/** * @file codec.h * * Interface of save game encryption algorithm. */ #pragma once #include #include "miniwin/miniwin.h" namespace devilution { int codec_decode(BYTE *pbSrcDst, DWORD size, const char *pszPassword); std::size_t codec_get_encoded_len(std::size_t dwSrcBytes); void codec_encode(BYTE *pbSrcDst, std::size_t size, std::size_t size_64, const char *pszPassword); } // namespace devilution