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/**
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* @file lighting.h
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*
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* Interface of light and vision.
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*/
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#pragma once
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#include <array>
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#include <vector>
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#include <function_ref.hpp>
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#include "automap.h"
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#include "engine.h"
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#include "engine/point.hpp"
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#include "utils/attributes.h"
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#include "utils/stdcompat/invoke_result_t.hpp"
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#include "utils/stdcompat/optional.hpp"
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namespace devilution {
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#define MAXLIGHTS 32
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#define MAXVISION 32
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/** 16 light levels + infravision + stone curse + red for pause/death screen */
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#define LIGHTSIZE (19 * 256)
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#define NO_LIGHT -1
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struct LightPosition {
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Point tile;
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/** Pixel offset from tile. */
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Displacement offset;
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/** Prevous position. */
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Point old;
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};
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struct Light {
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LightPosition position;
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int _lradius;
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int _lid;
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bool _ldel;
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bool _lunflag;
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int oldRadius;
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bool _lflags;
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};
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extern Light VisionList[MAXVISION];
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extern int VisionCount;
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extern int VisionId;
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extern Light Lights[MAXLIGHTS];
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extern uint8_t ActiveLights[MAXLIGHTS];
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extern int ActiveLightCount;
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constexpr char LightsMax = 15;
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extern std::array<uint8_t, LIGHTSIZE> LightTables;
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extern bool DisableLighting;
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extern bool UpdateLighting;
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void DoLighting(Point position, int nRadius, int Lnum);
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void DoUnVision(Point position, int nRadius);
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void DoVision(Point position, int radius, MapExplorationType doAutomap, bool visible);
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void MakeLightTable();
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#ifdef _DEBUG
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void ToggleLighting();
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#endif
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void InitLighting();
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int AddLight(Point position, int r);
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void AddUnLight(int i);
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void ChangeLightRadius(int i, int r);
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void ChangeLightXY(int i, Point position);
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void ChangeLightOffset(int i, Displacement offset);
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void ChangeLight(int i, Point position, int r);
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void ProcessLightList();
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void SavePreLighting();
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void InitVision();
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int AddVision(Point position, int r, bool mine);
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void ChangeVisionRadius(int id, int r);
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void ChangeVisionXY(int id, Point position);
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void ProcessVisionList();
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void lighting_color_cycling();
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constexpr int MaxCrawlRadius = 18;
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/**
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* CrawlTable specifies X- and Y-coordinate deltas from a missile target coordinate.
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*
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* n=4
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*
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* y
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* ^
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* | 1
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* | 3#4
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* | 2
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* +-----> x
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*
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* n=16
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*
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* y
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* ^
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* | 314
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* | B7 8C
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* | F # G
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* | D9 AE
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* | 526
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* +-------> x
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*/
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bool DoCrawl(unsigned radius, tl::function_ref<bool(Displacement)> function);
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bool DoCrawl(unsigned minRadius, unsigned maxRadius, tl::function_ref<bool(Displacement)> function);
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template <typename F>
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auto Crawl(unsigned radius, F function) -> invoke_result_t<decltype(function), Displacement>
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{
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invoke_result_t<decltype(function), Displacement> result;
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DoCrawl(radius, [&result, &function](Displacement displacement) -> bool {
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result = function(displacement);
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return !result;
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});
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return result;
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}
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template <typename F>
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auto Crawl(unsigned minRadius, unsigned maxRadius, F function) -> invoke_result_t<decltype(function), Displacement>
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{
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invoke_result_t<decltype(function), Displacement> result;
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DoCrawl(minRadius, maxRadius, [&result, &function](Displacement displacement) -> bool {
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result = function(displacement);
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return !result;
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});
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return result;
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}
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} // namespace devilution
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