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/**
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* @file town.h
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*
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* Interface of functionality for rendering the town, towners and calling other render routines.
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*/
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#ifndef __TOWN_H__
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#define __TOWN_H__
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void town_draw_clipped_town(BYTE *pBuff, int sx, int sy, int dx, int dy, int eflag);
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void town_draw_clipped_town_2(BYTE *pBuff, int sx, int sy, int row, int CelSkip, int dx, int dy, int eflag);
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void town_draw_town_all(BYTE *pBuff, int x, int y, int row, int CelCap, int sx, int sy, int eflag);
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void T_DrawView(int StartX, int StartY);
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#ifdef HELLFIRE
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void TownOpenHive();
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void TownOpenGrave();
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#endif
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void CreateTown(int entry);
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#endif /* __TOWN_H__ */
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