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/**
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* @file appfat.cpp
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*
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* Implementation of error dialogs.
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*/
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#include <config.h>
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#include "diablo.h"
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#include "storm/storm.h"
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#include "utils/ui_fwd.h"
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#include "utils/language.h"
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namespace devilution {
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namespace {
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/** Set to true when a fatal error is encountered and the application should shut down. */
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bool Terminating = false;
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/** Thread id of the last callee to FreeDlg(). */
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SDL_threadID CleanupThreadId;
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/**
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* @brief Displays an error message box based on the given format string and variable argument list.
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* @param pszFmt Error message format
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* @param va Additional parameters for message format
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*/
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void MsgBox(const char *pszFmt, va_list va)
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{
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char text[256];
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vsnprintf(text, 256, pszFmt, va);
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UiErrorOkDialog(_("Error"), text);
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}
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/**
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* @brief Cleans up after a fatal application error.
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*/
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void FreeDlg()
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{
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if (Terminating && CleanupThreadId != SDL_GetThreadID(nullptr))
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SDL_Delay(20000);
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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Terminating = true;
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CleanupThreadId = SDL_GetThreadID(nullptr);
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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if (gbIsMultiplayer) {
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if (SNetLeaveGame(3))
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SDL_Delay(2000);
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}
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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SNetDestroy();
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}
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} // namespace
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/**
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* @brief Terminates the game and displays an error message box.
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* @param pszFmt Optional error message.
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* @param ... (see printf)
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*/
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void app_fatal(const char *pszFmt, ...)
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{
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va_list va;
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va_start(va, pszFmt);
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FreeDlg();
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if (pszFmt != nullptr)
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MsgBox(pszFmt, va);
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va_end(va);
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diablo_quit(1);
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}
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/**
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* @brief Displays a warning message box based on the given formatted error message.
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* @param pszFmt Error message format
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* @param ... Additional parameters for message format
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*/
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void DrawDlg(const char *pszFmt, ...)
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{
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char text[256];
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va_list va;
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va_start(va, pszFmt);
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vsnprintf(text, 256, pszFmt, va);
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va_end(va);
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UiErrorOkDialog(PROJECT_NAME, text, false);
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}
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#ifdef _DEBUG
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/**
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* @brief Show an error and exit the application.
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* @param nLineNo The line number of the assertion
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* @param pszFile File name where the assertion is located
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* @param pszFail Fail message
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*/
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void assert_fail(int nLineNo, const char *pszFile, const char *pszFail)
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{
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app_fatal("assertion failed (%s:%d)\n%s", pszFile, nLineNo, pszFail);
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}
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#endif
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/**
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* @brief Terminates the game and displays an error dialog box based on the given dialog_id.
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*/
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void ErrDlg(const char *title, const char *error, const char *logFilePath, int logLineNr)
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{
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char text[1024];
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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FreeDlg();
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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snprintf(text, 1024, _("%s\n\nThe error occurred at: %s line %d"), error, logFilePath, logLineNr);
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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UiErrorOkDialog(title, text);
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app_fatal(nullptr);
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}
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/**
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* @brief Terminates the game with a file not found error dialog.
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*/
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void FileErrDlg(const char *error)
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{
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char text[1024];
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FreeDlg();
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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if (error == nullptr)
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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error = "";
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snprintf(
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text,
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1024,
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_("Unable to open a required file.\n"
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"\n"
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"Verify that the MD5 of diabdat.mpq matches one of the following values\n"
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"011bc6518e6166206231080a4440b373\n"
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"68f049866b44688a7af65ba766bef75a\n"
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"\n"
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"The problem occurred when loading:\n%s"),
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error);
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UiErrorOkDialog("Data File Error", text);
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app_fatal(nullptr);
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}
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/**
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* @brief Terminates the game with an insert CD error dialog.
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*/
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void InsertCDDlg()
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{
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char text[1024];
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snprintf(
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text,
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1024,
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_("Unable to open main data archive (diabdat.mpq or spawn.mpq).\n"
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"\n"
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"Make sure that it is in the game folder and that the file name is in all lowercase."));
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UiErrorOkDialog("Data File Error", text);
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app_fatal(nullptr);
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}
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/**
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* @brief Terminates the game with a read-only directory error dialog.
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*/
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void DirErrorDlg(const char *error)
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{
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char text[1024];
|
Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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snprintf(text, 1024, _("Unable to write to location:\n%s"), error);
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Clean up appfat.cpp (#585)
* Clean up appfat.cpp
GetErrorStr, TraceErrorDD, TraceErrorDS, TraceLastError, DDErrMsg,
DSErrMsg, ErrDlg, ErrOkDlg, DirErrorDlg, InsertCDDlg, FuncDlg,
init_cleanup, FreeDlg, center_window
* Fix style
7 years ago
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UiErrorOkDialog(_("Read-Only Directory Error"), text);
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app_fatal(nullptr);
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}
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} // namespace devilution
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