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/**
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* @file codec.h
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*
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* Interface of save game encryption algorithm.
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*/
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#pragma once
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#include <cstddef>
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#include "miniwin/miniwin.h"
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namespace devilution {
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int codec_decode(BYTE *pbSrcDst, DWORD size, const char *pszPassword);
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std::size_t codec_get_encoded_len(std::size_t dwSrcBytes);
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void codec_encode(BYTE *pbSrcDst, std::size_t size, std::size_t size_64, const char *pszPassword);
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} // namespace devilution
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