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/**
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* @file dun_render.hpp
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*
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* Interface of functionality for rendering the level tiles.
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*/
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#pragma once
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#include <cstdint>
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#include <SDL_endian.h>
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#include "engine/point.hpp"
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#include "engine/surface.hpp"
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#include "levels/dun_tile.hpp"
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// #define DUN_RENDER_STATS
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#ifdef DUN_RENDER_STATS
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#include <unordered_map>
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#endif
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namespace devilution {
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/**
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* @brief Specifies the mask to use for rendering.
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*/
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enum class MaskType : uint8_t {
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/** @brief The entire tile is opaque. */
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Solid,
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/** @brief The entire tile is blended with transparency. */
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Transparent,
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/**
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* @brief Upper-right triangle is blended with transparency.
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*
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* Can only be used with `TileType::LeftTrapezoid` and
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* `TileType::TransparentSquare`.
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*
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* The lower 16 rows are opaque.
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* The upper 16 rows are arranged like this (🮆 = opaque, 🮐 = blended):
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*
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* 🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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*/
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Right,
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/**
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* @brief Upper-left triangle is blended with transparency.
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*
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* Can only be used with `TileType::RightTrapezoid` and
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* `TileType::TransparentSquare`.
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*
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* The lower 16 rows are opaque.
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* The upper 16 rows are arranged like this (🮆 = opaque, 🮐 = blended):
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*
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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*/
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Left,
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/**
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* @brief Only the upper-left triangle is rendered.
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*
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* Can only be used with `TileType::TransparentSquare`.
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*
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* The lower 16 rows are skipped.
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* The upper 16 rows are arranged like this (🮆 = opaque, 🮐 = not rendered):
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*
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆🮆🮆
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* 🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮆🮆
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*/
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RightFoliage,
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/**
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* @brief Only the upper right triangle is rendered.
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*
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* Can only be used with `TileType::TransparentSquare`.
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*
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* The lower 16 rows are skipped.
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* The upper 16 rows are arranged like this (🮆 = opaque, 🮐 = not rendered):
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*
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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* 🮆🮆🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐🮐
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*/
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LeftFoliage,
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};
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#ifdef DUN_RENDER_STATS
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struct DunRenderType {
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TileType tileType;
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MaskType maskType;
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bool operator==(const DunRenderType &other) const
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{
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return tileType == other.tileType && maskType == other.maskType;
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}
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};
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struct DunRenderTypeHash {
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size_t operator()(DunRenderType t) const noexcept
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{
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return std::hash<uint32_t> {}((1 < static_cast<uint8_t>(t.tileType)) | static_cast<uint8_t>(t.maskType));
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}
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};
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extern std::unordered_map<DunRenderType, size_t, DunRenderTypeHash> DunRenderStats;
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std::string_view TileTypeToString(TileType tileType);
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std::string_view MaskTypeToString(MaskType maskType);
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#endif
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/**
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* @brief Blit current world CEL to the given buffer
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* @param out Target buffer
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* @param position Target buffer coordinates
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* @param levelCelBlock The MIN block of the level CEL file.
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* @param maskType The mask to use,
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* @param tbl LightTable or TRN for a tile.
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*/
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void RenderTile(const Surface &out, Point position,
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LevelCelBlock levelCelBlock, MaskType maskType, const uint8_t *tbl);
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/**
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* @brief Render a black 64x31 tile ◆
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* @param out Target buffer
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* @param sx Target buffer coordinate (left corner of the tile)
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* @param sy Target buffer coordinate (bottom corner of the tile)
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*/
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void world_draw_black_tile(const Surface &out, int sx, int sy);
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} // namespace devilution
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