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/**
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* @file minitext.h
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*
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* Interface of scrolling dialog text.
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*/
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#pragma once
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#include "engine.h"
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#include "textdat.h"
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namespace devilution {
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extern bool qtextflag;
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void FreeQuestText();
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void InitQuestText();
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void InitQTextMsg(_speech_id m);
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/**
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* @brief Draw the quest dialog window decoration and background.
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*/
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void DrawQTextBack(const CelOutputBuffer &out);
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/**
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* @brief Draw the quest dialog window text.
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*/
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void DrawQText(const CelOutputBuffer &out);
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} // namespace devilution
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