|
|
|
|
/**
|
|
|
|
|
* @file doom.cpp
|
|
|
|
|
*
|
|
|
|
|
* Implementation of the map of the stars quest.
|
|
|
|
|
*/
|
|
|
|
|
#include "all.h"
|
|
|
|
|
|
|
|
|
|
DEVILUTION_BEGIN_NAMESPACE
|
|
|
|
|
|
|
|
|
|
int doom_quest_time;
|
|
|
|
|
int doom_stars_drawn;
|
|
|
|
|
BYTE *pDoomCel;
|
|
|
|
|
bool doomflag;
|
|
|
|
|
int DoomQuestState;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
void doom_reset_state()
|
|
|
|
|
{
|
|
|
|
|
if (DoomQuestState <= 0) {
|
|
|
|
|
DoomQuestState = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void doom_play_movie()
|
|
|
|
|
{
|
|
|
|
|
if (DoomQuestState < 36001) {
|
|
|
|
|
DoomQuestState++;
|
|
|
|
|
if (DoomQuestState == 36001) {
|
|
|
|
|
PlayInGameMovie("gendata\\doom.smk");
|
|
|
|
|
DoomQuestState++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
int doom_get_frame_from_time()
|
|
|
|
|
{
|
|
|
|
|
if (DoomQuestState == 36001) {
|
|
|
|
|
return 31;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return DoomQuestState / 1200;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void doom_cleanup()
|
|
|
|
|
{
|
|
|
|
|
if (pDoomCel != NULL) {
|
|
|
|
|
MemFreeDbg(pDoomCel);
|
|
|
|
|
pDoomCel = NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static BOOLEAN doom_alloc_cel()
|
|
|
|
|
{
|
|
|
|
|
doom_cleanup();
|
|
|
|
|
pDoomCel = DiabloAllocPtr(0x39000);
|
|
|
|
|
return pDoomCel ? TRUE : FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static BOOLEAN doom_load_graphics()
|
|
|
|
|
{
|
|
|
|
|
BOOLEAN ret;
|
|
|
|
|
|
|
|
|
|
ret = FALSE;
|
|
|
|
|
strcpy(tempstr, "Items\\Map\\MapZtown.CEL");
|
|
|
|
|
if (LoadFileWithMem(tempstr, pDoomCel))
|
|
|
|
|
ret = TRUE;
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void doom_init()
|
|
|
|
|
{
|
|
|
|
|
if (doom_alloc_cel()) {
|
|
|
|
|
doom_quest_time = doom_get_frame_from_time() == 31 ? 31 : 0;
|
|
|
|
|
if (doom_load_graphics()) {
|
|
|
|
|
doomflag = TRUE;
|
|
|
|
|
} else {
|
|
|
|
|
doom_close();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void doom_close()
|
|
|
|
|
{
|
|
|
|
|
doomflag = FALSE;
|
|
|
|
|
doom_cleanup();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void doom_draw()
|
|
|
|
|
{
|
|
|
|
|
if (!doomflag) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CelDraw(PANEL_X, PANEL_Y - 1, pDoomCel, 1, 640);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DEVILUTION_END_NAMESPACE
|