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/**
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* @file minitext.h
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*
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* Interface of scrolling dialog text.
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*/
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#pragma once
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#include "engine/surface.hpp"
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#include "tables/textdat.h"
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namespace devilution {
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/** Specify if the quest dialog window is being shown */
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extern bool qtextflag;
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/**
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* @brief Free the resources used by the quest dialog window
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*/
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void FreeQuestText();
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/**
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* @brief Load the resources used by the quest dialog window, and initialize it's state
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*/
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void InitQuestText();
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/**
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* @brief Start the given naration
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* @param m Index of narration from the Texts table
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*/
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void InitQTextMsg(_speech_id m);
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/**
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* @brief Draw the quest dialog window decoration and background.
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*/
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void DrawQTextBack(const Surface &out);
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/**
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* @brief Draw the quest dialog window text.
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*/
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void DrawQText(const Surface &out);
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} // namespace devilution
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