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#include "DiabloUI/text_draw.h"
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#include "DiabloUI/art_draw.h"
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#include "DiabloUI/fonts.h"
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#include "DiabloUI/text.h"
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#include "DiabloUI/ui_item.h"
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#include "DiabloUI/ttf_render_wrapped.h"
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#include "display.h"
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namespace dvl {
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extern SDL_Surface *pal_surface;
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namespace {
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TextAlignment XAlignmentFromFlags(int flags)
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{
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if (flags & UIS_CENTER)
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return TextAlignment_CENTER;
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if (flags & UIS_RIGHT)
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return TextAlignment_END;
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return TextAlignment_BEGIN;
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}
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int AlignXOffset(int flags, const SDL_Rect &dest, int w)
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{
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if (flags & UIS_CENTER)
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return (dest.w - w) / 2;
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if (flags & UIS_RIGHT)
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return dest.w - w;
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return 0;
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}
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} // namespace
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void DrawTTF(const char *text, const SDL_Rect &rectIn, int flags,
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const SDL_Color &text_color, const SDL_Color &shadow_color,
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TtfSurfaceCache **render_cache)
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{
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SDL_Rect rect(rectIn);
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if (font == NULL || text == NULL || *text == '\0')
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return;
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if (*render_cache == NULL) {
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*render_cache = new TtfSurfaceCache();
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const auto x_align = XAlignmentFromFlags(flags);
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(*render_cache)->text = RenderUTF8_Solid_Wrapped(font, text, text_color, rect.w, x_align);
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ScaleSurfaceToOutput(&(*render_cache)->text);
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(*render_cache)->shadow = RenderUTF8_Solid_Wrapped(font, text, shadow_color, rect.w, x_align);
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ScaleSurfaceToOutput(&(*render_cache)->shadow);
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}
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SDL_Surface *text_surface = (*render_cache)->text;
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SDL_Surface *shadow_surface = (*render_cache)->shadow;
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if (text_surface == NULL)
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return;
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SDL_Rect dest_rect = rect;
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ScaleOutputRect(&dest_rect);
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dest_rect.x += AlignXOffset(flags, dest_rect, text_surface->w);
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dest_rect.y += (flags & UIS_VCENTER) ? (dest_rect.h - text_surface->h) / 2 : 0;
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SDL_Rect shadow_rect = dest_rect;
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++shadow_rect.x;
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++shadow_rect.y;
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if (SDL_BlitSurface(shadow_surface, NULL, GetOutputSurface(), &shadow_rect) < 0)
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ErrSdl();
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if (SDL_BlitSurface(text_surface, NULL, GetOutputSurface(), &dest_rect) < 0)
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ErrSdl();
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}
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void DrawArtStr(const char *text, const SDL_Rect &rect, int flags, bool drawTextCursor)
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{
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_artFontTables size = AFT_SMALL;
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_artFontColors color = flags & UIS_GOLD ? AFC_GOLD : AFC_SILVER;
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if (flags & UIS_MED)
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size = AFT_MED;
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else if (flags & UIS_BIG)
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size = AFT_BIG;
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else if (flags & UIS_HUGE)
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size = AFT_HUGE;
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const int x = rect.x + AlignXOffset(flags, rect, GetArtStrWidth(text, size));
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const int y = rect.y + ((flags & UIS_VCENTER) ? (rect.h - ArtFonts[size][color].h()) / 2 : 0);
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int sx = x, sy = y;
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for (size_t i = 0, n = strlen(text); i < n; i++) {
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if (text[i] == '\n') {
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sx = x;
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sy += ArtFonts[size][color].h();
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continue;
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}
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BYTE w = FontTables[size][*(BYTE *)&text[i] + 2] ? FontTables[size][*(BYTE *)&text[i] + 2] : FontTables[size][0];
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DrawArt(sx, sy, &ArtFonts[size][color], *(BYTE *)&text[i], w);
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sx += w;
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}
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if (drawTextCursor && GetAnimationFrame(2, 500)) {
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DrawArt(sx, sy, &ArtFonts[size][color], '|');
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}
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}
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} // namespace dvl
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