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#include "controls/modifier_hints.h"
#include <cstddef>
#include "control.h"
#include "controls/controller.h"
#include "controls/game_controls.h"
#include "engine/render/text_render.hpp"
#include "options.h"
#include "utils/language.h"
namespace devilution {
namespace {
struct CircleMenuHint {
CircleMenuHint(bool isDpad, const char *top, const char *right, const char *bottom, const char *left)
: is_dpad(isDpad)
, top(top)
, right(right)
, bottom(bottom)
, left(left)
{
}
bool is_dpad;
const char *top;
const char *right;
const char *bottom;
const char *left;
};
bool IsTopActive(const CircleMenuHint &hint)
{
if (hint.is_dpad)
return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_UP);
return IsControllerButtonPressed(ControllerButton_BUTTON_Y);
}
bool IsRightActive(const CircleMenuHint &hint)
{
if (hint.is_dpad)
return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_RIGHT);
return IsControllerButtonPressed(ControllerButton_BUTTON_B);
}
bool IsBottomActive(const CircleMenuHint &hint)
{
if (hint.is_dpad)
return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_DOWN);
return IsControllerButtonPressed(ControllerButton_BUTTON_A);
}
bool IsLeftActive(const CircleMenuHint &hint)
{
if (hint.is_dpad)
return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_LEFT);
return IsControllerButtonPressed(ControllerButton_BUTTON_X);
}
uint16_t CircleMenuHintTextColor(bool active)
{
return active ? UIS_BLUE : UIS_GOLD;
}
const int CircleSpacing = 40;
const int CircleMarginX = 16 + CircleSpacing * 2;
const int CirclesTop = 16 + CircleSpacing * 2;
void DrawCircleMenuHint(const CelOutputBuffer &out, const CircleMenuHint &hint, int x, int y)
{
DrawString(out, hint.top, { x, y, CircleSpacing, 0 }, CircleMenuHintTextColor(IsTopActive(hint)) | UIS_CENTER);
y += CircleSpacing;
DrawString(out, hint.left, { x + CircleSpacing, y, CircleSpacing, 0 }, CircleMenuHintTextColor(IsLeftActive(hint)) | UIS_CENTER);
DrawString(out, hint.right, { x - CircleSpacing, y, CircleSpacing, 0 }, CircleMenuHintTextColor(IsRightActive(hint)) | UIS_CENTER);
y += CircleSpacing;
DrawString(out, hint.bottom, { x, y, CircleSpacing, 0 }, CircleMenuHintTextColor(IsBottomActive(hint)) | UIS_CENTER);
}
void DrawStartModifierMenu(const CelOutputBuffer &out)
{
if (!start_modifier_active)
return;
static const CircleMenuHint dPad(/*is_dpad=*/true, /*top=*/_("Menu"), /*right=*/_("Inv"), /*bottom=*/_("Map"), /*left=*/_("Char"));
static const CircleMenuHint buttons(/*is_dpad=*/false, /*top=*/"", /*right=*/"", /*bottom=*/_("Spells"), /*left=*/_("Quests"));
DrawCircleMenuHint(out, dPad, PANEL_LEFT + CircleMarginX, PANEL_TOP - CirclesTop);
DrawCircleMenuHint(out, buttons, PANEL_LEFT + PANEL_WIDTH - CircleMarginX, PANEL_TOP - CirclesTop);
}
void DrawSelectModifierMenu(const CelOutputBuffer &out)
{
if (!select_modifier_active)
return;
if (sgOptions.Controller.bDpadHotkeys) {
static const CircleMenuHint dPad(/*is_dpad=*/true, /*top=*/"F6", /*right=*/"F8", /*bottom=*/"F7", /*left=*/"F5");
DrawCircleMenuHint(out, dPad, PANEL_LEFT + CircleMarginX, PANEL_TOP - CirclesTop);
}
static const CircleMenuHint spells(/*is_dpad=*/false, "F6", "F8", "F7", "F5");
DrawCircleMenuHint(out, spells, PANEL_LEFT + PANEL_WIDTH - CircleMarginX, PANEL_TOP - CirclesTop);
}
} // namespace
void DrawControllerModifierHints(const CelOutputBuffer &out)
{
DrawStartModifierMenu(out);
DrawSelectModifierMenu(out);
}
} // namespace devilution