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/**
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* @file dthread.h
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*
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* Interface of functions for updating game state from network commands.
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*/
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#ifndef __DTHREAD_H__
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#define __DTHREAD_H__
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DEVILUTION_BEGIN_NAMESPACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern SDL_threadID glpDThreadId;
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extern BOOLEAN dthread_running;
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void dthread_remove_player(int pnum);
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void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen);
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void dthread_start();
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unsigned int dthread_handler(void *data);
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void dthread_cleanup();
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/* data */
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#ifdef __cplusplus
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}
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#endif
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DEVILUTION_END_NAMESPACE
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#endif /* __DTHREAD_H__ */
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