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/**
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* @file sync.h
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*
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* Interface of functionality for syncing game state with other players.
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*/
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#ifndef __SYNC_H__
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#define __SYNC_H__
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DEVILUTION_BEGIN_NAMESPACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern WORD sync_word_6AA708[MAXMONSTERS];
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extern int sgnMonsters;
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extern WORD sgwLRU[MAXMONSTERS];
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extern int sgnSyncItem;
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DWORD sync_all_monsters(const BYTE *pbBuf, DWORD dwMaxLen);
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void sync_one_monster();
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BOOL sync_monster_active(TSyncMonster *p);
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void sync_monster_pos(TSyncMonster *p, int ndx);
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BOOL sync_monster_active2(TSyncMonster *p);
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void SyncPlrInv(TSyncHeader *pHdr);
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DWORD sync_update(int pnum, const BYTE *pbBuf);
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void sync_monster(int pnum, const TSyncMonster *p);
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void sync_init();
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#ifdef __cplusplus
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}
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#endif
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DEVILUTION_END_NAMESPACE
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#endif /* __SYNC_H__ */
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