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/**
* @file dun_render.hpp
*
* Interface of functionality for rendering the level tiles.
*/
#pragma once
#include "engine.h"
namespace devilution {
/**
* @brief Blit current world CEL to the given buffer
* @param out Target buffer
* @param position Target buffer coordinates
*/
void RenderTile(const Surface &out, Point position);
/**
* @brief Render a black 64x31 tile
* @param out Target buffer
* @param sx Target buffer coordinate (left corner of the tile)
* @param sy Target buffer coordinate (bottom corner of the tile)
*/
void world_draw_black_tile(const Surface &out, int sx, int sy);
} // namespace devilution