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/**
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* @file common_impl.h
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*
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* Common code for implementing various renderers.
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*/
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include "engine.h"
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#include "engine/point.hpp"
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#include "engine/render/blit_impl.hpp"
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#include "lighting.h"
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#include "utils/attributes.h"
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namespace devilution {
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struct ClipX {
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int_fast16_t left;
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int_fast16_t right;
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int_fast16_t width;
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};
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT ClipX CalculateClipX(int_fast16_t x, std::size_t w, const Surface &out)
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{
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ClipX clip;
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clip.left = static_cast<int_fast16_t>(x < 0 ? -x : 0);
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clip.right = static_cast<int_fast16_t>(static_cast<int_fast16_t>(x + w) > out.w() ? x + w - out.w() : 0);
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clip.width = static_cast<int_fast16_t>(w - clip.left - clip.right);
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return clip;
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}
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// Source data for rendering backwards: first line of input -> last line of output.
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struct RenderSrcBackwards {
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const uint8_t *begin;
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const uint8_t *end;
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uint_fast16_t width;
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};
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// Source data for rendering forwards: first line of input -> first line of output.
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struct RenderSrcForwards {
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const uint8_t *begin;
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uint_fast16_t width;
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uint_fast16_t height;
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};
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struct SkipSize {
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int_fast16_t wholeLines;
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int_fast16_t xOffset;
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};
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT SkipSize GetSkipSize(int_fast16_t overrun, int_fast16_t srcWidth)
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{
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SkipSize result;
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result.wholeLines = overrun / srcWidth;
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result.xOffset = overrun - srcWidth * result.wholeLines;
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return result;
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}
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using GetBlitCommandFn = BlitCommand (*)(const uint8_t *src);
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template <GetBlitCommandFn GetBlitCommand>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT const uint8_t *SkipRestOfLineWithOverrun(
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const uint8_t *src, int_fast16_t srcWidth, SkipSize &skipSize)
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{
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int_fast16_t remainingWidth = srcWidth - skipSize.xOffset;
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while (remainingWidth > 0) {
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const BlitCommand cmd = GetBlitCommand(src);
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src = cmd.srcEnd;
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remainingWidth -= cmd.length;
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}
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if (remainingWidth < 0) {
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skipSize = GetSkipSize(-remainingWidth, srcWidth);
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++skipSize.wholeLines;
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} else {
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skipSize.wholeLines = 1;
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skipSize.xOffset = 0;
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}
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return src;
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}
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// Returns the horizontal overrun.
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template <GetBlitCommandFn GetBlitCommand>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT int_fast16_t SkipLinesForRenderBackwardsWithOverrun(
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Point &position, RenderSrcBackwards &src, int_fast16_t dstHeight)
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{
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SkipSize skipSize = { 0, 0 };
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while (position.y >= dstHeight && src.begin != src.end) {
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src.begin = SkipRestOfLineWithOverrun<GetBlitCommand>(
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src.begin, static_cast<int_fast16_t>(src.width), skipSize);
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position.y -= static_cast<int>(skipSize.wholeLines);
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}
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return skipSize.xOffset;
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}
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template <GetBlitCommandFn GetBlitCommand, typename BlitFn>
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void DoRenderBackwardsClipY(
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const Surface &out, Point position, RenderSrcBackwards src, BlitFn &&blitFn)
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{
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// Skip the bottom clipped lines.
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int_fast16_t xOffset = SkipLinesForRenderBackwardsWithOverrun<GetBlitCommand>(position, src, out.h());
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if (src.begin >= src.end)
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return;
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auto *dst = &out[position];
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const auto *dstBegin = out.begin();
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const int dstPitch = out.pitch();
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while (src.begin != src.end && dst >= dstBegin) {
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auto remainingWidth = static_cast<int_fast16_t>(src.width) - xOffset;
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dst += xOffset;
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while (remainingWidth > 0) {
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BlitCommand cmd = GetBlitCommand(src.begin);
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blitFn(cmd, dst, src.begin + 1);
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src.begin = cmd.srcEnd;
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dst += cmd.length;
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remainingWidth -= cmd.length;
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}
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dst -= dstPitch + src.width - remainingWidth;
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if (remainingWidth < 0) {
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const auto skipSize = GetSkipSize(-remainingWidth, static_cast<int_fast16_t>(src.width));
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xOffset = skipSize.xOffset;
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dst -= skipSize.wholeLines * dstPitch;
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} else {
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xOffset = 0;
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}
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}
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}
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template <GetBlitCommandFn GetBlitCommand, typename BlitFn>
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void DoRenderBackwardsClipXY(
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const Surface &out, Point position, RenderSrcBackwards src, ClipX clipX, BlitFn &&blitFn)
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{
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// Skip the bottom clipped lines.
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int_fast16_t xOffset = SkipLinesForRenderBackwardsWithOverrun<GetBlitCommand>(position, src, out.h());
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if (src.begin >= src.end)
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return;
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position.x += static_cast<int>(clipX.left);
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auto *dst = &out[position];
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const auto *dstBegin = out.begin();
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const int dstPitch = out.pitch();
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while (src.begin != src.end && dst >= dstBegin) {
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// Skip initial src if clipping on the left.
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// Handles overshoot, i.e. when the RLE segment goes into the unclipped area.
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int_fast16_t remainingWidth = clipX.width;
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int_fast16_t remainingLeftClip = clipX.left - xOffset;
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if (remainingLeftClip < 0) {
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dst += std::min<unsigned>(remainingWidth, -remainingLeftClip);
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remainingWidth += remainingLeftClip;
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}
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while (remainingLeftClip > 0) {
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BlitCommand cmd = GetBlitCommand(src.begin);
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if (static_cast<int_fast16_t>(cmd.length) > remainingLeftClip) {
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const auto overshoot = static_cast<int>(cmd.length - remainingLeftClip);
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cmd.length = std::min<unsigned>(remainingWidth, overshoot);
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blitFn(cmd, dst, src.begin + 1 + remainingLeftClip);
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dst += cmd.length;
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remainingWidth -= overshoot;
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src.begin = cmd.srcEnd;
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break;
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}
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src.begin = cmd.srcEnd;
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remainingLeftClip -= cmd.length;
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}
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while (remainingWidth > 0) {
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BlitCommand cmd = GetBlitCommand(src.begin);
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const unsigned unclippedLength = cmd.length;
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cmd.length = std::min<unsigned>(remainingWidth, cmd.length);
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blitFn(cmd, dst, src.begin + 1);
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src.begin = cmd.srcEnd;
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dst += cmd.length;
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remainingWidth -= unclippedLength; // result can be negative
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}
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// We've advanced `dst` by `clipX.width`.
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//
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// Set dst to (position.y - 1, position.x)
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dst -= dstPitch + clipX.width;
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// `remainingWidth` can be negative, in which case it is the amount of pixels
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// that the source has overran the line.
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remainingWidth += clipX.right;
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SkipSize skipSize { 0, 0 };
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if (remainingWidth > 0) {
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skipSize.xOffset = static_cast<int_fast16_t>(src.width) - remainingWidth;
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src.begin = SkipRestOfLineWithOverrun<GetBlitCommand>(
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src.begin, static_cast<int_fast16_t>(src.width), skipSize);
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--skipSize.wholeLines;
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} else if (remainingWidth < 0) {
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skipSize = GetSkipSize(-remainingWidth, static_cast<int_fast16_t>(src.width));
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}
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xOffset = skipSize.xOffset;
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dst -= dstPitch * skipSize.wholeLines;
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}
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}
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template <GetBlitCommandFn GetBlitCommand, typename BlitFn>
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void DoRenderBackwards(
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const Surface &out, Point position, const uint8_t *src, size_t srcSize, unsigned srcWidth,
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BlitFn &&blitFn)
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{
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const ClipX clipX = CalculateClipX(position.x, srcWidth, out);
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if (clipX.width <= 0)
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return;
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RenderSrcBackwards srcForBackwards { src, src + srcSize, static_cast<uint_fast16_t>(srcWidth) };
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if (static_cast<std::size_t>(clipX.width) == srcWidth) {
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DoRenderBackwardsClipY<GetBlitCommand>(
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out, position, srcForBackwards, std::forward<BlitFn>(blitFn));
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} else {
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DoRenderBackwardsClipXY<GetBlitCommand>(
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out, position, srcForBackwards, clipX, std::forward<BlitFn>(blitFn));
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}
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}
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template <bool North, bool West, bool South, bool East>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderOutlineForPixel(uint8_t *dst, int dstPitch, uint8_t color)
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{
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if (North)
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dst[-dstPitch] = color;
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if (West)
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dst[-1] = color;
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if (East)
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dst[1] = color;
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if (South)
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dst[dstPitch] = color;
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}
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template <bool North, bool West, bool South, bool East, bool SkipColorIndexZero = true>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderOutlineForPixel(uint8_t *dst, int dstPitch, uint8_t srcColor, uint8_t color)
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{
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if (SkipColorIndexZero && srcColor == 0)
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return;
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RenderOutlineForPixel<North, West, South, East>(dst, dstPitch, color);
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}
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template <bool North, bool West, bool South, bool East>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderOutlineForPixels(uint8_t *dst, int dstPitch, int width, uint8_t color)
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{
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if (North)
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std::memset(dst - dstPitch, color, width);
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if (West && East)
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std::memset(dst - 1, color, width + 2);
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else if (West)
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std::memset(dst - 1, color, width);
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else if (East)
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std::memset(dst + 1, color, width);
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if (South)
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std::memset(dst + dstPitch, color, width);
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}
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template <bool North, bool West, bool South, bool East, bool SkipColorIndexZero = true>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderOutlineForPixels(uint8_t *dst, int dstPitch, int width, const uint8_t *src, uint8_t color)
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{
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if (SkipColorIndexZero) {
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while (width-- > 0)
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RenderOutlineForPixel<North, West, South, East>(dst++, dstPitch, *src++, color);
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} else {
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RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, color);
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}
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}
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} // namespace devilution
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