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@ -560,7 +560,18 @@ void DrawAutomapGame()
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if (setlevel) |
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PrintGameStr(8, nextline, quest_level_names[(BYTE)setlvlnum], COL_GOLD); |
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else if (currlevel) { |
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#ifdef HELLFIRE |
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if (currlevel < 17 || currlevel > 20) { |
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if (currlevel < 21 || currlevel > 24) |
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sprintf(desc, "Level: %i", currlevel); |
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else |
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sprintf(desc, "Level: Crypt %i", currlevel - 20); |
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} else { |
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sprintf(desc, "Level: Nest %i", currlevel - 16); |
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} |
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#else |
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sprintf(desc, "Level: %i", currlevel); |
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#endif |
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PrintGameStr(8, nextline, desc, COL_GOLD); |
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} |
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} |
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