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/**
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* @file automap_render.hpp
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* Defines 2 sets of rendering primitives for drawing automap lines.
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*
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* 1. DrawMapLine* - used for rendering most map lines - 2 pixels horizontally for each pixel vertically.
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* 2. DrawMapLineSteep* - currently only used for rendering the player arrow - 2 pixels vertically for each pixel horizontally.
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*
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* These functions draw a single extra pixel at the end of the line -- they always draw an odd number of pixels.
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* These functions clip to the output buffer -- they are safe to call with out-of-bounds coordinates.
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*/
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#pragma once
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#include <cstdint>
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#include "engine/point.hpp"
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#include "engine/surface.hpp"
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namespace devilution {
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void DrawMapLineNS(const Surface &out, Point from, int height, std::uint8_t colorIndex);
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void DrawMapLineWE(const Surface &out, Point from, int height, std::uint8_t colorIndex);
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/**
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* @brief Draw a line in the target buffer from the given point towards north east at an `atan(1/2)` angle.
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*
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* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel.
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*
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* The end point is at `{ from.x + 2 * height + 1, from.y - height }`.
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*/
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void DrawMapLineNE(const Surface &out, Point from, int height, std::uint8_t colorIndex);
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/**
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* @brief Draw a line in the target buffer from the given point towards south east at an `atan(1/2)` angle.
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*
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* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel.
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*
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* The end point is at `{ from.x + 2 * height + 1, from.y + height }`.
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*/
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void DrawMapLineSE(const Surface &out, Point from, int height, std::uint8_t colorIndex);
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/**
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* @brief Draw a line in the target buffer from the given point towards north west at an `atan(1/2)` angle.
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*
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* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel.
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*
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* The end point is at `{ from.x - 2 * height + 1, from.y - height }`.
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*/
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void DrawMapLineNW(const Surface &out, Point from, int height, std::uint8_t colorIndex);
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/**
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* @brief Draw a line in the target buffer from the given point towards south west at an `atan(1/2)` angle.
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*
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* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel.
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*
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* The end point is at `{ from.x - 2 * height + 1, from.y + height }`.
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*/
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void DrawMapLineSW(const Surface &out, Point from, int height, std::uint8_t colorIndex);
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/**
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* @brief Draw a line in the target buffer from the given point towards north east at an `atan(1/2)` angle.
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*
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* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel.
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*
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* The end point is at `{ from.x + width + 1, from.y - 2 * width }`.
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*/
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void DrawMapLineSteepNE(const Surface &out, Point from, int width, std::uint8_t colorIndex);
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/**
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* @brief Draw a line in the target buffer from the given point towards south east at an `atan(2)` angle.
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*
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* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel.
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*
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* The end point is at `{ from.x + width + 1, from.y + 2 * width }`.
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*/
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void DrawMapLineSteepSE(const Surface &out, Point from, int width, std::uint8_t colorIndex);
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/**
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* @brief Draw a line in the target buffer from the given point towards north west at an `atan(1/2)` angle.
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*
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* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel.
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*
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* The end point is at `{ from.x - (width + 1), from.y - 2 * width }`.
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*/
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void DrawMapLineSteepNW(const Surface &out, Point from, int width, std::uint8_t colorIndex);
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/**
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* @brief Draw a line in the target buffer from the given point towards south west at an `atan(1/2)` angle.
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*
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* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel.
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*
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* The end point is at `{ from.x - (width + 1), from.y + 2 * width }`.
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*/
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void DrawMapLineSteepSW(const Surface &out, Point from, int width, std::uint8_t colorIndex);
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void DrawMapFreeLine(const Surface &out, Point from, Point to, uint8_t colorIndex);
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/**
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* @brief Draw an automap pixel.
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*
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* Draw either an opaque pixel or a transparent pixel, depending on the automap mode.
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*/
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void SetMapPixel(const Surface &out, Point position, uint8_t color);
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} // namespace devilution
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