Browse Source

Clean up pfile.cpp

pull/100/head
Anders Jenbo 7 years ago
parent
commit
8eecc53b41
  1. 57
      Source/pfile.cpp
  2. 16
      Source/pfile.h

57
Source/pfile.cpp

@ -55,7 +55,7 @@ void pfile_check_available_space(char *pszDir)
void pfile_write_hero()
{
unsigned int save_num;
DWORD save_num;
PkPlayerStruct pkplr;
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
@ -66,9 +66,9 @@ void pfile_write_hero()
}
}
unsigned int pfile_get_save_num_from_name(const char *name)
DWORD pfile_get_save_num_from_name(const char *name)
{
unsigned int i;
DWORD i;
for (i = 0; i < MAX_CHARACTERS; i++) {
if (!_strcmpi(hero_names[i], name))
@ -95,7 +95,7 @@ void pfile_encode_hero(const PkPlayerStruct *pPack)
mem_free_dbg(packed);
}
BOOL pfile_open_archive(BOOL a1, unsigned int save_num)
BOOL pfile_open_archive(BOOL a1, DWORD save_num)
{
char FileName[MAX_PATH];
@ -108,7 +108,7 @@ BOOL pfile_open_archive(BOOL a1, unsigned int save_num)
return FALSE;
}
void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, unsigned int save_num)
void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, DWORD save_num)
{
DWORD plen;
char *s;
@ -132,7 +132,7 @@ void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, unsigned int save_num)
_strlwr(pszBuf);
}
void pfile_flush(BOOL is_single_player, unsigned int save_num)
void pfile_flush(BOOL is_single_player, DWORD save_num)
{
char FileName[MAX_PATH];
@ -140,7 +140,7 @@ void pfile_flush(BOOL is_single_player, unsigned int save_num)
mpqapi_flush_and_close(FileName, is_single_player, save_num);
}
BOOL pfile_create_player_description(char *dst, unsigned int len)
BOOL pfile_create_player_description(char *dst, DWORD len)
{
char desc[128];
_uiheroinfo uihero;
@ -161,7 +161,7 @@ BOOL pfile_create_player_description(char *dst, unsigned int len)
BOOL pfile_create_save_file(const char *name_1, const char *name_2)
{
int i;
unsigned int save_num;
DWORD save_num;
_uiheroinfo uihero;
BOOL found = FALSE;
@ -227,10 +227,10 @@ unsigned char game_2_ui_class(const PlayerStruct *p)
BOOL __stdcall pfile_ui_set_hero_infos(BOOL(__stdcall *ui_add_hero_info)(_uiheroinfo *))
{
unsigned int i, save_num;
DWORD i, save_num;
char FileName[MAX_PATH];
char NewFileName[MAX_PATH];
int a1;
BOOL showFixedMsg;
memset(hero_names, 0, sizeof(hero_names));
if (gbMaxPlayers > 1) {
@ -264,10 +264,10 @@ BOOL __stdcall pfile_ui_set_hero_infos(BOOL(__stdcall *ui_add_hero_info)(_uihero
}
}
a1 = 1;
showFixedMsg = TRUE;
for (i = 0; i < MAX_CHARACTERS; i++) {
PkPlayerStruct pkplr;
HANDLE archive = pfile_open_save_archive(&a1, i);
HANDLE archive = pfile_open_save_archive(&showFixedMsg, i);
if (archive) {
if (pfile_read_hero(archive, &pkplr)) {
_uiheroinfo uihero;
@ -283,7 +283,7 @@ BOOL __stdcall pfile_ui_set_hero_infos(BOOL(__stdcall *ui_add_hero_info)(_uihero
return TRUE;
}
char *GetSaveDirectory(char *dst, int dst_size, unsigned int save_num)
char *GetSaveDirectory(char *dst, int dst_size, DWORD save_num)
{
DWORD dirLen;
char FileName[MAX_PATH];
@ -315,11 +315,11 @@ BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack)
HANDLE file;
BOOL decoded;
DWORD dwlen, nSize;
unsigned char *buf;
BYTE *buf;
if (!SFileOpenFileEx(archive, "hero", 0, &file))
if (!SFileOpenFileEx(archive, "hero", 0, &file)) {
return FALSE;
else {
} else {
BOOL ret = FALSE;
char password[16] = PASSWORD_SINGLE;
nSize = 16;
@ -354,7 +354,10 @@ BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack)
}
}
HANDLE pfile_open_save_archive(int *unused, unsigned int save_num)
/**
* @param showFixedMsg Display a dialog if a save file was corrected (deprecated)
*/
HANDLE pfile_open_save_archive(BOOL *showFixedMsg, DWORD save_num)
{
char SrcStr[MAX_PATH];
HANDLE archive;
@ -370,7 +373,7 @@ void pfile_SFileCloseArchive(HANDLE hsArchive)
SFileCloseArchive(hsArchive);
}
BOOL pfile_archive_contains_game(HANDLE hsArchive, unsigned int save_num)
BOOL pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num)
{
HANDLE file;
@ -411,7 +414,7 @@ char pfile_get_player_class(unsigned int player_class_nr)
BOOL __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo)
{
unsigned int save_num;
DWORD save_num;
char cl;
PkPlayerStruct pkplr;
@ -467,7 +470,7 @@ BOOL __stdcall pfile_get_file_name(DWORD lvl, char *dst)
BOOL __stdcall pfile_delete_save(_uiheroinfo *hero_info)
{
unsigned int save_num;
DWORD save_num;
char FileName[MAX_PATH];
save_num = pfile_get_save_num_from_name(hero_info->name);
@ -482,7 +485,7 @@ BOOL __stdcall pfile_delete_save(_uiheroinfo *hero_info)
void pfile_read_player_from_save()
{
HANDLE archive;
unsigned int save_num;
DWORD save_num;
PkPlayerStruct pkplr;
save_num = pfile_get_save_num_from_name(gszHero);
@ -509,7 +512,7 @@ void GetTempLevelNames(char *szTemp)
void GetPermLevelNames(char *szPerm)
{
unsigned int save_num;
DWORD save_num;
BOOL has_file;
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
@ -537,7 +540,7 @@ void pfile_get_game_name(char *dst)
void pfile_remove_temp_files()
{
if (gbMaxPlayers <= 1) {
unsigned int save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
DWORD save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
if (!pfile_open_archive(FALSE, save_num))
app_fatal("Unable to write to save file archive");
mpqapi_remove_hash_entries(GetTempSaveNames);
@ -563,8 +566,7 @@ BOOL __stdcall GetTempSaveNames(DWORD dwIndex, char *szTemp)
void pfile_rename_temp_to_perm()
{
unsigned int save_num;
unsigned int i;
DWORD save_num, i;
char TempName[MAX_PATH];
char PermName[MAX_PATH];
@ -604,7 +606,7 @@ BOOL __stdcall GetPermSaveNames(DWORD dwIndex, char *szPerm)
void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen)
{
unsigned int save_num;
DWORD save_num;
char FileName[MAX_PATH];
pfile_strcpy(FileName, pszName);
@ -629,11 +631,10 @@ void pfile_strcpy(char *dst, const char *src)
BYTE *pfile_read(const char *pszName, DWORD *pdwLen)
{
unsigned int save_num;
DWORD save_num, nread;
char FileName[MAX_PATH];
HANDLE archive, save;
BYTE *buf;
DWORD nread;
pfile_strcpy(FileName, pszName);
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);

16
Source/pfile.h

@ -7,22 +7,22 @@ extern BOOL gbValidSaveFile; // idb
void pfile_init_save_directory();
void pfile_check_available_space(char *pszDir);
void pfile_write_hero();
unsigned int pfile_get_save_num_from_name(const char *name);
DWORD pfile_get_save_num_from_name(const char *name);
void pfile_encode_hero(const PkPlayerStruct *pPack);
BOOL pfile_open_archive(BOOL a1, unsigned int save_num);
void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, unsigned int save_num);
void pfile_flush(BOOL is_single_player, unsigned int save_num);
BOOL pfile_create_player_description(char *dst, unsigned int len);
BOOL pfile_open_archive(BOOL a1, DWORD save_num);
void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, DWORD save_num);
void pfile_flush(BOOL is_single_player, DWORD save_num);
BOOL pfile_create_player_description(char *dst, DWORD len);
BOOL pfile_create_save_file(const char *name_1, const char *name_2);
void pfile_flush_W();
void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile);
unsigned char game_2_ui_class(const PlayerStruct *p);
BOOL __stdcall pfile_ui_set_hero_infos(BOOL(__stdcall *ui_add_hero_info)(_uiheroinfo *));
char *GetSaveDirectory(char *dst, int dst_size, unsigned int save_num);
char *GetSaveDirectory(char *dst, int dst_size, DWORD save_num);
BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack);
HANDLE pfile_open_save_archive(int *unused, unsigned int save_num);
HANDLE pfile_open_save_archive(BOOL *showFixedMsg, DWORD save_num);
void pfile_SFileCloseArchive(HANDLE hsArchive);
BOOL pfile_archive_contains_game(HANDLE hsArchive, unsigned int save_num);
BOOL pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num);
BOOL __stdcall pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats);
char pfile_get_player_class(unsigned int player_class_nr);
BOOL __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo);

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