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/**
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* @file lighting.h
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*
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* Interface of light and vision.
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*/
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#pragma once
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#include "engine.h"
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#include "miniwin/miniwin.h"
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namespace devilution {
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#define MAXLIGHTS 32
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#define MAXVISION 32
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#define LIGHTSIZE (27 * 256)
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#define NO_LIGHT -1
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struct LightPosition {
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Point tile;
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/** Pixel offset from tile. */
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Point offset;
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/** Prevous position. */
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Point old;
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};
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struct LightListStruct {
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LightPosition position;
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int _lradius;
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int _lid;
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bool _ldel;
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bool _lunflag;
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int oldRadious;
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bool _lflags;
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};
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extern LightListStruct VisionList[MAXVISION];
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extern uint8_t lightactive[MAXLIGHTS];
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extern LightListStruct LightList[MAXLIGHTS];
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extern int numlights;
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extern int numvision;
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extern char lightmax;
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extern bool dolighting;
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extern int visionid;
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extern BYTE *pLightTbl;
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extern bool lightflag;
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void DoLighting(int nXPos, int nYPos, int nRadius, int Lnum);
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void DoUnVision(int nXPos, int nYPos, int nRadius);
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void DoVision(int nXPos, int nYPos, int nRadius, bool doautomap, bool visible);
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void FreeLightTable();
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void InitLightTable();
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void MakeLightTable();
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#ifdef _DEBUG
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void ToggleLighting();
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#endif
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void InitLightMax();
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void InitLighting();
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int AddLight(int x, int y, int r);
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void AddUnLight(int i);
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void ChangeLightRadius(int i, int r);
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void ChangeLightXY(int i, int x, int y);
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void ChangeLightOff(int i, int x, int y);
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void ChangeLight(int i, int x, int y, int r);
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void ProcessLightList();
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void SavePreLighting();
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void InitVision();
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int AddVision(int x, int y, int r, bool mine);
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void ChangeVisionRadius(int id, int r);
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void ChangeVisionXY(int id, int x, int y);
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void ProcessVisionList();
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void lighting_color_cycling();
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/* rdata */
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extern const char CrawlTable[2749];
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extern const BYTE vCrawlTable[23][30];
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} // namespace devilution
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