/** * @file engine.h * * of basic engine helper functions: * - Sprite blitting * - Drawing * - Angle calculation * - Memory allocation * - File loading * - Video playback */ #pragma once #include #include #include #include #include #include #include // We include `cinttypes` here so that it is included before `inttypes.h` // to work around a bug in older GCC versions on some platforms, // where including `inttypes.h` before `cinttypes` leads to missing // defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`. // See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044 #include #include #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #endif #include "appfat.h" #include "engine/point.hpp" #include "engine/size.hpp" #include "engine/surface.hpp" #include "miniwin/miniwin.h" #include "utils/stdcompat/cstddef.hpp" #define TILE_WIDTH 64 #define TILE_HEIGHT 32 namespace devilution { template bool IsAnyOf(const V &v, X x) { return v == x; } template bool IsAnyOf(const V &v, X x, Xs... xs) { return IsAnyOf(v, x) || IsAnyOf(v, xs...); } template bool IsNoneOf(const V &v, X x) { return v != x; } template bool IsNoneOf(const V &v, X x, Xs... xs) { return IsNoneOf(v, x) && IsNoneOf(v, xs...); } /** * @brief Draw a horizontal line segment in the target buffer (left to right) * @param out Target buffer * @param from Start of the line segment * @param width * @param colorIndex Color index from current palette */ void DrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex); /** Same as DrawHorizontalLine but without bounds clipping. */ void UnsafeDrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex); /** * @brief Draw a vertical line segment in the target buffer (top to bottom) * @param out Target buffer * @param from Start of the line segment * @param height * @param colorIndex Color index from current palette */ void DrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex); /** Same as DrawVerticalLine but without bounds clipping. */ void UnsafeDrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex); /** * Draws a half-transparent rectangle by blacking out odd pixels on odd lines, * even pixels on even lines. * * @brief Render a transparent black rectangle * @param out Target buffer * @param sx Screen coordinate * @param sy Screen coordinate * @param width Rectangle width * @param height Rectangle height */ void DrawHalfTransparentRectTo(const Surface &out, int sx, int sy, int width, int height); /** * @brief Calculate the best fit direction between two points * @param start Tile coordinate * @param destination Tile coordinate * @return A value from the direction enum */ Direction GetDirection(Point start, Point destination); /** * @brief Calculate Width2 from the orginal Width * Width2 is needed for savegame compatiblity and to render animations centered * @return Returns Width2 */ int CalculateWidth2(int width); } // namespace devilution