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/**
* @file levels/drlg_l3.h
*
* Interface of the caves level generation algorithms.
*/
#pragma once
#include <cstdint>
#include "levels/gendung.h"
namespace devilution {
void CreateL3Dungeon(uint32_t rseed, lvl_entry entry);
void LoadPreL3Dungeon(const char *sFileName);
void LoadL3Dungeon(const char *sFileName, Point spawn);
;
} // namespace devilution