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196 lines
6.5 KiB
196 lines
6.5 KiB
#include "controls/modifier_hints.h" |
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#include <cstddef> |
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#include "DiabloUI/art_draw.h" |
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#include "DiabloUI/ui_flags.hpp" |
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#include "control.h" |
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#include "controls/controller.h" |
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#include "controls/game_controls.h" |
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#include "engine/load_cel.hpp" |
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#include "engine/render/text_render.hpp" |
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#include "options.h" |
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#include "panels/spell_icons.hpp" |
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#include "utils/language.h" |
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namespace devilution { |
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extern std::optional<OwnedCelSprite> pSBkIconCels; |
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namespace { |
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/** Vertical distance between text lines. */ |
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constexpr int LineHeight = 25; |
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/** Horizontal margin of the hints circle from panel edge. */ |
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constexpr int CircleMarginX = 16; |
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/** Distance between the panel top and the circle top. */ |
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constexpr int CircleTop = 101; |
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/** Spell icon side size. */ |
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constexpr int IconSize = 37; |
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/** Spell icon text right margin. */ |
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constexpr int IconSizeTextMarginRight = 3; |
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/** Spell icon text top margin. */ |
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constexpr int IconSizeTextMarginTop = 2; |
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constexpr int HintBoxSize = 39; |
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constexpr int HintBoxMargin = 5; |
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Art hintBox; |
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Art hintBoxBackground; |
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Art hintIcons; |
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enum HintIcon : uint8_t { |
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IconChar, |
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IconInv, |
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IconQuests, |
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IconSpells, |
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IconMap, |
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IconMenu, |
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IconNull |
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}; |
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struct CircleMenuHint { |
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CircleMenuHint(HintIcon top, HintIcon right, HintIcon bottom, HintIcon left) |
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: top(top) |
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, right(right) |
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, bottom(bottom) |
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, left(left) |
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{ |
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} |
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HintIcon top; |
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HintIcon right; |
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HintIcon bottom; |
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HintIcon left; |
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}; |
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/** |
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* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin. |
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* @param out The output buffer to draw on. |
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* @param hint Struct describing the icon to draw. |
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* @param origin Top left corner of the layout (relative to the output buffer). |
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*/ |
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void DrawCircleMenuHint(const Surface &out, const CircleMenuHint &hint, const Point &origin) |
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{ |
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const Displacement backgroundDisplacement = { (HintBoxSize - IconSize) / 2 + 1, (HintBoxSize - IconSize) / 2 - 1 }; |
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Point hintBoxPositions[4] = { |
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origin + Displacement { 0, LineHeight - HintBoxSize }, |
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origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin }, |
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origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin }, |
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origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize } |
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}; |
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Point iconPositions[4] = { |
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hintBoxPositions[0] + backgroundDisplacement, |
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hintBoxPositions[1] + backgroundDisplacement, |
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hintBoxPositions[2] + backgroundDisplacement, |
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hintBoxPositions[3] + backgroundDisplacement, |
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}; |
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uint8_t iconIndices[4] { hint.left, hint.top, hint.bottom, hint.right }; |
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for (int slot = 0; slot < 4; ++slot) { |
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if (iconIndices[slot] == HintIcon::IconNull) |
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continue; |
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DrawArt(out, iconPositions[slot], &hintBoxBackground); |
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DrawArt(out, iconPositions[slot], &hintIcons, iconIndices[slot], 37, 38); |
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DrawArt(out, hintBoxPositions[slot], &hintBox); |
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} |
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} |
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/** |
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* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin plus the icon for the spell mapped to that entry. |
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* @param out The output buffer to draw on. |
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* @param origin Top left corner of the layout (relative to the output buffer). |
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*/ |
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void DrawSpellsCircleMenuHint(const Surface &out, const Point &origin) |
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{ |
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const auto &myPlayer = Players[MyPlayerId]; |
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const Displacement spellIconDisplacement = { (HintBoxSize - IconSize) / 2 + 1, HintBoxSize - (HintBoxSize - IconSize) / 2 - 1 }; |
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Point hintBoxPositions[4] = { |
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origin + Displacement { 0, LineHeight - HintBoxSize }, |
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origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin }, |
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origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin }, |
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origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize } |
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}; |
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Point spellIconPositions[4] = { |
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hintBoxPositions[0] + spellIconDisplacement, |
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hintBoxPositions[1] + spellIconDisplacement, |
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hintBoxPositions[2] + spellIconDisplacement, |
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hintBoxPositions[3] + spellIconDisplacement, |
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}; |
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uint64_t spells = myPlayer._pAblSpells | myPlayer._pMemSpells | myPlayer._pScrlSpells | myPlayer._pISpells; |
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spell_id splId; |
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spell_type splType; |
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for (int slot = 0; slot < 4; ++slot) { |
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splId = myPlayer._pSplHotKey[slot]; |
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if (splId != SPL_INVALID && splId != SPL_NULL && (spells & GetSpellBitmask(splId)) != 0) |
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splType = (currlevel == 0 && !spelldata[splId].sTownSpell) ? RSPLTYPE_INVALID : myPlayer._pSplTHotKey[slot]; |
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else { |
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splType = RSPLTYPE_INVALID; |
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splId = SPL_NULL; |
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} |
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SetSpellTrans(splType); |
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DrawSpellCel(out, spellIconPositions[slot], *pSBkIconCels, SpellITbl[splId]); |
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DrawArt(out, hintBoxPositions[slot], &hintBox); |
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} |
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} |
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void DrawStartModifierMenu(const Surface &out) |
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{ |
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if (!start_modifier_active) |
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return; |
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static const CircleMenuHint DPad(/*top=*/HintIcon::IconMenu, /*right=*/HintIcon::IconInv, /*bottom=*/HintIcon::IconMap, /*left=*/HintIcon::IconChar); |
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static const CircleMenuHint Buttons(/*top=*/HintIcon::IconNull, /*right=*/HintIcon::IconNull, /*bottom=*/HintIcon::IconSpells, /*left=*/HintIcon::IconQuests); |
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DrawCircleMenuHint(out, DPad, { PANEL_LEFT + CircleMarginX, PANEL_TOP - CircleTop }); |
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DrawCircleMenuHint(out, Buttons, { PANEL_LEFT + PANEL_WIDTH - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, PANEL_TOP - CircleTop }); |
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} |
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void DrawSelectModifierMenu(const Surface &out) |
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{ |
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if (!select_modifier_active) |
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return; |
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if (sgOptions.Controller.bDpadHotkeys) { |
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DrawSpellsCircleMenuHint(out, { PANEL_LEFT + CircleMarginX, PANEL_TOP - CircleTop }); |
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} |
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DrawSpellsCircleMenuHint(out, { PANEL_LEFT + PANEL_WIDTH - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, PANEL_TOP - CircleTop }); |
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} |
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} // namespace |
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void InitModifierHints() |
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{ |
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LoadMaskedArt("data\\hintbox.pcx", &hintBox, 1, 1); |
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LoadMaskedArt("data\\hintboxbackground.pcx", &hintBoxBackground, 1, 1); |
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LoadMaskedArt("data\\hinticons.pcx", &hintIcons, 6, 1); |
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if (hintBox.surface == nullptr || hintBoxBackground.surface == nullptr) { |
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app_fatal("%s", _("Failed to load UI resources.\n" |
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"\n" |
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"Make sure devilutionx.mpq is in the game folder and that it is up to date.") |
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.c_str()); |
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} |
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} |
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void FreeModifierHints() |
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{ |
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hintBox.Unload(); |
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hintBoxBackground.Unload(); |
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hintIcons.Unload(); |
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} |
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void DrawControllerModifierHints(const Surface &out) |
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{ |
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DrawStartModifierMenu(out); |
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DrawSelectModifierMenu(out); |
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} |
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} // namespace devilution
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