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/**
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* @file scrollrt.h
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*
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* Interface of functionality for rendering the dungeons, monsters and calling other render routines.
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*/
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#ifndef __SCROLLRT_H__
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#define __SCROLLRT_H__
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DEVILUTION_BEGIN_NAMESPACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Defined in SourceX/controls/plctrls.cpp
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extern bool sgbControllerActive;
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extern bool IsMovingMouseCursorWithController();
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extern int light_table_index;
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extern BYTE *gpBufStart;
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extern BYTE *gpBufEnd;
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extern DWORD level_cel_block;
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extern char arch_draw_type;
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extern int cel_transparency_active;
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extern int cel_foliage_active;
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extern int level_piece_id;
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extern BOOLEAN AutoMapShowItems;
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void ClearCursor();
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void ShiftGrid(int *x, int *y, int horizontal, int vertical);
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int RowsCoveredByPanel();
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void CalcTileOffset(int *offsetX, int *offsetY);
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void TilesInView(int *columns, int *rows);
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void CalcViewportGeometry();
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void DrawView(int StartX, int StartY);
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void ClearScreenBuffer();
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#ifdef _DEBUG
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void ScrollView();
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#endif
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void EnableFrameCount();
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void scrollrt_draw_game_screen(BOOL draw_cursor);
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void DrawAndBlit();
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#ifdef __cplusplus
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}
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#endif
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DEVILUTION_END_NAMESPACE
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#endif /* __SCROLLRT_H__ */
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