#include #include #include #include "DiabloUI/art.h" #include "DiabloUI/art_draw.h" #include "DiabloUI/credits_lines.h" #include "DiabloUI/diabloui.h" #include "DiabloUI/support_lines.h" #include "control.h" #include "controls/menu_controls.h" #include "engine/render/text_render.hpp" #include "hwcursor.hpp" #include "utils/display.h" #include "utils/language.h" #include "utils/log.hpp" #include "utils/sdl_compat.h" namespace devilution { namespace { const SDL_Rect VIEWPORT = { 0, 114, 640, 251 }; const int ShadowOffsetX = 2; const int ShadowOffsetY = 2; const int LINE_H = 22; char const *const *Text; std::size_t textLines; // The maximum number of visible lines is the number of whole lines // (VIEWPORT.h / LINE_H) rounded up, plus one extra line for when // a line is leaving the screen while another one is entering. #define MAX_VISIBLE_LINES ((VIEWPORT.h - 1) / LINE_H + 2) class CreditsRenderer { public: CreditsRenderer() { ticks_begin_ = SDL_GetTicks(); prev_offset_y_ = 0; finished_ = false; } ~CreditsRenderer() { ArtBackgroundWidescreen.Unload(); ArtBackground.Unload(); } void Render(); [[nodiscard]] bool Finished() const { return finished_; } private: bool finished_; Uint32 ticks_begin_; int prev_offset_y_; }; void CreditsRenderer::Render() { const int offsetY = -VIEWPORT.h + (SDL_GetTicks() - ticks_begin_) / 40; if (offsetY == prev_offset_y_) return; prev_offset_y_ = offsetY; SDL_FillRect(DiabloUiSurface(), nullptr, 0x000000); DrawArt({ PANEL_LEFT - 320, UI_OFFSET_Y }, &ArtBackgroundWidescreen); DrawArt({ PANEL_LEFT, UI_OFFSET_Y }, &ArtBackground); const std::size_t linesBegin = std::max(offsetY / LINE_H, 0); const std::size_t linesEnd = std::min(linesBegin + MAX_VISIBLE_LINES, textLines); if (linesBegin >= linesEnd) { if (linesEnd == textLines) finished_ = true; return; } SDL_Rect viewport = VIEWPORT; viewport.x += PANEL_LEFT; viewport.y += UI_OFFSET_Y; ScaleOutputRect(&viewport); SDL_SetClipRect(DiabloUiSurface(), &viewport); // We use unscaled coordinates for calculation throughout. Sint16 destY = UI_OFFSET_Y + VIEWPORT.y - (offsetY - linesBegin * LINE_H); for (std::size_t i = linesBegin; i < linesEnd; ++i, destY += LINE_H) { Sint16 destX = PANEL_LEFT + VIEWPORT.x + 31; int j = 0; while (Text[i][j] == '\t') { destX += 40; j++; } SDL_Rect dstRect { destX, destY, 0, 0 }; ScaleOutputRect(&dstRect); if (Text[i][j] != '\0') { const Surface &out = Surface(DiabloUiSurface()); DrawString(out, _(Text[i]), Point { dstRect.x, dstRect.y }, UiFlags::FontSizeDialog | UiFlags::ColorDialogWhite, 0); } } SDL_SetClipRect(DiabloUiSurface(), nullptr); } bool TextDialog() { CreditsRenderer creditsRenderer; bool endMenu = false; if (IsHardwareCursor()) SetHardwareCursorVisible(false); SDL_Event event; do { creditsRenderer.Render(); UiFadeIn(); while (SDL_PollEvent(&event) != 0) { switch (event.type) { case SDL_KEYDOWN: case SDL_MOUSEBUTTONDOWN: endMenu = true; break; default: switch (GetMenuAction(event)) { case MenuAction_BACK: case MenuAction_SELECT: endMenu = true; break; default: break; } } UiHandleEvents(&event); } } while (!endMenu && !creditsRenderer.Finished()); return true; } } // namespace bool UiCreditsDialog() { Text = CreditLines; textLines = CreditLinesSize; LoadArt("ui_art\\creditsw.pcx", &ArtBackgroundWidescreen); LoadBackgroundArt("ui_art\\credits.pcx"); return TextDialog(); } bool UiSupportDialog() { Text = SupportLines; textLines = SupportLinesSize; if (gbIsHellfire) { LoadArt("ui_art\\supportw.pcx", &ArtBackgroundWidescreen); LoadBackgroundArt("ui_art\\support.pcx"); } else { LoadArt("ui_art\\creditsw.pcx", &ArtBackgroundWidescreen); LoadBackgroundArt("ui_art\\credits.pcx"); } return TextDialog(); } } // namespace devilution