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#include "diablo.h"
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// BUGFIX: only the first 256 elements are ever read
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WORD automaptype[512];
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static int MapX;
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static int MapY;
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BOOL automapflag;
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char AmShiftTab[32]; // [31]?
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BOOLEAN automapview[DMAXX][DMAXY];
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int AutoMapScale;
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int AutoMapXOfs;
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int AutoMapYOfs;
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int AutoMapPosBits;
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int AutoMapXPos;
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int AutoMapYPos;
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int AMPlayerX;
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int AMPlayerY;
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// color used to draw the player's arrow
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#define COLOR_PLAYER (PAL8_ORANGE + 1)
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// color for bright map lines (doors, stairs etc.)
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#define COLOR_BRIGHT PAL8_YELLOW
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// color for dim map lines/dots
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#define COLOR_DIM (PAL16_YELLOW + 8)
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#define MAPFLAG_TYPE 0x000F
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// these are in the second byte
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#define MAPFLAG_VERTDOOR 0x01
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#define MAPFLAG_HORZDOOR 0x02
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#define MAPFLAG_VERTARCH 0x04
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#define MAPFLAG_HORZARCH 0x08
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#define MAPFLAG_VERTGRATE 0x10
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#define MAPFLAG_HORZGRATE 0x20
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#define MAPFLAG_SQUARE 0x40
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#define MAPFLAG_STAIRS 0x80
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void InitAutomapOnce()
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{
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automapflag = FALSE;
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AutoMapScale = 50;
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AutoMapPosBits = 32;
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AutoMapXPos = 16;
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AutoMapYPos = 8;
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AMPlayerX = 4;
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AMPlayerY = 2;
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}
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void InitAutomap()
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{
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BYTE b1, b2;
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DWORD dwTiles;
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int x, y;
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BYTE *pAFile, *pTmp;
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int i, j;
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int d;
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j = 50;
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for (i = 0; i < 31; i++) {
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d = (j << 6) / 100;
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AmShiftTab[i] = 2 * (320 / d) + 1;
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if (320 % d)
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AmShiftTab[i]++;
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if (320 % d >= (j << 5) / 100)
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AmShiftTab[i]++;
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j += 5;
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}
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memset(automaptype, 0, sizeof(automaptype));
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switch (leveltype) {
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case DTYPE_CATHEDRAL:
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#ifdef HELLFIRE
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if (currlevel < 21)
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pAFile = LoadFileInMem("Levels\\L1Data\\L1.AMP", &dwTiles);
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else
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pAFile = LoadFileInMem("NLevels\\L5Data\\L5.AMP", &dwTiles);
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#else
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pAFile = LoadFileInMem("Levels\\L1Data\\L1.AMP", &dwTiles);
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#endif
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break;
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case DTYPE_CATACOMBS:
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pAFile = LoadFileInMem("Levels\\L2Data\\L2.AMP", &dwTiles);
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break;
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case DTYPE_CAVES:
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#ifdef HELLFIRE
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if (currlevel < 17)
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pAFile = LoadFileInMem("Levels\\L3Data\\L3.AMP", &dwTiles);
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else
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pAFile = LoadFileInMem("NLevels\\L6Data\\L6.AMP", &dwTiles);
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#else
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pAFile = LoadFileInMem("Levels\\L3Data\\L3.AMP", &dwTiles);
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#endif
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break;
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case DTYPE_HELL:
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pAFile = LoadFileInMem("Levels\\L4Data\\L4.AMP", &dwTiles);
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break;
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default:
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return;
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}
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dwTiles >>= 1;
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pTmp = pAFile;
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for (i = 1; i <= dwTiles; i++) {
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b1 = *pTmp++;
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b2 = *pTmp++;
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automaptype[i] = b1 + (b2 << 8);
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}
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mem_free_dbg(pAFile);
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memset(automapview, 0, sizeof(automapview));
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for (y = 0; y < MAXDUNY; y++) {
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for (x = 0; x < MAXDUNX; x++)
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dFlags[x][y] &= ~BFLAG_EXPLORED;
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}
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}
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void StartAutomap()
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{
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AutoMapXOfs = 0;
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AutoMapYOfs = 0;
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automapflag = TRUE;
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}
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void AutomapUp()
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{
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AutoMapXOfs--;
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AutoMapYOfs--;
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}
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void AutomapDown()
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{
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AutoMapXOfs++;
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AutoMapYOfs++;
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}
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void AutomapLeft()
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{
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AutoMapXOfs--;
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AutoMapYOfs++;
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}
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void AutomapRight()
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{
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AutoMapXOfs++;
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AutoMapYOfs--;
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}
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void AutomapZoomIn()
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{
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if (AutoMapScale < 200) {
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AutoMapScale += 5;
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AutoMapPosBits = (AutoMapScale << 6) / 100;
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AutoMapXPos = AutoMapPosBits >> 1;
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AutoMapYPos = AutoMapXPos >> 1;
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AMPlayerX = AutoMapYPos >> 1;
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AMPlayerY = AMPlayerX >> 1;
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}
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}
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void AutomapZoomOut()
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{
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if (AutoMapScale > 50) {
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AutoMapScale -= 5;
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AutoMapPosBits = (AutoMapScale << 6) / 100;
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AutoMapXPos = AutoMapPosBits >> 1;
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AutoMapYPos = AutoMapXPos >> 1;
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AMPlayerX = AutoMapYPos >> 1;
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AMPlayerY = AMPlayerX >> 1;
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}
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}
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void DrawAutomap()
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{
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int cells;
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int sx, sy;
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int i, j;
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int mapx, mapy;
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if (leveltype == DTYPE_TOWN) {
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DrawAutomapGame();
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return;
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}
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gpBufEnd = &gpBuffer[(PANEL_Y) * BUFFER_WIDTH];
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MapX = (ViewX - 16) >> 1;
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while (MapX + AutoMapXOfs < 0)
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AutoMapXOfs++;
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while (MapX + AutoMapXOfs >= DMAXX)
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AutoMapXOfs--;
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MapX += AutoMapXOfs;
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MapY = (ViewY - 16) >> 1;
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while (MapY + AutoMapYOfs < 0)
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AutoMapYOfs++;
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while (MapY + AutoMapYOfs >= DMAXY)
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AutoMapYOfs--;
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MapY += AutoMapYOfs;
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cells = AmShiftTab[(AutoMapScale - 50) / 5];
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if (ScrollInfo._sxoff + ScrollInfo._syoff)
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cells++;
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mapx = MapX - cells;
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mapy = MapY - 1;
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if (cells & 1) {
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sx = 384 - AutoMapPosBits * ((cells - 1) >> 1);
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sy = 336 - AutoMapXPos * ((cells + 1) >> 1);
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} else {
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sx = 384 - AutoMapPosBits * (cells >> 1) + AutoMapXPos;
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sy = 336 - AutoMapXPos * (cells >> 1) - AutoMapYPos;
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}
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if (ViewX & 1) {
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sx -= AutoMapYPos;
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sy -= AMPlayerX;
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}
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if (ViewY & 1) {
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sx += AutoMapYPos;
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sy -= AMPlayerX;
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}
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sx += AutoMapScale * ScrollInfo._sxoff / 100 >> 1;
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sy += AutoMapScale * ScrollInfo._syoff / 100 >> 1;
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if (invflag || sbookflag) {
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sx -= 160;
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}
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if (chrflag || questlog) {
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sx += 160;
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}
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for (i = 0; i <= cells + 1; i++) {
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int x = sx;
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int y;
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for (j = 0; j < cells; j++) {
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WORD maptype = GetAutomapType(mapx + j, mapy - j, TRUE);
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if (maptype)
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DrawAutomapType(x, sy, maptype);
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x += AutoMapPosBits;
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}
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mapy++;
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x = sx - AutoMapXPos;
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y = sy + AutoMapYPos;
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for (j = 0; j <= cells; j++) {
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WORD maptype = GetAutomapType(mapx + j, mapy - j, TRUE);
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if (maptype)
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DrawAutomapType(x, y, maptype);
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x += AutoMapPosBits;
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}
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mapx++;
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sy += AutoMapXPos;
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}
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DrawAutomapPlr();
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#ifdef HELLFIRE
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if (AutoMapShowItems)
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SearchAutomapItem();
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#endif
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DrawAutomapGame();
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}
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void DrawAutomapType(int sx, int sy, WORD automap_type)
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{
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BOOL do_vert;
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BOOL do_horz;
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BOOL do_cave_horz;
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BOOL do_cave_vert;
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int x1, y1, x2, y2;
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BYTE flags = automap_type >> 8;
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if (flags & MAPFLAG_SQUARE) {
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ENG_set_pixel(sx, sy, COLOR_DIM);
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ENG_set_pixel(sx - AMPlayerX, sy - AMPlayerY, COLOR_DIM);
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ENG_set_pixel(sx - AMPlayerX, sy + AMPlayerY, COLOR_DIM);
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ENG_set_pixel(sx + AMPlayerX, sy - AMPlayerY, COLOR_DIM);
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ENG_set_pixel(sx + AMPlayerX, sy + AMPlayerY, COLOR_DIM);
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ENG_set_pixel(sx - AutoMapYPos, sy, COLOR_DIM);
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ENG_set_pixel(sx + AutoMapYPos, sy, COLOR_DIM);
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ENG_set_pixel(sx, sy - AMPlayerX, COLOR_DIM);
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ENG_set_pixel(sx, sy + AMPlayerX, COLOR_DIM);
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ENG_set_pixel(sx + AMPlayerX - AutoMapXPos, sy + AMPlayerY, COLOR_DIM);
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ENG_set_pixel(sx - AMPlayerX + AutoMapXPos, sy + AMPlayerY, COLOR_DIM);
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ENG_set_pixel(sx - AutoMapYPos, sy + AMPlayerX, COLOR_DIM);
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ENG_set_pixel(sx + AutoMapYPos, sy + AMPlayerX, COLOR_DIM);
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ENG_set_pixel(sx - AMPlayerX, sy + AutoMapYPos - AMPlayerY, COLOR_DIM);
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ENG_set_pixel(sx + AMPlayerX, sy + AutoMapYPos - AMPlayerY, COLOR_DIM);
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ENG_set_pixel(sx, sy + AutoMapYPos, COLOR_DIM);
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}
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if (flags & MAPFLAG_STAIRS) {
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DrawLine(sx - AMPlayerX, sy - AMPlayerX - AMPlayerY, sx + AMPlayerX + AutoMapYPos, sy + AMPlayerY, COLOR_BRIGHT);
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DrawLine(sx - AutoMapYPos, sy - AMPlayerX, sx + AutoMapYPos, sy + AMPlayerX, COLOR_BRIGHT);
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DrawLine(sx - AutoMapYPos - AMPlayerX, sy - AMPlayerY, sx + AMPlayerX, sy + AMPlayerX + AMPlayerY, COLOR_BRIGHT);
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DrawLine(sx - AutoMapXPos, sy, sx, sy + AutoMapYPos, COLOR_BRIGHT);
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}
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do_vert = FALSE;
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do_horz = FALSE;
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do_cave_horz = FALSE;
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do_cave_vert = FALSE;
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switch (automap_type & MAPFLAG_TYPE) {
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case 1: // stand-alone column or other unpassable object
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x1 = sx - AutoMapYPos;
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y1 = sy - AutoMapYPos;
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x2 = x1 + AutoMapXPos;
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y2 = sy - AMPlayerX;
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DrawLine(sx, y1, x1, y2, COLOR_DIM);
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DrawLine(sx, y1, x2, y2, COLOR_DIM);
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DrawLine(sx, sy, x1, y2, COLOR_DIM);
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DrawLine(sx, sy, x2, y2, COLOR_DIM);
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return;
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case 2:
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case 5:
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do_vert = TRUE;
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break;
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case 4:
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do_vert = TRUE;
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do_horz = TRUE;
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break;
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case 3:
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case 6:
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do_horz = TRUE;
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break;
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case 8:
|
|
|
|
|
do_vert = TRUE;
|
|
|
|
|
do_cave_horz = TRUE;
|
|
|
|
|
break;
|
|
|
|
|
case 9:
|
|
|
|
|
do_horz = TRUE;
|
|
|
|
|
do_cave_vert = TRUE;
|
|
|
|
|
break;
|
|
|
|
|
case 10:
|
|
|
|
|
do_cave_horz = TRUE;
|
|
|
|
|
break;
|
|
|
|
|
case 11:
|
|
|
|
|
do_cave_vert = TRUE;
|
|
|
|
|
break;
|
|
|
|
|
case 12:
|
|
|
|
|
do_cave_horz = TRUE;
|
|
|
|
|
do_cave_vert = TRUE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (do_vert) { // right-facing obstacle
|
|
|
|
|
if (flags & MAPFLAG_VERTDOOR) { // two wall segments with a door in the middle
|
|
|
|
|
x1 = sx - AutoMapXPos;
|
|
|
|
|
x2 = sx - AutoMapYPos;
|
|
|
|
|
y1 = sy - AutoMapYPos;
|
|
|
|
|
y2 = sy - AMPlayerX;
|
|
|
|
|
|
|
|
|
|
DrawLine(sx, y1, sx - AMPlayerX, y1 + AMPlayerY, COLOR_DIM);
|
|
|
|
|
DrawLine(x1, sy, x1 + AMPlayerX, sy - AMPlayerY, COLOR_DIM);
|
|
|
|
|
DrawLine(x2, y1, x1, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x2, y1, sx, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x2, sy, x1, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x2, sy, sx, y2, COLOR_BRIGHT);
|
|
|
|
|
}
|
|
|
|
|
if (flags & MAPFLAG_VERTGRATE) { // right-facing half-wall
|
|
|
|
|
DrawLine(sx - AutoMapYPos, sy - AMPlayerX, sx - AutoMapXPos, sy, COLOR_DIM);
|
|
|
|
|
flags |= MAPFLAG_VERTARCH;
|
|
|
|
|
}
|
|
|
|
|
if (flags & MAPFLAG_VERTARCH) { // window or passable column
|
|
|
|
|
x1 = sx - AutoMapYPos;
|
|
|
|
|
y1 = sy - AutoMapYPos;
|
|
|
|
|
x2 = x1 + AutoMapXPos;
|
|
|
|
|
y2 = sy - AMPlayerX;
|
|
|
|
|
|
|
|
|
|
DrawLine(sx, y1, x1, y2, COLOR_DIM);
|
|
|
|
|
DrawLine(sx, y1, x2, y2, COLOR_DIM);
|
|
|
|
|
DrawLine(sx, sy, x1, y2, COLOR_DIM);
|
|
|
|
|
DrawLine(sx, sy, x2, y2, COLOR_DIM);
|
|
|
|
|
}
|
|
|
|
|
if (!(flags & (MAPFLAG_VERTDOOR | MAPFLAG_VERTGRATE | MAPFLAG_VERTARCH)))
|
|
|
|
|
DrawLine(sx, sy - AutoMapYPos, sx - AutoMapXPos, sy, COLOR_DIM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (do_horz) { // left-facing obstacle
|
|
|
|
|
if (flags & MAPFLAG_HORZDOOR) {
|
|
|
|
|
x1 = sx + AutoMapYPos;
|
|
|
|
|
x2 = sx + AutoMapXPos;
|
|
|
|
|
y1 = sy - AutoMapYPos;
|
|
|
|
|
y2 = sy - AMPlayerX;
|
|
|
|
|
|
|
|
|
|
DrawLine(sx, y1, sx + AMPlayerX, y1 + AMPlayerY, COLOR_DIM);
|
|
|
|
|
DrawLine(x2, sy, x2 - AMPlayerX, sy - AMPlayerY, COLOR_DIM);
|
|
|
|
|
DrawLine(x1, y1, sx, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x1, y1, x2, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x1, sy, sx, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x1, sy, x2, y2, COLOR_BRIGHT);
|
|
|
|
|
}
|
|
|
|
|
if (flags & MAPFLAG_HORZGRATE) {
|
|
|
|
|
DrawLine(sx + AutoMapYPos, sy - AMPlayerX, sx + AutoMapXPos, sy, COLOR_DIM);
|
|
|
|
|
flags |= MAPFLAG_HORZARCH;
|
|
|
|
|
}
|
|
|
|
|
if (flags & MAPFLAG_HORZARCH) {
|
|
|
|
|
x1 = sx - AutoMapYPos;
|
|
|
|
|
y1 = sy - AutoMapYPos;
|
|
|
|
|
x2 = x1 + AutoMapXPos;
|
|
|
|
|
y2 = sy - AMPlayerX;
|
|
|
|
|
|
|
|
|
|
DrawLine(sx, y1, x1, y2, COLOR_DIM);
|
|
|
|
|
DrawLine(sx, y1, x2, y2, COLOR_DIM);
|
|
|
|
|
DrawLine(sx, sy, x1, y2, COLOR_DIM);
|
|
|
|
|
DrawLine(sx, sy, x2, y2, COLOR_DIM);
|
|
|
|
|
}
|
|
|
|
|
if (!(flags & (MAPFLAG_HORZDOOR | MAPFLAG_HORZGRATE | MAPFLAG_HORZARCH)))
|
|
|
|
|
DrawLine(sx, sy - AutoMapYPos, sx + AutoMapXPos, sy, COLOR_DIM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// for caves the horz/vert flags are switched
|
|
|
|
|
if (do_cave_horz) {
|
|
|
|
|
if (flags & MAPFLAG_VERTDOOR) {
|
|
|
|
|
x1 = sx - AutoMapXPos;
|
|
|
|
|
x2 = sx - AutoMapYPos;
|
|
|
|
|
y1 = sy + AutoMapYPos;
|
|
|
|
|
y2 = sy + AMPlayerX;
|
|
|
|
|
|
|
|
|
|
DrawLine(sx, y1, sx - AMPlayerX, y1 - AMPlayerY, COLOR_DIM);
|
|
|
|
|
DrawLine(x1, sy, x1 + AMPlayerX, sy + AMPlayerY, COLOR_DIM);
|
|
|
|
|
DrawLine(x2, y1, x1, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x2, y1, sx, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x2, sy, x1, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x2, sy, sx, y2, COLOR_BRIGHT);
|
|
|
|
|
} else
|
|
|
|
|
DrawLine(sx, sy + AutoMapYPos, sx - AutoMapXPos, sy, COLOR_DIM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (do_cave_vert) {
|
|
|
|
|
if (flags & MAPFLAG_HORZDOOR) {
|
|
|
|
|
x1 = sx + AutoMapYPos;
|
|
|
|
|
x2 = sx + AutoMapXPos;
|
|
|
|
|
y1 = sy + AutoMapYPos;
|
|
|
|
|
y2 = sy + AMPlayerX;
|
|
|
|
|
|
|
|
|
|
DrawLine(sx, y1, sx + AMPlayerX, y1 - AMPlayerY, COLOR_DIM);
|
|
|
|
|
DrawLine(x2, sy, x2 - AMPlayerX, sy + AMPlayerY, COLOR_DIM);
|
|
|
|
|
DrawLine(x1, y1, sx, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x1, y1, x2, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x1, sy, sx, y2, COLOR_BRIGHT);
|
|
|
|
|
DrawLine(x1, sy, x2, y2, COLOR_BRIGHT);
|
|
|
|
|
} else
|
|
|
|
|
DrawLine(sx, sy + AutoMapYPos, sx + AutoMapXPos, sy, COLOR_DIM);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#ifdef HELLFIRE
|
|
|
|
|
|
|
|
|
|
void SearchAutomapItem(){
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawAutomapItem(int x, int y, char color)
|
|
|
|
|
{
|
|
|
|
|
int x1, y1, x2, y2;
|
|
|
|
|
|
|
|
|
|
x1 = x - AutoMapXPos / 2;
|
|
|
|
|
y1 = y - AutoMapYPos / 2;
|
|
|
|
|
x2 = AutoMapPosBits / 2 + x1;
|
|
|
|
|
y2 = y1 + AutoMapXPos / 2;
|
|
|
|
|
DrawLine(x, y1, x1, y, color);
|
|
|
|
|
DrawLine(x, y1, x2, y, color);
|
|
|
|
|
DrawLine(x, y2, x1, y, color);
|
|
|
|
|
DrawLine(x, y2, x2, y, color);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void DrawAutomapPlr()
|
|
|
|
|
{
|
|
|
|
|
int px, py;
|
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
|
|
if (plr[myplr]._pmode == PM_WALK3) {
|
|
|
|
|
x = plr[myplr]._px;
|
|
|
|
|
y = plr[myplr]._py;
|
|
|
|
|
if (plr[myplr]._pdir == DIR_W)
|
|
|
|
|
x++;
|
|
|
|
|
else
|
|
|
|
|
y++;
|
|
|
|
|
} else {
|
|
|
|
|
x = plr[myplr].WorldX;
|
|
|
|
|
y = plr[myplr].WorldY;
|
|
|
|
|
}
|
|
|
|
|
px = x - 2 * AutoMapXOfs - ViewX;
|
|
|
|
|
py = y - 2 * AutoMapYOfs - ViewY;
|
|
|
|
|
|
|
|
|
|
x = (plr[myplr]._pxoff * AutoMapScale / 100 >> 1) + (ScrollInfo._sxoff * AutoMapScale / 100 >> 1) + (px - py) * AutoMapYPos + 384;
|
|
|
|
|
y = (plr[myplr]._pyoff * AutoMapScale / 100 >> 1) + (ScrollInfo._syoff * AutoMapScale / 100 >> 1) + (px + py) * AMPlayerX + 336;
|
|
|
|
|
|
|
|
|
|
if (invflag || sbookflag)
|
|
|
|
|
x -= 160;
|
|
|
|
|
if (chrflag || questlog)
|
|
|
|
|
x += 160;
|
|
|
|
|
y -= AMPlayerX;
|
|
|
|
|
|
|
|
|
|
switch (plr[myplr]._pdir) {
|
|
|
|
|
case DIR_N:
|
|
|
|
|
DrawLine(x, y, x, y - AutoMapYPos, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x, y - AutoMapYPos, x - AMPlayerY, y - AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x, y - AutoMapYPos, x + AMPlayerY, y - AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
break;
|
|
|
|
|
case DIR_NE:
|
|
|
|
|
DrawLine(x, y, x + AutoMapYPos, y - AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x + AutoMapYPos, y - AMPlayerX, x + AMPlayerX, y - AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x + AutoMapYPos, y - AMPlayerX, x + AMPlayerX + AMPlayerY, y, COLOR_PLAYER);
|
|
|
|
|
break;
|
|
|
|
|
case DIR_E:
|
|
|
|
|
DrawLine(x, y, x + AutoMapYPos, y, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x + AutoMapYPos, y, x + AMPlayerX, y - AMPlayerY, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x + AutoMapYPos, y, x + AMPlayerX, y + AMPlayerY, COLOR_PLAYER);
|
|
|
|
|
break;
|
|
|
|
|
case DIR_SE:
|
|
|
|
|
DrawLine(x, y, x + AutoMapYPos, y + AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x + AutoMapYPos, y + AMPlayerX, x + AMPlayerX + AMPlayerY, y, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x + AutoMapYPos, y + AMPlayerX, x + AMPlayerX, y + AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
break;
|
|
|
|
|
case DIR_S:
|
|
|
|
|
DrawLine(x, y, x, y + AutoMapYPos, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x, y + AutoMapYPos, x + AMPlayerY, y + AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x, y + AutoMapYPos, x - AMPlayerY, y + AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
break;
|
|
|
|
|
case DIR_SW:
|
|
|
|
|
DrawLine(x, y, x - AutoMapYPos, y + AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x - AutoMapYPos, y + AMPlayerX, x - AMPlayerY - AMPlayerX, y, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x - AutoMapYPos, y + AMPlayerX, x - AMPlayerX, y + AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
break;
|
|
|
|
|
case DIR_W:
|
|
|
|
|
DrawLine(x, y, x - AutoMapYPos, y, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x - AutoMapYPos, y, x - AMPlayerX, y - AMPlayerY, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x - AutoMapYPos, y, x - AMPlayerX, y + AMPlayerY, COLOR_PLAYER);
|
|
|
|
|
break;
|
|
|
|
|
case DIR_NW:
|
|
|
|
|
DrawLine(x, y, x - AutoMapYPos, y - AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x - AutoMapYPos, y - AMPlayerX, x - AMPlayerX, y - AMPlayerX, COLOR_PLAYER);
|
|
|
|
|
DrawLine(x - AutoMapYPos, y - AMPlayerX, x - AMPlayerY - AMPlayerX, y, COLOR_PLAYER);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WORD GetAutomapType(int x, int y, BOOL view)
|
|
|
|
|
{
|
|
|
|
|
WORD rv;
|
|
|
|
|
|
|
|
|
|
if (view && x == -1 && y >= 0 && y < DMAXY && automapview[0][y]) {
|
|
|
|
|
if (GetAutomapType(0, y, FALSE) & (MAPFLAG_SQUARE << 8)) {
|
|
|
|
|
return 0;
|
|
|
|
|
} else {
|
|
|
|
|
return MAPFLAG_SQUARE << 8;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (view && y == -1 && x >= 0 && x < DMAXY && automapview[x][0]) {
|
|
|
|
|
if (GetAutomapType(x, 0, FALSE) & (MAPFLAG_SQUARE << 8)) {
|
|
|
|
|
return 0;
|
|
|
|
|
} else {
|
|
|
|
|
return MAPFLAG_SQUARE << 8;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (x < 0 || x >= DMAXX) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
if (y < 0 || y >= DMAXX) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
if (!automapview[x][y] && view) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
rv = automaptype[(BYTE)dungeon[x][y]];
|
|
|
|
|
if (rv == 7
|
|
|
|
|
&& GetAutomapType(x - 1, y, FALSE) & (MAPFLAG_HORZARCH << 8)
|
|
|
|
|
&& GetAutomapType(x, y - 1, FALSE) & (MAPFLAG_VERTARCH << 8)) {
|
|
|
|
|
rv = 1;
|
|
|
|
|
}
|
|
|
|
|
return rv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawAutomapGame()
|
|
|
|
|
{
|
|
|
|
|
char desc[256];
|
|
|
|
|
int nextline = 20;
|
|
|
|
|
|
|
|
|
|
if (gbMaxPlayers > 1) {
|
|
|
|
|
strcat(strcpy(desc, "game: "), szPlayerName);
|
|
|
|
|
PrintGameStr(8, 20, desc, COL_GOLD);
|
|
|
|
|
nextline = 35;
|
|
|
|
|
if (szPlayerDescript[0]) {
|
|
|
|
|
strcat(strcpy(desc, "password: "), szPlayerDescript);
|
|
|
|
|
PrintGameStr(8, 35, desc, COL_GOLD);
|
|
|
|
|
nextline = 50;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (setlevel)
|
|
|
|
|
PrintGameStr(8, nextline, quest_level_names[(BYTE)setlvlnum], COL_GOLD);
|
|
|
|
|
else if (currlevel) {
|
|
|
|
|
#ifdef HELLFIRE
|
|
|
|
|
if (currlevel < 17 || currlevel > 20) {
|
|
|
|
|
if (currlevel < 21 || currlevel > 24)
|
|
|
|
|
sprintf(desc, "Level: %i", currlevel);
|
|
|
|
|
else
|
|
|
|
|
sprintf(desc, "Level: Crypt %i", currlevel - 20);
|
|
|
|
|
} else {
|
|
|
|
|
sprintf(desc, "Level: Nest %i", currlevel - 16);
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
sprintf(desc, "Level: %i", currlevel);
|
|
|
|
|
#endif
|
|
|
|
|
PrintGameStr(8, nextline, desc, COL_GOLD);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetAutomapView(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
WORD maptype, solid;
|
|
|
|
|
int xx, yy;
|
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xx = (x - 16) >> 1;
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yy = (y - 16) >> 1;
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|
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if (xx < 0 || xx >= DMAXX || yy < 0 || yy >= DMAXY) {
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return;
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}
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|
|
automapview[xx][yy] = TRUE;
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|
|
maptype = GetAutomapType(xx, yy, FALSE);
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|
|
solid = maptype & 0x4000;
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|
|
|
switch (maptype & 0xF) {
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|
|
|
case 2:
|
|
|
|
|
if (solid) {
|
|
|
|
|
if (GetAutomapType(xx, yy + 1, FALSE) == 0x4007)
|
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|
|
|
automapview[xx][yy + 1] = 1;
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|
|
} else if (GetAutomapType(xx - 1, yy, FALSE) & 0x4000) {
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|
|
automapview[xx - 1][yy] = 1;
|
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|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
if (solid) {
|
|
|
|
|
if (GetAutomapType(xx + 1, yy, FALSE) == 0x4007)
|
|
|
|
|
automapview[xx + 1][yy] = 1;
|
|
|
|
|
} else if (GetAutomapType(xx, yy - 1, FALSE) & 0x4000) {
|
|
|
|
|
automapview[xx][yy - 1] = 1;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
if (solid) {
|
|
|
|
|
if (GetAutomapType(xx, yy + 1, FALSE) == 0x4007)
|
|
|
|
|
automapview[xx][yy + 1] = 1;
|
|
|
|
|
if (GetAutomapType(xx + 1, yy, FALSE) == 0x4007)
|
|
|
|
|
automapview[xx + 1][yy] = 1;
|
|
|
|
|
} else {
|
|
|
|
|
if (GetAutomapType(xx - 1, yy, FALSE) & 0x4000)
|
|
|
|
|
automapview[xx - 1][yy] = 1;
|
|
|
|
|
if (GetAutomapType(xx, yy - 1, FALSE) & 0x4000)
|
|
|
|
|
automapview[xx][yy - 1] = 1;
|
|
|
|
|
if (GetAutomapType(xx - 1, yy - 1, FALSE) & 0x4000)
|
|
|
|
|
automapview[xx - 1][yy - 1] = 1;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 5:
|
|
|
|
|
if (solid) {
|
|
|
|
|
if (GetAutomapType(xx, yy - 1, FALSE) & 0x4000)
|
|
|
|
|
automapview[xx][yy - 1] = 1;
|
|
|
|
|
if (GetAutomapType(xx, yy + 1, FALSE) == 0x4007)
|
|
|
|
|
automapview[xx][yy + 1] = 1;
|
|
|
|
|
} else if (GetAutomapType(xx - 1, yy, FALSE) & 0x4000) {
|
|
|
|
|
automapview[xx - 1][yy] = 1;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 6:
|
|
|
|
|
if (solid) {
|
|
|
|
|
if (GetAutomapType(xx - 1, yy, FALSE) & 0x4000)
|
|
|
|
|
automapview[xx - 1][yy] = 1;
|
|
|
|
|
if (GetAutomapType(xx + 1, yy, FALSE) == 0x4007)
|
|
|
|
|
automapview[xx + 1][yy] = 1;
|
|
|
|
|
} else if (GetAutomapType(xx, yy - 1, FALSE) & 0x4000) {
|
|
|
|
|
automapview[xx][yy - 1] = 1;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AutomapZoomReset()
|
|
|
|
|
{
|
|
|
|
|
AutoMapXOfs = 0;
|
|
|
|
|
AutoMapYOfs = 0;
|
|
|
|
|
AutoMapPosBits = (AutoMapScale << 6) / 100;
|
|
|
|
|
AutoMapXPos = AutoMapPosBits >> 1;
|
|
|
|
|
AutoMapYPos = AutoMapXPos >> 1;
|
|
|
|
|
AMPlayerX = AutoMapYPos >> 1;
|
|
|
|
|
AMPlayerY = AMPlayerX >> 1;
|
|
|
|
|
}
|