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/**
* @file engine.h
*
* of basic engine helper functions:
* - Sprite blitting
* - Drawing
* - Angle calculation
* - Memory allocation
* - File loading
* - Video playback
*/
#pragma once
#include <algorithm>
#include <array>
#include <cstdint>
#include <cstdlib>
#include <memory>
#include <tuple>
#include <utility>
// We include `cinttypes` here so that it is included before `inttypes.h`
// to work around a bug in older GCC versions on some platforms,
// where including `inttypes.h` before `cinttypes` leads to missing
// defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`.
// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044
#include <cinttypes>
#include <SDL.h>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#endif
#include "appfat.h"
#include "engine/point.hpp"
#include "engine/size.hpp"
#include "engine/surface.hpp"
#include "miniwin/miniwin.h"
#include "utils/stdcompat/cstddef.hpp"
#define TILE_WIDTH 64
#define TILE_HEIGHT 32
namespace devilution {
template <typename V, typename X>
bool IsAnyOf(const V &v, X x)
{
return v == x;
}
template <typename V, typename X, typename... Xs>
bool IsAnyOf(const V &v, X x, Xs... xs)
{
return IsAnyOf(v, x) || IsAnyOf(v, xs...);
}
template <typename V, typename X>
bool IsNoneOf(const V &v, X x)
{
return v != x;
}
template <typename V, typename X, typename... Xs>
bool IsNoneOf(const V &v, X x, Xs... xs)
{
return IsNoneOf(v, x) && IsNoneOf(v, xs...);
}
/**
* @brief Draw a horizontal line segment in the target buffer (left to right)
* @param out Target buffer
* @param from Start of the line segment
* @param width
* @param colorIndex Color index from current palette
*/
void DrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex);
/** Same as DrawHorizontalLine but without bounds clipping. */
void UnsafeDrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex);
/**
* @brief Draw a vertical line segment in the target buffer (top to bottom)
* @param out Target buffer
* @param from Start of the line segment
* @param height
* @param colorIndex Color index from current palette
*/
void DrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex);
/** Same as DrawVerticalLine but without bounds clipping. */
void UnsafeDrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex);
/**
* Draws a half-transparent rectangle by blacking out odd pixels on odd lines,
* even pixels on even lines.
*
* @brief Render a transparent black rectangle
* @param out Target buffer
* @param sx Screen coordinate
* @param sy Screen coordinate
* @param width Rectangle width
* @param height Rectangle height
*/
void DrawHalfTransparentRectTo(const Surface &out, int sx, int sy, int width, int height);
/**
* @brief Calculate the best fit direction between two points
* @param start Tile coordinate
* @param destination Tile coordinate
* @return A value from the direction enum
*/
Direction GetDirection(Point start, Point destination);
/**
* @brief Calculate Width2 from the orginal Width
* Width2 is needed for savegame compatiblity and to render animations centered
* @return Returns Width2
*/
int CalculateWidth2(int width);
} // namespace devilution