You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

384 lines
9.2 KiB

/**
* @file gamemenu.cpp
*
* Implementation of the in-game menu functions.
*/
#include "gamemenu.h"
#include "cursor.h"
#include "error.h"
#include "gmenu.h"
#include "init.h"
#include "loadsave.h"
#include "options.h"
#include "pfile.h"
#include "utils/language.h"
#ifndef NOSOUND
#include "sound.h"
#endif
namespace devilution {
namespace {
// Forward-declare menu handlers, used by the global menu structs below.
void gamemenu_previous(bool bActivate);
void gamemenu_new_game(bool bActivate);
void gamemenu_restart_town(bool bActivate);
void gamemenu_options(bool bActivate);
void gamemenu_music_volume(bool bActivate);
void gamemenu_sound_volume(bool bActivate);
void gamemenu_gamma(bool bActivate);
void gamemenu_speed(bool bActivate);
/** Contains the game menu items of the single player menu. */
TMenuItem sgSingleMenu[] = {
5 years ago
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, N_("Save Game"), &gamemenu_save_game },
{ GMENU_ENABLED, N_("Options"), &gamemenu_options },
{ GMENU_ENABLED, N_("New Game"), &gamemenu_new_game },
{ GMENU_ENABLED, N_("Load Game"), &gamemenu_load_game },
{ GMENU_ENABLED, N_("Quit Game"), &gamemenu_quit_game },
{ GMENU_ENABLED, nullptr, nullptr }
5 years ago
// clang-format on
};
/** Contains the game menu items of the multi player menu. */
TMenuItem sgMultiMenu[] = {
5 years ago
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, N_("Options"), &gamemenu_options },
{ GMENU_ENABLED, N_("New Game"), &gamemenu_new_game },
{ GMENU_ENABLED, N_("Restart In Town"), &gamemenu_restart_town },
{ GMENU_ENABLED, N_("Quit Game"), &gamemenu_quit_game },
{ GMENU_ENABLED, nullptr, nullptr },
5 years ago
// clang-format on
};
TMenuItem sgOptionsMenu[] = {
5 years ago
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED | GMENU_SLIDER, nullptr, &gamemenu_music_volume },
{ GMENU_ENABLED | GMENU_SLIDER, nullptr, &gamemenu_sound_volume },
{ GMENU_ENABLED | GMENU_SLIDER, N_("Gamma"), &gamemenu_gamma },
{ GMENU_ENABLED | GMENU_SLIDER, N_("Speed"), &gamemenu_speed },
{ GMENU_ENABLED , N_("Previous Menu"), &gamemenu_previous },
{ GMENU_ENABLED , nullptr, nullptr },
5 years ago
// clang-format on
};
/** Specifies the menu names for music enabled and disabled. */
const char *const MusicToggleNames[] = {
N_("Music"),
N_("Music Disabled"),
};
/** Specifies the menu names for sound enabled and disabled. */
const char *const SoundToggleNames[] = {
N_("Sound"),
N_("Sound Disabled"),
};
void gamemenu_update_single()
{
gmenu_enable(&sgSingleMenu[3], gbValidSaveFile);
bool enable = plr[myplr]._pmode != PM_DEATH && !deathflag;
gmenu_enable(&sgSingleMenu[0], enable);
}
void gamemenu_update_multi()
{
gmenu_enable(&sgMultiMenu[2], deathflag);
}
void gamemenu_previous(bool /*bActivate*/)
{
gamemenu_on();
}
void gamemenu_new_game(bool /*bActivate*/)
{
for (auto &player : plr) {
player._pmode = PM_QUIT;
player._pInvincible = true;
}
deathflag = false;
force_redraw = 255;
scrollrt_draw_game_screen();
CornerStone.activated = false;
gbRunGame = false;
gamemenu_off();
}
void gamemenu_restart_town(bool /*bActivate*/)
{
NetSendCmd(true, CMD_RETOWN);
}
void gamemenu_sound_music_toggle(const char *const *names, TMenuItem *menu_item, int volume)
{
#ifndef NOSOUND
if (gbSndInited) {
menu_item->dwFlags |= GMENU_ENABLED | GMENU_SLIDER;
menu_item->pszStr = names[0];
gmenu_slider_steps(menu_item, VOLUME_STEPS);
gmenu_slider_set(menu_item, VOLUME_MIN, VOLUME_MAX, volume);
return;
}
#endif
menu_item->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER);
menu_item->pszStr = names[1];
}
int gamemenu_slider_music_sound(TMenuItem *menu_item)
{
return gmenu_slider_get(menu_item, VOLUME_MIN, VOLUME_MAX);
}
void gamemenu_get_music()
{
gamemenu_sound_music_toggle(MusicToggleNames, sgOptionsMenu, sound_get_or_set_music_volume(1));
}
void gamemenu_get_sound()
{
gamemenu_sound_music_toggle(SoundToggleNames, &sgOptionsMenu[1], sound_get_or_set_sound_volume(1));
}
void gamemenu_get_gamma()
{
gmenu_slider_steps(&sgOptionsMenu[2], 15);
gmenu_slider_set(&sgOptionsMenu[2], 30, 100, UpdateGamma(0));
}
void gamemenu_get_speed()
{
if (gbIsMultiplayer) {
sgOptionsMenu[3].dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER);
if (sgGameInitInfo.nTickRate >= 50)
sgOptionsMenu[3].pszStr = _("Speed: Fastest");
else if (sgGameInitInfo.nTickRate >= 40)
sgOptionsMenu[3].pszStr = _("Speed: Faster");
else if (sgGameInitInfo.nTickRate >= 30)
sgOptionsMenu[3].pszStr = _("Speed: Fast");
else if (sgGameInitInfo.nTickRate == 20)
sgOptionsMenu[3].pszStr = _("Speed: Normal");
return;
}
sgOptionsMenu[3].dwFlags |= GMENU_ENABLED | GMENU_SLIDER;
sgOptionsMenu[3].pszStr = _("Speed");
gmenu_slider_steps(&sgOptionsMenu[3], 46);
gmenu_slider_set(&sgOptionsMenu[3], 20, 50, sgGameInitInfo.nTickRate);
}
int gamemenu_slider_gamma()
{
return gmenu_slider_get(&sgOptionsMenu[2], 30, 100);
}
void gamemenu_options(bool /*bActivate*/)
{
gamemenu_get_music();
gamemenu_get_sound();
gamemenu_get_gamma();
gamemenu_get_speed();
gmenu_set_items(sgOptionsMenu, nullptr);
}
void gamemenu_music_volume(bool bActivate)
{
int volume;
#ifndef NOSOUND
if (bActivate) {
if (gbMusicOn) {
gbMusicOn = false;
music_stop();
sound_get_or_set_music_volume(VOLUME_MIN);
6 years ago
} else {
gbMusicOn = true;
6 years ago
sound_get_or_set_music_volume(VOLUME_MAX);
int lt;
if (currlevel >= 17) {
if (currlevel > 20)
lt = TMUSIC_L5;
else
lt = TMUSIC_L6;
} else
lt = leveltype;
music_start(lt);
5 years ago
}
} else {
volume = gamemenu_slider_music_sound(&sgOptionsMenu[0]);
sound_get_or_set_music_volume(volume);
if (volume == VOLUME_MIN) {
if (gbMusicOn) {
gbMusicOn = false;
5 years ago
music_stop();
}
} else if (!gbMusicOn) {
gbMusicOn = true;
int lt;
if (currlevel >= 17) {
if (currlevel > 20)
lt = TMUSIC_L5;
else
lt = TMUSIC_L6;
} else
lt = leveltype;
music_start(lt);
5 years ago
}
}
#endif
5 years ago
gamemenu_get_music();
}
void gamemenu_sound_volume(bool bActivate)
{
#ifndef NOSOUND
int volume;
if (bActivate) {
if (gbSoundOn) {
gbSoundOn = false;
sound_stop();
sound_get_or_set_sound_volume(VOLUME_MIN);
} else {
gbSoundOn = true;
sound_get_or_set_sound_volume(VOLUME_MAX);
}
} else {
7 years ago
volume = gamemenu_slider_music_sound(&sgOptionsMenu[1]);
sound_get_or_set_sound_volume(volume);
if (volume == VOLUME_MIN) {
if (gbSoundOn) {
gbSoundOn = false;
sound_stop();
}
} else if (!gbSoundOn) {
gbSoundOn = true;
}
}
PlaySFX(IS_TITLEMOV);
gamemenu_get_sound();
#endif
}
void gamemenu_gamma(bool bActivate)
{
int gamma;
if (bActivate) {
gamma = UpdateGamma(0);
if (gamma == 30)
gamma = 100;
else
gamma = 30;
} else {
gamma = gamemenu_slider_gamma();
}
UpdateGamma(gamma);
gamemenu_get_gamma();
}
void gamemenu_speed(bool bActivate)
{
if (bActivate) {
if (sgGameInitInfo.nTickRate != 20)
sgGameInitInfo.nTickRate = 20;
else
sgGameInitInfo.nTickRate = 50;
gmenu_slider_set(&sgOptionsMenu[3], 20, 50, sgGameInitInfo.nTickRate);
} else {
sgGameInitInfo.nTickRate = gmenu_slider_get(&sgOptionsMenu[3], 20, 50);
}
sgOptions.Gameplay.nTickRate = sgGameInitInfo.nTickRate;
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
} // namespace
void gamemenu_quit_game(bool bActivate)
{
gamemenu_new_game(bActivate);
gbRunGameResult = false;
}
void gamemenu_load_game(bool /*bActivate*/)
{
WNDPROC saveProc = SetWindowProc(DisableInputWndProc);
gamemenu_off();
NewCursor(CURSOR_NONE);
InitDiabloMsg(EMSG_LOADING);
force_redraw = 255;
DrawAndBlit();
LoadGame(false);
ClrDiabloMsg();
CornerStone.activated = false;
PaletteFadeOut(8);
deathflag = false;
force_redraw = 255;
DrawAndBlit();
LoadPWaterPalette();
PaletteFadeIn(8);
NewCursor(CURSOR_HAND);
interface_msg_pump();
SetWindowProc(saveProc);
}
void gamemenu_save_game(bool /*bActivate*/)
{
if (pcurs != CURSOR_HAND) {
return;
}
if (plr[myplr]._pmode == PM_DEATH || deathflag) {
gamemenu_off();
return;
}
WNDPROC saveProc = SetWindowProc(DisableInputWndProc);
NewCursor(CURSOR_NONE);
gamemenu_off();
InitDiabloMsg(EMSG_SAVING);
force_redraw = 255;
DrawAndBlit();
SaveGame();
ClrDiabloMsg();
force_redraw = 255;
NewCursor(CURSOR_HAND);
if (CornerStone.activated) {
CornerstoneSave();
}
interface_msg_pump();
SetWindowProc(saveProc);
}
void gamemenu_on()
{
if (!gbIsMultiplayer) {
gmenu_set_items(sgSingleMenu, gamemenu_update_single);
} else {
gmenu_set_items(sgMultiMenu, gamemenu_update_multi);
}
PressEscKey();
}
void gamemenu_off()
{
gmenu_set_items(nullptr, nullptr);
}
void gamemenu_handle_previous()
{
if (gmenu_is_active())
gamemenu_off();
else
gamemenu_on();
}
} // namespace devilution