int flags, HANDLE *video)
{
if (flags & 0x10000 || flags & 0x20000000) {
return;
}
SVidLoop = false;
if (flags & 0x40000)
SVidLoop = true;
bool enableVideo = !(flags & 0x100000);
bool enableAudio = !(flags & 0x1000000);
//0x8 // Non-interlaced
//0x200, 0x800 // Upscale video
//0x80000 // Center horizontally
//0x800000 // Edge detection
//0x200800 // Clear FB
SFileOpenFile(filename, video);
int bytestoread = SFileGetFileSize(*video, 0);
SVidBuffer = DiabloAllocPtr(bytestoread);
SFileReadFile(*video, SVidBuffer, bytestoread, NULL, 0);
SVidSMK = smk_open_memory(SVidBuffer, bytestoread);
if (SVidSMK == NULL) {
return;
}
unsigned char channels[7], depth[7];
unsigned long rate[7];
smk_info_audio(SVidSMK, NULL, channels, depth, rate);
if (enableAudio && depth[0] != 0) {
smk_enable_audio(SVidSMK, 0, enableAudio);
SDL_AudioSpec audioFormat;
SDL_zero(audioFormat);
audioFormat.freq = rate[0];
audioFormat.format = depth[0] == 16 ? AUDIO_S16SYS : AUDIO_U8;
SVidAudioDepth = depth[0];
audioFormat.channels = channels[0];
SVidVolume = sgOptions.Audio.nSoundVolume - VOLUME_MIN;
SVidVolume /= -VOLUME_MIN;
Mix_CloseAudio();
#if SDL_VERSION_ATLEAST(2, 0, 4)
deviceId = SDL_OpenAudioDevice(NULL, 0, &audioFormat, NULL, 0);
if (deviceId == 0) {
ErrSdl();
}
SDL_PauseAudioDevice(deviceId, 0); /* start audio playing. */
#else
sVidAudioQueue->Subscribe(&audioFormat);
if (SDL_OpenAudio(&audioFormat, NULL) != 0) {
ErrSdl();
}
SDL_PauseAudio(0);
#endif
}
unsigned long nFrames;
smk_info_all(SVidSMK, NULL, &nFrames, &SVidFrameLength);
smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, NULL);
smk_enable_video(SVidSMK, enableVideo);
smk_first(SVidSMK); // Decode first frame
smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, NULL);
#ifndef USE_SDL1
if (renderer) {
SDL_DestroyTexture(texture);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, SVidWidth, SVidHeight);
if (texture == NULL) {
ErrSdl();
}
if (SDL_RenderSetLogicalSize(renderer, SVidWidth, SVidHeight) <= -1) {
ErrSdl();
}
}
#else
TrySetVideoModeToSVidForSDL1();
#endif
std::memcpy(SVidPreviousPalette, orig_palette, sizeof(SVidPreviousPalette));
// Copy frame to buffer
SVidSurface = SDL_CreateRGBSurfaceWithFormatFrom(
(unsigned char *)smk_get_video(SVidSMK),
SVidWidth,
SVidHeight,
8,
SVidWidth,
SDL_PIXELFORMAT_INDEX8);
if (SVidSurface == NULL) {
ErrSdl();
}
SVidPalette = SDL_AllocPalette(256);
if (SVidPalette == NULL) {
ErrSdl();
}
if (SDLC_SetSurfaceColors(SVidSurface, SVidPalette) <= -1) {
ErrSdl();
}
SVidFrameEnd = SDL_GetTicks() * 1000 + SVidFrameLength;
SDL_FillRect(GetOutputSurface(), NULL, 0x000000);
}
bool SVidPlayContinue()
{
if (smk_palette_updated(SVidSMK)) {
SDL_Color colors[256];
const unsigned char *palette_data = smk_get_palette(SVidSMK);
for (int i = 0; i < 256; i++) {
colors[i].r = palette_data[i * 3 + 0];
colors[i].g = palette_data[i * 3 + 1];
colors[i].b = palette_data[i * 3 + 2];
#ifndef USE_SDL1
colors[i].a = SDL_ALPHA_OPAQUE;
#endif
orig_palette[i].r = palette_data[i * 3 + 0];
orig_palette[i].g = palette_data[i * 3 + 1];
orig_palette[i].b = palette_data[i * 3 + 2];
}
memcpy(logical_palette, orig_palette, sizeof(logical_palette));
if (SDLC_SetSurfaceAndPaletteColors(SVidSurface, SVidPalette, colors, 0, 256) <= -1) {
SDL_Log("%s", SDL_GetError());
return false;
}
}
if (SDL_GetTicks() * 1000 >= SVidFrameEnd) {
return SVidLoadNextFrame(); // Skip video and audio if the system is to slow
}
if (HaveAudio()) {
unsigned long len = smk_get_audio_size(SVidSMK, 0);
unsigned char *audio = SVidApplyVolume(smk_get_audio(SVidSMK, 0), len);
#if SDL_VERSION_ATLEAST(2, 0, 4)
if (SDL_QueueAudio(deviceId, audio, len) <= -1) {
SDL_Log("%s", SDL_GetError());
return false;
}
#else
sVidAudioQueue->Enqueue(audio, len);
#endif
free(audio);
}
if (SDL_GetTicks() * 1000 >= SVidFrameEnd) {
return SVidLoadNextFrame(); // Skip video if the system is to slow
}
#ifndef USE_SDL1
if (renderer) {
if (SDL_BlitSurface(SVidSurface, NULL, GetOutputSurface(), NULL) <= -1) {
SDL_Log("%s", SDL_GetError());
return false;
}
} else
#endif
{
SDL_Surface *output_surface = GetOutputSurface();
#ifdef USE_SDL1
const bool is_indexed_output_format = SDLBackport_IsPixelFormatIndexed(output_surface->format);
#else
const Uint32 wnd_format = SDL_GetWindowPixelFormat(ghMainWnd);
const bool is_indexed_output_format = SDL_ISPIXELFORMAT_INDEXED(wnd_format);
#endif
SDL_Rect output_rect;
if (is_indexed_output_format) {
// Cannot scale if the output format is indexed (8-bit palette).
output_rect.w = static_cast<int>(SVidWidth);
output_rect.h = static_cast<int>(SVidHeight);
} else if (IsLandscapeFit(SVidWidth, SVidHeight, output_surface->w, output_surface->h)) {
output_rect.w = output_surface->w;
output_rect.h = SVidHeight * output_surface->w / SVidWidth;
} else {
output_rect.w = SVidWidth * output_surface->h / SVidHeight;
output_rect.h = output_surface->h;
}
output_rect.x = (output_surface->w - output_rect.w) / 2;
output_rect.y = (output_surface->h - output_rect.h) / 2;
if (is_indexed_output_format
|| output_surface->w == static_cast<int>(SVidWidth)
|| output_surface->h == static_cast<int>(SVidHeight)) {
if (SDL_BlitSurface(SVidSurface, NULL, output_surface, &output_rect) <= -1) {
ErrSdl();
}
} else {
// The source surface is always 8-bit, and the output surface is never 8-bit in this branch.
// We must convert to the output format before calling SDL_BlitScaled.
#ifdef USE_SDL1
SDLSurfaceUniquePtr converted { SDL_ConvertSurface(SVidSurface, ghMainWnd->format, 0) };
#else
SDLSurfaceUniquePtr converted { SDL_ConvertSurfaceFormat(SVidSurface, wnd_format, 0) };
#endif
if (SDL_BlitScaled(converted.get(), NULL, output_surface, &output_rect) <= -1) {
SDL_Log("%s", SDL_GetError());
return false;
}
}
}
RenderPresent();
double now = SDL_GetTicks() * 1000;
if (now < SVidFrameEnd) {
SDL_Delay((SVidFrameEnd - now) / 1000); // wait with next frame if the system is too fast
}
return SVidLoadNextFrame();
}
void SVidPlayEnd(HANDLE video)
{
if (HaveAudio()) {
#if SDL_VERSION_ATLEAST(2, 0, 4)
SDL_ClearQueuedAudio(deviceId);
SDL_CloseAudioDevice(deviceId);
deviceId = 0;
#else
SDL_CloseAudio();
sVidAudioQueue->Clear();
#endif
SVidRestartMixer();
}
if (SVidSMK)
smk_close(SVidSMK);
if (SVidBuffer) {
mem_free_dbg(SVidBuffer);
SVidBuffer = NULL;
}
SDL_FreePalette(SVidPalette);
SVidPalette = NULL;
SDL_FreeSurface(SVidSurface);
SVidSurface = NULL;
SFileCloseFile(video);
video = NULL;
memcpy(orig_palette, SVidPreviousPalette, sizeof(orig_palette));
#ifndef USE_SDL1
if (renderer) {
SDL_DestroyTexture(texture);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight);
if (texture == NULL) {
ErrSdl();
}
if (renderer && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) {
ErrSdl();
}
}
#else
if (IsSVidVideoMode) {
SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight);
IsSVidVideoMode = false;
}
#endif
}
} // namespace devilution

11
Source/storm/storm_svid.h

@ -0,0 +1,11 @@
#pragma once
#include "miniwin/miniwin.h"
namespace devilution {
void SVidPlayBegin(const char *filename, int flags, HANDLE *video);
bool SVidPlayContinue();
void SVidPlayEnd(HANDLE video);
} // namespace devilution
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