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/**
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* @file palette.h
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*
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* Interface of functions for handling the engines color palette.
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*/
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#ifndef __PALETTE_H__
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#define __PALETTE_H__
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DEVILUTION_BEGIN_NAMESPACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern SDL_Color logical_palette[256];
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extern SDL_Color system_palette[256];
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extern SDL_Color orig_palette[256];
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extern Uint8 paletteTransparencyLookup[256][256];
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void palette_update();
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void palette_init();
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void LoadPalette(const char *pszFileName);
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void LoadRndLvlPal(int l);
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void ResetPal();
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void IncreaseGamma();
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void ApplyGamma(SDL_Color *dst, const SDL_Color *src, int n);
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void DecreaseGamma();
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int UpdateGamma(int gamma);
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void BlackPalette();
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void SetFadeLevel(DWORD fadeval);
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void PaletteFadeIn(int fr);
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void PaletteFadeOut(int fr);
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void palette_update_caves();
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void palette_update_crypt();
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void palette_update_hive();
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void palette_update_quest_palette(int n);
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BOOL palette_get_color_cycling();
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BOOL palette_set_color_cycling(BOOL enabled);
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#ifdef __cplusplus
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}
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#endif
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DEVILUTION_END_NAMESPACE
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#endif /* __PALETTE_H__ */
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