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/**
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* @file gamemenu.h
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*
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* Interface of the in-game menu functions.
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*/
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#pragma once
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namespace devilution {
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void gamemenu_on();
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void gamemenu_off();
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void gamemenu_handle_previous();
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void gamemenu_exit_game(bool bActivate);
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void gamemenu_quit_game(bool bActivate);
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void gamemenu_load_game(bool bActivate);
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void gamemenu_save_game(bool bActivate);
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extern bool isGameMenuOpen;
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} // namespace devilution
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