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/**
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* @file cursor.cpp
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*
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* Implementation of cursor tracking functionality.
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*/
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#include "cursor.h"
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#include <cstdint>
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#include <fmt/format.h>
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#include "DiabloUI/diabloui.h"
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#include "control.h"
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#include "controls/plrctrls.h"
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#include "doom.h"
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#include "engine.h"
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#include "engine/backbuffer_state.hpp"
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#include "engine/load_cel.hpp"
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#include "engine/point.hpp"
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#include "engine/render/clx_render.hpp"
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#include "engine/trn.hpp"
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#include "hwcursor.hpp"
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#include "inv.h"
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#include "levels/trigs.h"
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#include "missiles.h"
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#include "options.h"
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#include "qol/itemlabels.h"
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#include "qol/stash.h"
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#include "towners.h"
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#include "track.h"
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#include "utils/attributes.h"
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#include "utils/language.h"
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#include "utils/sdl_bilinear_scale.hpp"
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#include "utils/surface_to_clx.hpp"
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#include "utils/utf8.hpp"
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namespace devilution {
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namespace {
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/** Cursor images CEL */
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OptionalOwnedClxSpriteList pCursCels;
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OptionalOwnedClxSpriteList pCursCels2;
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/** Maps from objcurs.cel frame number to frame width. */
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const uint16_t InvItemWidth1[] = {
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// clang-format off
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// Cursors
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33, 32, 32, 32, 32, 32, 32, 32, 32, 32, 23,
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// Items
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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};
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const uint16_t InvItemWidth2[] = {
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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2 * 28, 2 * 28, 1 * 28, 1 * 28, 1 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28
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// clang-format on
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};
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constexpr uint16_t InvItems1Size = sizeof(InvItemWidth1) / sizeof(InvItemWidth1[0]);
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constexpr uint16_t InvItems2Size = sizeof(InvItemWidth2) / sizeof(InvItemWidth2[0]);
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/** Maps from objcurs.cel frame number to frame height. */
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const uint16_t InvItemHeight1[InvItems1Size] = {
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// clang-format off
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// Cursors
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29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 35,
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// Items
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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};
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const uint16_t InvItemHeight2[InvItems2Size] = {
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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2 * 28, 2 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28
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// clang-format on
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};
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OptionalOwnedClxSpriteList *HalfSizeItemSprites;
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OptionalOwnedClxSpriteList *HalfSizeItemSpritesRed;
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} // namespace
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/** Current highlighted monster */
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int pcursmonst = -1;
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/** inv_item value */
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int8_t pcursinvitem;
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/** StashItem value */
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uint16_t pcursstashitem;
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/** Current highlighted item */
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int8_t pcursitem;
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/** Current highlighted object */
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Object *ObjectUnderCursor;
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/** Current highlighted player */
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int8_t pcursplr;
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/** Current highlighted tile position */
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Point cursPosition;
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/** Previously highlighted monster */
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int pcurstemp;
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/** Index of current cursor image */
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int pcurs;
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void InitCursor()
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{
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assert(!pCursCels);
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pCursCels = LoadCel("data\\inv\\objcurs", InvItemWidth1);
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if (gbIsHellfire)
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pCursCels2 = LoadCel("data\\inv\\objcurs2", InvItemWidth2);
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ClearCursor();
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}
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void FreeCursor()
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{
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pCursCels = std::nullopt;
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pCursCels2 = std::nullopt;
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ClearCursor();
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}
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ClxSprite GetInvItemSprite(int cursId)
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{
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if (cursId <= InvItems1Size)
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return (*pCursCels)[cursId - 1];
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return (*pCursCels2)[cursId - InvItems1Size - 1];
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}
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size_t GetNumInvItems()
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{
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return InvItems1Size + InvItems2Size;
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}
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Size GetInvItemSize(int cursId)
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{
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const int i = cursId - 1;
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if (i >= InvItems1Size)
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return { InvItemWidth2[i - InvItems1Size], InvItemHeight2[i - InvItems1Size] };
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return { InvItemWidth1[i], InvItemHeight1[i] };
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}
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ClxSprite GetHalfSizeItemSprite(int cursId)
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{
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return (*HalfSizeItemSprites[cursId])[0];
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}
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ClxSprite GetHalfSizeItemSpriteRed(int cursId)
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{
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return (*HalfSizeItemSpritesRed[cursId])[0];
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}
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void CreateHalfSizeItemSprites()
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{
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if (HalfSizeItemSprites != nullptr)
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return;
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const int numInvItems = gbIsHellfire
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? InvItems1Size + InvItems2Size - (static_cast<size_t>(CURSOR_FIRSTITEM) - 1)
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: InvItems1Size + (static_cast<size_t>(CURSOR_FIRSTITEM) - 1);
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HalfSizeItemSprites = new OptionalOwnedClxSpriteList[numInvItems];
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HalfSizeItemSpritesRed = new OptionalOwnedClxSpriteList[numInvItems];
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const uint8_t *redTrn = GetInfravisionTRN();
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constexpr int MaxWidth = 28 * 3;
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constexpr int MaxHeight = 28 * 3;
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OwnedSurface ownedItemSurface { MaxWidth, MaxHeight };
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OwnedSurface ownedHalfSurface { MaxWidth / 2, MaxHeight / 2 };
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const auto createHalfSize = [&, redTrn](const ClxSprite itemSprite, size_t outputIndex) {
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if (itemSprite.width() <= 28 && itemSprite.height() <= 28) {
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// Skip creating half-size sprites for 1x1 items because we always render them at full size anyway.
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return;
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}
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const Surface itemSurface = ownedItemSurface.subregion(0, 0, itemSprite.width(), itemSprite.height());
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SDL_Rect itemSurfaceRect = MakeSdlRect(0, 0, itemSurface.w(), itemSurface.h());
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SDL_SetClipRect(itemSurface.surface, &itemSurfaceRect);
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SDL_FillRect(itemSurface.surface, nullptr, 1);
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ClxDraw(itemSurface, { 0, itemSurface.h() }, itemSprite);
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const Surface halfSurface = ownedHalfSurface.subregion(0, 0, itemSurface.w() / 2, itemSurface.h() / 2);
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SDL_Rect halfSurfaceRect = MakeSdlRect(0, 0, halfSurface.w(), halfSurface.h());
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SDL_SetClipRect(halfSurface.surface, &halfSurfaceRect);
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BilinearDownscaleByHalf8(itemSurface.surface, paletteTransparencyLookup, halfSurface.surface, 1);
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HalfSizeItemSprites[outputIndex].emplace(SurfaceToClx(halfSurface, 1, 1));
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SDL_FillRect(itemSurface.surface, nullptr, 1);
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ClxDrawTRN(itemSurface, { 0, itemSurface.h() }, itemSprite, redTrn);
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BilinearDownscaleByHalf8(itemSurface.surface, paletteTransparencyLookup, halfSurface.surface, 1);
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HalfSizeItemSpritesRed[outputIndex].emplace(SurfaceToClx(halfSurface, 1, 1));
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};
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size_t outputIndex = 0;
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for (size_t i = static_cast<int>(CURSOR_FIRSTITEM) - 1; i < InvItems1Size; ++i, ++outputIndex) {
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createHalfSize((*pCursCels)[i], outputIndex);
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}
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if (gbIsHellfire) {
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for (size_t i = 0; i < InvItems2Size; ++i, ++outputIndex) {
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createHalfSize((*pCursCels2)[i], outputIndex);
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}
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}
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}
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void FreeHalfSizeItemSprites()
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{
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if (HalfSizeItemSprites != nullptr) {
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delete[] HalfSizeItemSprites;
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HalfSizeItemSprites = nullptr;
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delete[] HalfSizeItemSpritesRed;
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HalfSizeItemSpritesRed = nullptr;
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}
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}
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void DrawItem(const Item &item, const Surface &out, Point position, ClxSprite clx)
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{
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const bool usable = !IsInspectingPlayer() ? item._iStatFlag : InspectPlayer->CanUseItem(item);
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if (usable) {
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ClxDraw(out, position, clx);
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} else {
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ClxDrawTRN(out, position, clx, GetInfravisionTRN());
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}
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}
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void ResetCursor()
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{
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NewCursor(pcurs);
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}
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void NewCursor(const Item &item)
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{
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if (item.isEmpty()) {
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NewCursor(CURSOR_HAND);
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} else {
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|
|
|
|
NewCursor(item._iCurs + CURSOR_FIRSTITEM);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NewCursor(int cursId)
|
|
|
|
|
{
|
|
|
|
|
if (pcurs >= CURSOR_FIRSTITEM && cursId > CURSOR_HAND && cursId < CURSOR_HOURGLASS) {
|
|
|
|
|
if (!TryDropItem()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (cursId < CURSOR_HOURGLASS && MyPlayer != nullptr) {
|
|
|
|
|
MyPlayer->HoldItem.clear();
|
|
|
|
|
}
|
|
|
|
|
pcurs = cursId;
|
|
|
|
|
|
|
|
|
|
if (IsHardwareCursorEnabled() && ControlDevice == ControlTypes::KeyboardAndMouse) {
|
|
|
|
|
if (!ArtCursor && cursId == CURSOR_NONE)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
const CursorInfo newCursor = ArtCursor
|
|
|
|
|
? CursorInfo::UserInterfaceCursor()
|
|
|
|
|
: CursorInfo::GameCursor(cursId);
|
|
|
|
|
if (newCursor != GetCurrentCursorInfo())
|
|
|
|
|
SetHardwareCursor(newCursor);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawSoftwareCursor(const Surface &out, Point position, int cursId)
|
|
|
|
|
{
|
|
|
|
|
const ClxSprite sprite = GetInvItemSprite(cursId);
|
|
|
|
|
if (!MyPlayer->HoldItem.isEmpty()) {
|
|
|
|
|
const auto &heldItem = MyPlayer->HoldItem;
|
|
|
|
|
ClxDrawOutline(out, GetOutlineColor(heldItem, true), position, sprite);
|
|
|
|
|
DrawItem(heldItem, out, position, sprite);
|
|
|
|
|
} else {
|
|
|
|
|
ClxDraw(out, position, sprite);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitLevelCursor()
|
|
|
|
|
{
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
cursPosition = ViewPosition;
|
|
|
|
|
pcurstemp = -1;
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
ObjectUnderCursor = nullptr;
|
|
|
|
|
pcursitem = -1;
|
|
|
|
|
pcursstashitem = StashStruct::EmptyCell;
|
|
|
|
|
pcursplr = -1;
|
|
|
|
|
ClearCursor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckTown()
|
|
|
|
|
{
|
|
|
|
|
for (auto &missile : Missiles) {
|
|
|
|
|
if (missile._mitype == MissileID::TownPortal) {
|
|
|
|
|
if (EntranceBoundaryContains(missile.position.tile, cursPosition)) {
|
|
|
|
|
trigflag = true;
|
|
|
|
|
InfoString = _("Town Portal");
|
|
|
|
|
AddPanelString(fmt::format(fmt::runtime(_("from {:s}")), Players[missile._misource]._pName));
|
|
|
|
|
cursPosition = missile.position.tile;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckRportal()
|
|
|
|
|
{
|
|
|
|
|
for (auto &missile : Missiles) {
|
|
|
|
|
if (missile._mitype == MissileID::RedPortal) {
|
|
|
|
|
if (EntranceBoundaryContains(missile.position.tile, cursPosition)) {
|
|
|
|
|
trigflag = true;
|
|
|
|
|
InfoString = _("Portal to");
|
|
|
|
|
AddPanelString(!setlevel ? _("The Unholy Altar") : _("level 15"));
|
|
|
|
|
cursPosition = missile.position.tile;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckCursMove()
|
|
|
|
|
{
|
|
|
|
|
if (IsItemLabelHighlighted())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int sx = MousePosition.x;
|
|
|
|
|
int sy = MousePosition.y;
|
|
|
|
|
|
|
|
|
|
if (CanPanelsCoverView()) {
|
|
|
|
|
if (IsLeftPanelOpen()) {
|
|
|
|
|
sx -= GetScreenWidth() / 4;
|
|
|
|
|
} else if (IsRightPanelOpen()) {
|
|
|
|
|
sx += GetScreenWidth() / 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const Rectangle &mainPanel = GetMainPanel();
|
|
|
|
|
if (mainPanel.contains(MousePosition) && track_isscrolling()) {
|
|
|
|
|
sy = mainPanel.position.y - 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (*sgOptions.Graphics.zoom) {
|
|
|
|
|
sx /= 2;
|
|
|
|
|
sy /= 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Adjust by player offset and tile grid alignment
|
|
|
|
|
int xo = 0;
|
|
|
|
|
int yo = 0;
|
|
|
|
|
CalcTileOffset(&xo, &yo);
|
|
|
|
|
sx += xo;
|
|
|
|
|
sy += yo;
|
|
|
|
|
|
|
|
|
|
const Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
if (myPlayer.isWalking()) {
|
|
|
|
|
Displacement offset = GetOffsetForWalking(myPlayer.AnimInfo, myPlayer._pdir, true);
|
|
|
|
|
sx -= offset.deltaX;
|
|
|
|
|
sy -= offset.deltaY;
|
|
|
|
|
|
|
|
|
|
// Predict the next frame when walking to avoid input jitter
|
|
|
|
|
DisplacementOf<int16_t> offset2 = myPlayer.position.CalculateWalkingOffsetShifted8(myPlayer._pdir, myPlayer.AnimInfo);
|
|
|
|
|
DisplacementOf<int16_t> velocity = myPlayer.position.GetWalkingVelocityShifted8(myPlayer._pdir, myPlayer.AnimInfo);
|
|
|
|
|
int fx = offset2.deltaX / 256;
|
|
|
|
|
int fy = offset2.deltaY / 256;
|
|
|
|
|
fx -= (offset2.deltaX + velocity.deltaX) / 256;
|
|
|
|
|
fy -= (offset2.deltaY + velocity.deltaY) / 256;
|
|
|
|
|
|
|
|
|
|
sx -= fx;
|
|
|
|
|
sy -= fy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Convert to tile grid
|
|
|
|
|
int mx = ViewPosition.x;
|
|
|
|
|
int my = ViewPosition.y;
|
|
|
|
|
|
|
|
|
|
int columns = 0;
|
|
|
|
|
int rows = 0;
|
|
|
|
|
TilesInView(&columns, &rows);
|
|
|
|
|
int lrow = rows - RowsCoveredByPanel();
|
|
|
|
|
|
|
|
|
|
// Center player tile on screen
|
|
|
|
|
ShiftGrid(&mx, &my, -columns / 2, -lrow / 2);
|
|
|
|
|
|
|
|
|
|
// Align grid
|
|
|
|
|
if ((columns % 2) == 0 && (lrow % 2) == 0) {
|
|
|
|
|
sy += TILE_HEIGHT / 2;
|
|
|
|
|
} else if ((columns % 2) != 0 && (lrow % 2) != 0) {
|
|
|
|
|
sx -= TILE_WIDTH / 2;
|
|
|
|
|
} else if ((columns % 2) != 0 && (lrow % 2) == 0) {
|
|
|
|
|
my++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (*sgOptions.Graphics.zoom) {
|
|
|
|
|
sy -= TILE_HEIGHT / 4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int tx = sx / TILE_WIDTH;
|
|
|
|
|
int ty = sy / TILE_HEIGHT;
|
|
|
|
|
ShiftGrid(&mx, &my, tx, ty);
|
|
|
|
|
|
|
|
|
|
// Shift position to match diamond grid aligment
|
|
|
|
|
int px = sx % TILE_WIDTH;
|
|
|
|
|
int py = sy % TILE_HEIGHT;
|
|
|
|
|
|
|
|
|
|
// Shift position to match diamond grid aligment
|
|
|
|
|
bool flipy = py < (px / 2);
|
|
|
|
|
if (flipy) {
|
|
|
|
|
my--;
|
|
|
|
|
}
|
|
|
|
|
bool flipx = py >= TILE_HEIGHT - (px / 2);
|
|
|
|
|
if (flipx) {
|
|
|
|
|
mx++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mx = clamp(mx, 0, MAXDUNX - 1);
|
|
|
|
|
my = clamp(my, 0, MAXDUNY - 1);
|
|
|
|
|
|
|
|
|
|
const Point currentTile { mx, my };
|
|
|
|
|
|
|
|
|
|
// While holding the button down we should retain target (but potentially lose it if it dies, goes out of view, etc)
|
|
|
|
|
if ((sgbMouseDown != CLICK_NONE || ControllerActionHeld != GameActionType_NONE) && IsNoneOf(LastMouseButtonAction, MouseActionType::None, MouseActionType::Attack, MouseActionType::Spell)) {
|
|
|
|
|
InvalidateTargets();
|
|
|
|
|
|
|
|
|
|
if (pcursmonst == -1 && ObjectUnderCursor == nullptr && pcursitem == -1 && pcursinvitem == -1 && pcursstashitem == StashStruct::EmptyCell && pcursplr == -1) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
CheckTrigForce();
|
|
|
|
|
CheckTown();
|
|
|
|
|
CheckRportal();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool flipflag = (flipy && flipx) || ((flipy || flipx) && px < TILE_WIDTH / 2);
|
|
|
|
|
|
|
|
|
|
pcurstemp = pcursmonst;
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
ObjectUnderCursor = nullptr;
|
|
|
|
|
pcursitem = -1;
|
|
|
|
|
if (pcursinvitem != -1) {
|
|
|
|
|
RedrawComponent(PanelDrawComponent::Belt);
|
|
|
|
|
}
|
|
|
|
|
pcursinvitem = -1;
|
|
|
|
|
pcursstashitem = StashStruct::EmptyCell;
|
|
|
|
|
pcursplr = -1;
|
|
|
|
|
ShowUniqueItemInfoBox = false;
|
|
|
|
|
panelflag = false;
|
|
|
|
|
trigflag = false;
|
|
|
|
|
|
|
|
|
|
if (myPlayer._pInvincible) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (!myPlayer.HoldItem.isEmpty() || spselflag) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (mainPanel.contains(MousePosition)) {
|
|
|
|
|
CheckPanelInfo();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (DoomFlag) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (invflag && GetRightPanel().contains(MousePosition)) {
|
|
|
|
|
pcursinvitem = CheckInvHLight();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (IsStashOpen && GetLeftPanel().contains(MousePosition)) {
|
|
|
|
|
pcursstashitem = CheckStashHLight(MousePosition);
|
|
|
|
|
}
|
|
|
|
|
if (sbookflag && GetRightPanel().contains(MousePosition)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (IsLeftPanelOpen() && GetLeftPanel().contains(MousePosition)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
|
|
|
if (pcurstemp != -1) {
|
|
|
|
|
if (!flipflag && mx + 2 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 2][my + 1] != 0 && IsTileLit({ mx + 2, my + 1 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 2][my + 1]) - 1;
|
|
|
|
|
if (monsterId == pcurstemp && Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 2, 1 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && mx + 1 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 1][my + 2] != 0 && IsTileLit({ mx + 1, my + 2 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 1][my + 2]) - 1;
|
|
|
|
|
if (monsterId == pcurstemp && Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 2 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 2 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 2][my + 2] != 0 && IsTileLit({ mx + 2, my + 2 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 2][my + 2]) - 1;
|
|
|
|
|
if (monsterId == pcurstemp && Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 2, 2 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && !flipflag && dMonster[mx + 1][my] != 0 && IsTileLit({ mx + 1, my })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 1][my]) - 1;
|
|
|
|
|
if (monsterId == pcurstemp && Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (my + 1 < MAXDUNY && flipflag && dMonster[mx][my + 1] != 0 && IsTileLit({ mx, my + 1 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx][my + 1]) - 1;
|
|
|
|
|
if (monsterId == pcurstemp && Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dMonster[mx][my] != 0 && IsTileLit({ mx, my })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx][my]) - 1;
|
|
|
|
|
if (monsterId == pcurstemp && Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 1) != 0) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] != 0 && IsTileLit({ mx + 1, my + 1 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 1][my + 1]) - 1;
|
|
|
|
|
if (monsterId == pcurstemp && Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && (Monsters[pcursmonst].flags & MFLAG_HIDDEN) != 0) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && Monsters[pcursmonst].isPlayerMinion()) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!flipflag && mx + 2 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 2][my + 1] != 0 && IsTileLit({ mx + 2, my + 1 })) {
|
|
|
|
|
int monsterId = abs(dMonster[mx + 2][my + 1]) - 1;
|
|
|
|
|
if (Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 2, 1 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && mx + 1 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 1][my + 2] != 0 && IsTileLit({ mx + 1, my + 2 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 1][my + 2]) - 1;
|
|
|
|
|
if (Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 2 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 2 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 2][my + 2] != 0 && IsTileLit({ mx + 2, my + 2 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 2][my + 2]) - 1;
|
|
|
|
|
if (Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 2, 2 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!flipflag && mx + 1 < MAXDUNX && dMonster[mx + 1][my] != 0 && IsTileLit({ mx + 1, my })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 1][my]) - 1;
|
|
|
|
|
if (Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && my + 1 < MAXDUNY && dMonster[mx][my + 1] != 0 && IsTileLit({ mx, my + 1 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx][my + 1]) - 1;
|
|
|
|
|
if (Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dMonster[mx][my] != 0 && IsTileLit({ mx, my })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx][my]) - 1;
|
|
|
|
|
if (Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 1) != 0) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] != 0 && IsTileLit({ mx + 1, my + 1 })) {
|
|
|
|
|
const uint16_t monsterId = abs(dMonster[mx + 1][my + 1]) - 1;
|
|
|
|
|
if (Monsters[monsterId].hitPoints >> 6 > 0 && (Monsters[monsterId].data().selectionType & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
pcursmonst = monsterId;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && (Monsters[pcursmonst].flags & MFLAG_HIDDEN) != 0) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && (Monsters[pcursmonst].isPlayerMinion() || IsAnyOf(pcurs, CURSOR_HEALOTHER, CURSOR_RESURRECT))) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (!flipflag && mx + 1 < MAXDUNX && dMonster[mx + 1][my] > 0) {
|
|
|
|
|
pcursmonst = dMonster[mx + 1][my] - 1;
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && my + 1 < MAXDUNY && dMonster[mx][my + 1] > 0) {
|
|
|
|
|
pcursmonst = dMonster[mx][my + 1] - 1;
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
}
|
|
|
|
|
if (dMonster[mx][my] > 0) {
|
|
|
|
|
pcursmonst = dMonster[mx][my] - 1;
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] > 0) {
|
|
|
|
|
pcursmonst = dMonster[mx + 1][my + 1] - 1;
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcursmonst == -1) {
|
|
|
|
|
if (!flipflag && mx + 1 < MAXDUNX && dPlayer[mx + 1][my] != 0) {
|
|
|
|
|
const uint8_t playerId = abs(dPlayer[mx + 1][my]) - 1;
|
|
|
|
|
Player &player = Players[playerId];
|
|
|
|
|
if (&player != MyPlayer && player._pHitPoints != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
pcursplr = static_cast<int8_t>(playerId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && my + 1 < MAXDUNY && dPlayer[mx][my + 1] != 0) {
|
|
|
|
|
const uint8_t playerId = abs(dPlayer[mx][my + 1]) - 1;
|
|
|
|
|
Player &player = Players[playerId];
|
|
|
|
|
if (&player != MyPlayer && player._pHitPoints != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
pcursplr = static_cast<int8_t>(playerId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dPlayer[mx][my] != 0) {
|
|
|
|
|
const uint8_t playerId = abs(dPlayer[mx][my]) - 1;
|
|
|
|
|
if (playerId != MyPlayerId) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
pcursplr = static_cast<int8_t>(playerId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (TileContainsDeadPlayer({ mx, my })) {
|
|
|
|
|
for (const Player &player : Players) {
|
|
|
|
|
if (player.position.tile == Point { mx, my } && &player != MyPlayer) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
pcursplr = static_cast<int8_t>(player.getId());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcurs == CURSOR_RESURRECT) {
|
|
|
|
|
for (int xx = -1; xx < 2; xx++) {
|
|
|
|
|
for (int yy = -1; yy < 2; yy++) {
|
|
|
|
|
if (TileContainsDeadPlayer({ mx + xx, my + yy })) {
|
|
|
|
|
for (const Player &player : Players) {
|
|
|
|
|
if (player.position.tile.x == mx + xx && player.position.tile.y == my + yy && &player != MyPlayer) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { xx, yy };
|
|
|
|
|
pcursplr = static_cast<int8_t>(player.getId());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dPlayer[mx + 1][my + 1] != 0) {
|
|
|
|
|
const uint8_t playerId = abs(dPlayer[mx + 1][my + 1]) - 1;
|
|
|
|
|
const Player &player = Players[playerId];
|
|
|
|
|
if (&player != MyPlayer && player._pHitPoints != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
pcursplr = static_cast<int8_t>(playerId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst == -1 && pcursplr == -1) {
|
|
|
|
|
// No monsters or players under the cursor, try find an object starting with the tile below the current tile (tall
|
|
|
|
|
// objects like doors)
|
|
|
|
|
Point testPosition = currentTile + Direction::South;
|
|
|
|
|
Object *object = FindObjectAtPosition(testPosition);
|
|
|
|
|
|
|
|
|
|
if (object == nullptr || object->_oSelFlag < 2) {
|
|
|
|
|
// Either no object or can't interact from the test position, try the current tile
|
|
|
|
|
testPosition = currentTile;
|
|
|
|
|
object = FindObjectAtPosition(testPosition);
|
|
|
|
|
|
|
|
|
|
if (object == nullptr || IsNoneOf(object->_oSelFlag, 1, 3)) {
|
|
|
|
|
// Still no object (that could be activated from this position), try the tile to the bottom left or right
|
|
|
|
|
// (whichever is closest to the cursor as determined when we set flipflag earlier)
|
|
|
|
|
testPosition = currentTile + (flipflag ? Direction::SouthWest : Direction::SouthEast);
|
|
|
|
|
object = FindObjectAtPosition(testPosition);
|
|
|
|
|
|
|
|
|
|
if (object != nullptr && object->_oSelFlag < 2) {
|
|
|
|
|
// Found an object but it's not in range, clear the pointer
|
|
|
|
|
object = nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (object != nullptr) {
|
|
|
|
|
// found object that can be activated with the given cursor position
|
|
|
|
|
cursPosition = testPosition;
|
|
|
|
|
ObjectUnderCursor = object;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursplr == -1 && ObjectUnderCursor == nullptr && pcursmonst == -1) {
|
|
|
|
|
if (!flipflag && mx + 1 < MAXDUNX && dItem[mx + 1][my] > 0) {
|
|
|
|
|
const uint8_t itemId = dItem[mx + 1][my] - 1;
|
|
|
|
|
if (Items[itemId]._iSelFlag >= 2) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
pcursitem = static_cast<int8_t>(itemId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && my + 1 < MAXDUNY && dItem[mx][my + 1] > 0) {
|
|
|
|
|
const uint8_t itemId = dItem[mx][my + 1] - 1;
|
|
|
|
|
if (Items[itemId]._iSelFlag >= 2) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
pcursitem = static_cast<int8_t>(itemId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dItem[mx][my] > 0) {
|
|
|
|
|
const uint8_t itemId = dItem[mx][my] - 1;
|
|
|
|
|
if (Items[itemId]._iSelFlag == 1 || Items[itemId]._iSelFlag == 3) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
pcursitem = static_cast<int8_t>(itemId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dItem[mx + 1][my + 1] > 0) {
|
|
|
|
|
const uint8_t itemId = dItem[mx + 1][my + 1] - 1;
|
|
|
|
|
if (Items[itemId]._iSelFlag >= 2) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
pcursitem = static_cast<int8_t>(itemId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursitem == -1) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
CheckTrigForce();
|
|
|
|
|
CheckTown();
|
|
|
|
|
CheckRportal();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_IDENTIFY) {
|
|
|
|
|
ObjectUnderCursor = nullptr;
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
pcursitem = -1;
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && leveltype != DTYPE_TOWN && Monsters[pcursmonst].isPlayerMinion()) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|