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#include "selhero.h"
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#include "devilution.h"
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#include "DiabloUI/diabloui.h"
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namespace dvl {
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int selhero_SaveCount = 0;
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_uiheroinfo heros[MAX_CHARACTERS];
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_uiheroinfo heroInfo;
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char listItems[6][16];
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char textStats[5][4];
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char title[32];
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char selhero_Lable[32];
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char selhero_Description[256];
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int selhero_result;
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bool selhero_endMenu;
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bool isMultiPlayer;
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BOOL(*gfnHeroStats)
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(unsigned int, _uidefaultstats *);
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BOOL(*gfnHeroCreate)
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(_uiheroinfo *);
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UI_Item SELHERO_DIALOG[] = {
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{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground },
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{ { 24, 161, 590, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, title },
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{ { 30, 211, 180, 76 }, UI_IMAGE, 0, UI_NUM_CLASSES, NULL, &ArtHero },
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{ { 39, 323, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Level:" },
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{ { 159, 323, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[0] },
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{ { 39, 358, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Strength:" },
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{ { 159, 358, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[1] },
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{ { 39, 380, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Magic:" },
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{ { 159, 380, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[2] },
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{ { 39, 401, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Dexterity:" },
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{ { 159, 401, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[3] },
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{ { 39, 422, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Vitality:" },
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{ { 159, 422, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[4] },
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};
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UI_Item SELLIST_DIALOG[] = {
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{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Select Hero" },
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{ { 265, 256, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 0, listItems[0] },
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{ { 265, 282, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 1, listItems[1] },
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{ { 265, 308, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 2, listItems[2] },
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{ { 265, 334, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 3, listItems[3] },
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{ { 265, 360, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 4, listItems[4] },
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{ { 265, 386, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 5, listItems[5] },
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{ { 239, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect },
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{ { 364, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_DISABLED, 0, "Delete" },
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{ { 489, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc },
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};
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UI_Item SELCLASS_DIALOG[] = {
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{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Choose Class" },
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{ { 264, 285, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_WARRIOR, "Warrior" },
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{ { 264, 318, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_ROGUE, "Rogue" },
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{ { 264, 352, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_SORCERER, "Sorcerer" },
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{ { 279, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect },
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{ { 429, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc },
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};
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UI_Item ENTERNAME_DIALOG[] = {
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{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Enter Name" },
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{ { 265, 317, 320, 33 }, UI_EDIT, UIS_LIST | UIS_MED | UIS_GOLD, 15, heroInfo.name },
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{ { 279, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect },
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{ { 429, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc },
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};
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UI_Item SELLOAD_DIALOG[] = {
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{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Save File Exists" },
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{ { 265, 285, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 0, "Load Game" },
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{ { 265, 318, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 1, "New Game" },
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{ { 279, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect },
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{ { 429, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc },
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};
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void selhero_Free()
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{
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mem_free_dbg(ArtBackground.data);
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ArtBackground.data = NULL;
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memset(listItems, 0, sizeof(listItems));
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}
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void selhero_SetStats()
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{
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SELHERO_DIALOG[2].value = heroInfo.heroclass;
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sprintf(textStats[0], "%d", heroInfo.level);
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sprintf(textStats[1], "%d", heroInfo.strength);
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sprintf(textStats[2], "%d", heroInfo.magic);
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sprintf(textStats[3], "%d", heroInfo.dexterity);
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sprintf(textStats[4], "%d", heroInfo.vitality);
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}
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void selhero_List_Init()
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{
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UiInitList(0, selhero_SaveCount, selhero_List_Focus, selhero_List_Select, selhero_List_Esc, SELLIST_DIALOG, size(SELLIST_DIALOG));
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int i;
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for (i = 0; i < selhero_SaveCount && i < 6; i++) {
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sprintf(listItems[i], heros[i].name);
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}
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if (i < 6)
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sprintf(listItems[i], "New Hero");
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sprintf(title, "Single Player Characters");
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if (isMultiPlayer) {
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sprintf(title, "Multi Player Characters");
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}
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}
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void selhero_List_Focus(int value)
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{
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if (selhero_SaveCount && value < selhero_SaveCount) {
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memcpy(&heroInfo, &heros[value], sizeof(heroInfo));
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selhero_SetStats();
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return;
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}
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SELHERO_DIALOG[2].value = UI_NUM_CLASSES;
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sprintf(textStats[0], "--");
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sprintf(textStats[1], "--");
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sprintf(textStats[2], "--");
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sprintf(textStats[3], "--");
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sprintf(textStats[4], "--");
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}
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void selhero_List_Select(int value)
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{
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if (value == selhero_SaveCount) {
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UiInitList(0, 2, selhero_ClassSelector_Focus, selhero_ClassSelector_Select, selhero_ClassSelector_Esc, SELCLASS_DIALOG, size(SELCLASS_DIALOG));
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memset(&heroInfo.name, 0, sizeof(heroInfo.name));
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sprintf(title, "New Single Player Hero");
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if (isMultiPlayer) {
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sprintf(title, "New Multi Player Hero");
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}
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return;
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} else if (heroInfo.hassaved) {
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UiInitList(0, 1, selhero_Load_Focus, selhero_Load_Select, selhero_List_Init, SELLOAD_DIALOG, size(SELLOAD_DIALOG), true);
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sprintf(title, "Single Player Characters");
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return;
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}
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
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selhero_endMenu = true;
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}
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void selhero_List_Esc()
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{
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
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selhero_endMenu = true;
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selhero_result = EXIT_MENU;
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}
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void selhero_ClassSelector_Focus(int value)
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{
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_uidefaultstats defaults;
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gfnHeroStats(value, &defaults);
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heroInfo.level = 1;
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heroInfo.heroclass = value;
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heroInfo.strength = defaults.strength;
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heroInfo.magic = defaults.magic;
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heroInfo.dexterity = defaults.dexterity;
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heroInfo.vitality = defaults.vitality;
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selhero_SetStats();
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}
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void selhero_ClassSelector_Select(int value)
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{
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sprintf(title, "New Single Player Hero");
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if (isMultiPlayer) {
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sprintf(title, "New Multi Player Hero");
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}
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memset(heroInfo.name, '\0', sizeof(heroInfo.name));
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UiInitList(0, 0, NULL, selhero_Name_Select, selhero_Name_Esc, ENTERNAME_DIALOG, size(ENTERNAME_DIALOG));
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}
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void selhero_ClassSelector_Esc()
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{
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if (selhero_SaveCount) {
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selhero_List_Init();
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return;
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}
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selhero_List_Esc();
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}
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void selhero_Name_Select(int value)
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{
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
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gfnHeroCreate(&heroInfo);
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selhero_endMenu = true;
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}
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void selhero_Name_Esc()
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{
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selhero_List_Select(selhero_SaveCount);
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}
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void selhero_Load_Focus(int value)
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{
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}
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void selhero_Load_Select(int value)
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{
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
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selhero_endMenu = true;
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if (value == 0) {
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selhero_result = LOAD_GAME;
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return;
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}
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selhero_result = NEW_GAME;
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}
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BOOL SelHero_GetHeroInfo(_uiheroinfo *pInfo)
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{
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heros[selhero_SaveCount] = *pInfo;
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selhero_SaveCount++;
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return true;
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}
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BOOL UiSelHeroDialog(
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BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)),
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BOOL(*fncreate)(_uiheroinfo *),
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BOOL(*fnstats)(unsigned int, _uidefaultstats *),
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int *dlgresult,
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char *name)
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{
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selhero_result = *dlgresult;
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gfnHeroStats = fnstats;
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gfnHeroCreate = fncreate;
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LoadBackgroundArt("ui_art\\selhero.pcx");
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selhero_SaveCount = 0;
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fninfo(SelHero_GetHeroInfo);
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if (selhero_SaveCount) {
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selhero_List_Init();
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} else {
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selhero_List_Select(selhero_SaveCount);
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}
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selhero_endMenu = false;
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while (!selhero_endMenu) {
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UiRenderItems(SELHERO_DIALOG, size(SELHERO_DIALOG));
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UiRender();
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}
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BlackPalette();
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selhero_Free();
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strcpy(name, heroInfo.name);
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*dlgresult = selhero_result;
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return true;
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}
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BOOL UiSelHeroSingDialog(
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BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)),
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BOOL(*fncreate)(_uiheroinfo *),
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BOOL(*fnremove)(_uiheroinfo *),
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BOOL(*fnstats)(unsigned int, _uidefaultstats *),
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int *dlgresult,
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char *name,
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int *difficulty)
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{
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isMultiPlayer = false;
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return UiSelHeroDialog(fninfo, fncreate, fnstats, dlgresult, name);
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}
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BOOL UiSelHeroMultDialog(
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BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)),
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BOOL(*fncreate)(_uiheroinfo *),
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BOOL(*fnremove)(_uiheroinfo *),
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BOOL(*fnstats)(unsigned int, _uidefaultstats *),
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int *dlgresult,
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BOOL *hero_is_created,
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char *name)
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{
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isMultiPlayer = true;
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return UiSelHeroDialog(fninfo, fncreate, fnstats, dlgresult, name);
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}
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}
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