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#include <algorithm>
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#include <memory>
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#include <vector>
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#include "DiabloUI/art.h"
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#include "DiabloUI/art_draw.h"
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#include "DiabloUI/credits_lines.h"
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#include "DiabloUI/diabloui.h"
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#include "DiabloUI/support_lines.h"
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#include "control.h"
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#include "controls/menu_controls.h"
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#include "engine/render/text_render.hpp"
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#include "hwcursor.hpp"
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#include "utils/display.h"
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#include "utils/language.h"
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#include "utils/log.hpp"
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#include "utils/sdl_compat.h"
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namespace devilution {
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namespace {
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const SDL_Rect VIEWPORT = { 0, 114, 640, 251 };
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const int ShadowOffsetX = 2;
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const int ShadowOffsetY = 2;
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const int LINE_H = 22;
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char const *const *Text;
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std::size_t textLines;
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// The maximum number of visible lines is the number of whole lines
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// (VIEWPORT.h / LINE_H) rounded up, plus one extra line for when
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// a line is leaving the screen while another one is entering.
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#define MAX_VISIBLE_LINES ((VIEWPORT.h - 1) / LINE_H + 2)
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class CreditsRenderer {
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public:
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CreditsRenderer()
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{
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ticks_begin_ = SDL_GetTicks();
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prev_offset_y_ = 0;
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finished_ = false;
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}
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~CreditsRenderer()
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{
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ArtBackgroundWidescreen.Unload();
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ArtBackground.Unload();
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}
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void Render();
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[[nodiscard]] bool Finished() const
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{
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return finished_;
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}
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private:
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bool finished_;
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Uint32 ticks_begin_;
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int prev_offset_y_;
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};
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void CreditsRenderer::Render()
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{
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const int offsetY = -VIEWPORT.h + (SDL_GetTicks() - ticks_begin_) / 40;
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if (offsetY == prev_offset_y_)
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return;
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prev_offset_y_ = offsetY;
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SDL_FillRect(DiabloUiSurface(), nullptr, 0x000000);
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DrawArt({ PANEL_LEFT - 320, UI_OFFSET_Y }, &ArtBackgroundWidescreen);
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DrawArt({ PANEL_LEFT, UI_OFFSET_Y }, &ArtBackground);
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const std::size_t linesBegin = std::max(offsetY / LINE_H, 0);
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const std::size_t linesEnd = std::min(linesBegin + MAX_VISIBLE_LINES, textLines);
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if (linesBegin >= linesEnd) {
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if (linesEnd == textLines)
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finished_ = true;
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return;
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}
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SDL_Rect viewport = VIEWPORT;
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viewport.x += PANEL_LEFT;
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viewport.y += UI_OFFSET_Y;
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ScaleOutputRect(&viewport);
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SDL_SetClipRect(DiabloUiSurface(), &viewport);
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// We use unscaled coordinates for calculation throughout.
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Sint16 destY = UI_OFFSET_Y + VIEWPORT.y - (offsetY - linesBegin * LINE_H);
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for (std::size_t i = linesBegin; i < linesEnd; ++i, destY += LINE_H) {
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Sint16 destX = PANEL_LEFT + VIEWPORT.x + 31;
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int j = 0;
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while (Text[i][j] == '\t') {
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destX += 40;
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j++;
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}
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SDL_Rect dstRect { destX, destY, 0, 0 };
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ScaleOutputRect(&dstRect);
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if (Text[i][j] != '\0') {
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const Surface &out = Surface(DiabloUiSurface());
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DrawString(out, _(Text[i]), Point { dstRect.x, dstRect.y }, UiFlags::FontSizeDialog | UiFlags::ColorDialogWhite, 0);
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}
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}
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SDL_SetClipRect(DiabloUiSurface(), nullptr);
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}
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bool TextDialog()
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{
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CreditsRenderer creditsRenderer;
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bool endMenu = false;
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if (IsHardwareCursor())
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SetHardwareCursorVisible(false);
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SDL_Event event;
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do {
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creditsRenderer.Render();
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UiFadeIn();
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while (SDL_PollEvent(&event) != 0) {
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switch (event.type) {
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case SDL_KEYDOWN:
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case SDL_MOUSEBUTTONDOWN:
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endMenu = true;
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break;
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default:
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switch (GetMenuAction(event)) {
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case MenuAction_BACK:
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case MenuAction_SELECT:
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endMenu = true;
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break;
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default:
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break;
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}
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}
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UiHandleEvents(&event);
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}
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} while (!endMenu && !creditsRenderer.Finished());
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return true;
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}
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} // namespace
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bool UiCreditsDialog()
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{
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Text = CreditLines;
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textLines = CreditLinesSize;
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LoadArt("ui_art\\creditsw.pcx", &ArtBackgroundWidescreen);
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LoadBackgroundArt("ui_art\\credits.pcx");
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return TextDialog();
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}
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bool UiSupportDialog()
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{
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Text = SupportLines;
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textLines = SupportLinesSize;
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if (gbIsHellfire) {
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LoadArt("ui_art\\supportw.pcx", &ArtBackgroundWidescreen);
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LoadBackgroundArt("ui_art\\support.pcx");
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} else {
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LoadArt("ui_art\\creditsw.pcx", &ArtBackgroundWidescreen);
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LoadBackgroundArt("ui_art\\credits.pcx");
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}
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return TextDialog();
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}
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} // namespace devilution
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