|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <cstdint>
|
|
|
|
|
#include <queue>
|
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
|
|
#include "dvlnet/abstract_net.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution::net {
|
|
|
|
|
|
|
|
|
|
class loopback : public abstract_net {
|
|
|
|
|
private:
|
|
|
|
|
std::queue<buffer_t> message_queue;
|
|
|
|
|
buffer_t message_last;
|
|
|
|
|
uint8_t plr_single = 0;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
loopback() = default;
|
|
|
|
|
|
|
|
|
|
int create(std::string_view addrstr) override;
|
|
|
|
|
int join(std::string_view addrstr) override;
|
|
|
|
|
bool SNetReceiveMessage(uint8_t *sender, void **data, size_t *size) override;
|
|
|
|
|
bool SNetSendMessage(uint8_t dest, void *data, size_t size) override;
|
|
|
|
|
bool SNetReceiveTurns(char **data, size_t *size, uint32_t *status) override;
|
|
|
|
|
bool SNetSendTurn(char *data, size_t size) override;
|
|
|
|
|
void SNetGetProviderCaps(struct _SNETCAPS *caps) override;
|
|
|
|
|
bool SNetRegisterEventHandler(event_type evtype, SEVTHANDLER func) override;
|
|
|
|
|
bool SNetUnregisterEventHandler(event_type evtype) override;
|
|
|
|
|
bool SNetLeaveGame(net::leaveinfo_t type) override;
|
|
|
|
|
bool SNetDropPlayer(int playerid, net::leaveinfo_t flags) override;
|
|
|
|
|
bool SNetGetOwnerTurnsWaiting(uint32_t *turns) override;
|
|
|
|
|
bool SNetGetTurnsInTransit(uint32_t *turns) override;
|
|
|
|
|
void setup_gameinfo(buffer_t info) override;
|
|
|
|
|
std::string make_default_gamename() override;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
} // namespace devilution::net
|