/** * @file town.h * * Interface of functionality for rendering the town, towners and calling other render routines. */ #ifndef __TOWN_H__ #define __TOWN_H__ void town_draw_clipped_town(BYTE *pBuff, int sx, int sy, int dx, int dy, int eflag); void town_draw_clipped_town_2(BYTE *pBuff, int sx, int sy, int row, int CelSkip, int dx, int dy, int eflag); void town_draw_town_all(BYTE *pBuff, int x, int y, int row, int CelCap, int sx, int sy, int eflag); void T_DrawView(int StartX, int StartY); #ifdef HELLFIRE void TownOpenHive(); void TownOpenGrave(); #endif void CreateTown(int entry); #endif /* __TOWN_H__ */