You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

197 lines
6.5 KiB

#include "controls/modifier_hints.h"
#include <cstddef>
#include "DiabloUI/art_draw.h"
#include "DiabloUI/ui_flags.hpp"
#include "control.h"
#include "controls/controller.h"
#include "controls/game_controls.h"
#include "engine/load_cel.hpp"
#include "engine/render/text_render.hpp"
#include "options.h"
#include "panels/spell_icons.hpp"
#include "utils/language.h"
namespace devilution {
extern std::optional<OwnedCelSprite> pSBkIconCels;
namespace {
/** Vertical distance between text lines. */
constexpr int LineHeight = 25;
/** Horizontal margin of the hints circle from panel edge. */
constexpr int CircleMarginX = 16;
/** Distance between the panel top and the circle top. */
constexpr int CircleTop = 101;
/** Spell icon side size. */
constexpr int IconSize = 37;
/** Spell icon text right margin. */
constexpr int IconSizeTextMarginRight = 3;
/** Spell icon text top margin. */
constexpr int IconSizeTextMarginTop = 2;
constexpr int HintBoxSize = 39;
constexpr int HintBoxMargin = 5;
Art hintBox;
Art hintBoxBackground;
Art hintIcons;
enum HintIcon : uint8_t {
IconChar,
IconInv,
IconQuests,
IconSpells,
IconMap,
IconMenu,
IconNull
};
struct CircleMenuHint {
CircleMenuHint(HintIcon top, HintIcon right, HintIcon bottom, HintIcon left)
: top(top)
, right(right)
, bottom(bottom)
, left(left)
{
}
HintIcon top;
HintIcon right;
HintIcon bottom;
HintIcon left;
};
/**
* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin.
* @param out The output buffer to draw on.
* @param hint Struct describing the icon to draw.
* @param origin Top left corner of the layout (relative to the output buffer).
*/
void DrawCircleMenuHint(const Surface &out, const CircleMenuHint &hint, const Point &origin)
{
const Displacement backgroundDisplacement = { (HintBoxSize - IconSize) / 2 + 1, (HintBoxSize - IconSize) / 2 - 1 };
Point hintBoxPositions[4] = {
origin + Displacement { 0, LineHeight - HintBoxSize },
origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin },
origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin },
origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize }
};
Point iconPositions[4] = {
hintBoxPositions[0] + backgroundDisplacement,
hintBoxPositions[1] + backgroundDisplacement,
hintBoxPositions[2] + backgroundDisplacement,
hintBoxPositions[3] + backgroundDisplacement,
};
uint8_t iconIndices[4] { hint.left, hint.top, hint.bottom, hint.right };
for (int slot = 0; slot < 4; ++slot) {
if (iconIndices[slot] == HintIcon::IconNull)
continue;
DrawArt(out, iconPositions[slot], &hintBoxBackground);
DrawArt(out, iconPositions[slot], &hintIcons, iconIndices[slot], 37, 38);
DrawArt(out, hintBoxPositions[slot], &hintBox);
}
}
/**
* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin plus the icon for the spell mapped to that entry.
* @param out The output buffer to draw on.
* @param origin Top left corner of the layout (relative to the output buffer).
*/
void DrawSpellsCircleMenuHint(const Surface &out, const Point &origin)
{
const auto &myPlayer = Players[MyPlayerId];
const Displacement spellIconDisplacement = { (HintBoxSize - IconSize) / 2 + 1, HintBoxSize - (HintBoxSize - IconSize) / 2 - 1 };
Point hintBoxPositions[4] = {
origin + Displacement { 0, LineHeight - HintBoxSize },
origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin },
origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin },
origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize }
};
Point spellIconPositions[4] = {
hintBoxPositions[0] + spellIconDisplacement,
hintBoxPositions[1] + spellIconDisplacement,
hintBoxPositions[2] + spellIconDisplacement,
hintBoxPositions[3] + spellIconDisplacement,
};
uint64_t spells = myPlayer._pAblSpells | myPlayer._pMemSpells | myPlayer._pScrlSpells | myPlayer._pISpells;
spell_id splId;
spell_type splType;
for (int slot = 0; slot < 4; ++slot) {
splId = myPlayer._pSplHotKey[slot];
if (splId != SPL_INVALID && splId != SPL_NULL && (spells & GetSpellBitmask(splId)) != 0)
splType = (currlevel == 0 && !spelldata[splId].sTownSpell) ? RSPLTYPE_INVALID : myPlayer._pSplTHotKey[slot];
else {
splType = RSPLTYPE_INVALID;
splId = SPL_NULL;
}
SetSpellTrans(splType);
DrawSpellCel(out, spellIconPositions[slot], *pSBkIconCels, SpellITbl[splId]);
DrawArt(out, hintBoxPositions[slot], &hintBox);
}
}
void DrawStartModifierMenu(const Surface &out)
{
if (!start_modifier_active)
return;
static const CircleMenuHint DPad(/*top=*/HintIcon::IconMenu, /*right=*/HintIcon::IconInv, /*bottom=*/HintIcon::IconMap, /*left=*/HintIcon::IconChar);
static const CircleMenuHint Buttons(/*top=*/HintIcon::IconNull, /*right=*/HintIcon::IconNull, /*bottom=*/HintIcon::IconSpells, /*left=*/HintIcon::IconQuests);
DrawCircleMenuHint(out, DPad, { PANEL_LEFT + CircleMarginX, PANEL_TOP - CircleTop });
DrawCircleMenuHint(out, Buttons, { PANEL_LEFT + PANEL_WIDTH - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, PANEL_TOP - CircleTop });
}
void DrawSelectModifierMenu(const Surface &out)
{
if (!select_modifier_active)
return;
if (sgOptions.Controller.bDpadHotkeys) {
DrawSpellsCircleMenuHint(out, { PANEL_LEFT + CircleMarginX, PANEL_TOP - CircleTop });
}
DrawSpellsCircleMenuHint(out, { PANEL_LEFT + PANEL_WIDTH - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, PANEL_TOP - CircleTop });
}
} // namespace
void InitModifierHints()
{
LoadMaskedArt("data\\hintbox.pcx", &hintBox, 1, 1);
LoadMaskedArt("data\\hintboxbackground.pcx", &hintBoxBackground, 1, 1);
LoadMaskedArt("data\\hinticons.pcx", &hintIcons, 6, 1);
if (hintBox.surface == nullptr || hintBoxBackground.surface == nullptr) {
app_fatal("%s", _("Failed to load UI resources.\n"
"\n"
"Make sure devilutionx.mpq is in the game folder and that it is up to date.")
.c_str());
}
}
void FreeModifierHints()
{
hintBox.Unload();
hintBoxBackground.Unload();
hintIcons.Unload();
}
void DrawControllerModifierHints(const Surface &out)
{
DrawStartModifierMenu(out);
DrawSelectModifierMenu(out);
}
} // namespace devilution